/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// CLASS HEADER
-#include "image.h"
+#include <dali-toolkit/public-api/image-loader/image.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
+#include <dali-toolkit/public-api/image-loader/image-url.h>
// EXTERNAL INCLUDES
#include <dali/devel-api/rendering/frame-buffer-devel.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Image
{
+Dali::Toolkit::ImageUrl GenerateUrl(Dali::FrameBuffer frameBuffer, Pixel::Format pixelFormat, uint32_t width, uint32_t height)
+{
+ Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelFormat, width, height);
+ frameBuffer.AttachColorTexture(texture, 0u, 0u);
+ // TODO : Need to check frameBuffer result use preMultiplied color or not. By default, we use premultiplied
+ Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::ImageUrl::New(texture, true);
+ return imageUrl;
+}
+
+Dali::Toolkit::ImageUrl GenerateUrl(const Dali::FrameBuffer frameBuffer, uint8_t index)
+{
+ Texture texture = Dali::DevelFrameBuffer::GetColorTexture(frameBuffer, index);
+ // TODO : Need to check frameBuffer result use preMultiplied color or not. By default, we use premultiplied
+ Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::ImageUrl::New(texture, true);
+ return imageUrl;
+}
-std::string GenerateUrl( Dali::FrameBuffer frameBuffer, Pixel::Format pixelFormat, uint32_t width, uint32_t height )
+Dali::Toolkit::ImageUrl GenerateUrl(const Dali::PixelData pixelData, bool preMultiplied)
{
- Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelFormat, width, height );
- frameBuffer.AttachColorTexture( texture, 0u, 0u );
- return Dali::Toolkit::TextureManager::AddTexture( texture );
+ Texture texture = Texture::New(TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
+ texture.Upload(pixelData);
+ Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::ImageUrl::New(texture, preMultiplied);
+ return imageUrl;
}
-std::string GenerateUrl( const Dali::FrameBuffer frameBuffer, const uint8_t index )
+Dali::Toolkit::ImageUrl GenerateUrl(const Dali::NativeImageInterfacePtr nativeImageInterface, bool preMultiplied)
{
- Texture texture = Dali::DevelFrameBuffer::GetColorTexture( frameBuffer, index );
- return Dali::Toolkit::TextureManager::AddTexture( texture );
+ Texture texture = Dali::Texture::New(*nativeImageInterface);
+ Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::ImageUrl::New(texture, preMultiplied);
+ return imageUrl;
}
-std::string GenerateUrl( const Dali::PixelData pixelData )
+Dali::Toolkit::ImageUrl GenerateUrl(const Dali::EncodedImageBuffer encodedImageBuffer)
{
- Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
- texture.Upload( pixelData );
- return Dali::Toolkit::TextureManager::AddTexture( texture );
+ return Dali::Toolkit::ImageUrl::New(encodedImageBuffer);
}
-std::string GenerateUrl( const Dali::NativeImageSourcePtr nativeImageSource )
+Dali::Toolkit::ImageUrl GenerateDepthUrl(const Dali::FrameBuffer frameBuffer)
{
- Texture texture = Dali::Texture::New( *nativeImageSource );
- return Dali::Toolkit::TextureManager::AddTexture( texture );
+ Texture texture = Dali::DevelFrameBuffer::GetDepthTexture(frameBuffer);
+ Dali::Toolkit::ImageUrl imageUrl = Dali::Toolkit::ImageUrl::New(texture, false);
+ return imageUrl;
}
-} // TextureManager
+} // namespace Image
-} // Toolkit
+} // namespace Toolkit
-} // Dali
+} // namespace Dali