public:
/// @brief Pre focus change signal
- typedef Signal< Actor ( Actor, Actor, Control::KeyboardFocusNavigationDirection ) > PreFocusChangeSignalType;
+ typedef Signal< Actor ( Actor, Actor, Control::KeyboardFocus::Direction ) > PreFocusChangeSignalType;
/// @brief Focus changed signal
typedef Signal< void ( Actor, Actor ) > FocusChangedSignalType;
* @param direction The direction of focus movement
* @return true if the movement was successful
*/
- bool MoveFocus(Control::KeyboardFocusNavigationDirection direction);
+ bool MoveFocus(Control::KeyboardFocus::Direction direction);
/**
* @brief Clear the focus from the current focused actor if any, so
*
* A callback of the following type may be connected:
* @code
- * Actor YourCallbackName(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocusNavigationDirection direction);
+ * Actor YourCallbackName(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocus::Direction direction);
* @endcode
* @pre The Object has been initialized.
* @return The signal to connect to.