* // Start the animation
* Animation animation = Animation::New(1.f);
* animation.AnimateTo( Property( bouncingEffect, bouncingEffect.GetProgressRatePropertyName() ),
- * 1.f, AlphaFunctions::Bounce );
+ * 1.f, AlphaFunction::BOUNCE );
* animation.Play();
*/
class DALI_IMPORT_API BouncingEffect : public ShaderEffect