* all the keyboard events first. And if the conrol doesn't consume the event it is passed to
* the next control in the stack. If none of the controls in the stack consume the key event then
* UnhandledKeyEventSignal() is emitted.
+ *
+ * Signals
+ * | %Signal Name | Method |
+ * |-------------------------|-----------------------------------|
+ * | key-input-focus-changed | @ref KeyInputFocusChangedSignal() |
+ * | unhandled-key-event | @ref UnhandledKeyEventSignal() |
*/
class DALI_IMPORT_API KeyInputFocusManager : public BaseHandle
{
public:
- // Signal Names
- static const char* const SIGNAL_KEY_INPUT_FOCUS_CHANGED;
- static const char* const SIGNAL_UNHANDLED_KEY_EVENT;
// KeyInputFocusChanged
typedef Signal< void (Control, Control) > KeyInputFocusChangedSignalType;