{
enum
{
- PROPERTY_RENDERING_BACKEND = PROPERTY_START_INDEX, ///< name "rendering-backend", The type or rendering e.g. bitmap-based, type INT
- PROPERTY_PLACEHOLDER_TEXT, ///< name "placeholder-text", The text to display when the TextField is empty, type STRING
- PROPERTY_TEXT, ///< name "text", The text to display in UTF-8 format, type STRING
- PROPERTY_FONT_FAMILY, ///< name "font-family", The requested font family, type STRING
- PROPERTY_FONT_STYLE, ///< name "font-style", The requested font style e.g. Regular/Italic, type STRING
- PROPERTY_POINT_SIZE, ///< name "point-size", The size of font in points, type FLOAT
- PROPERTY_CURSOR_IMAGE, ///< name "cursor-image", The image to display for cursors, type STRING
- PROPERTY_PRIMARY_CURSOR_COLOR, ///< name "primary-cursor-color", The color to apply to the primary cursor, type VECTOR4
- PROPERTY_SECONDARY_CURSOR_COLOR, ///< name "secondary-cursor-color", The color to apply to the secondary cursor, type VECTOR4
- PROPERTY_ENABLE_CURSOR_BLINK, ///< name "enable-cursor-blink", Whether the cursor should blink or not, type BOOLEAN
- PROPERTY_CURSOR_BLINK_INTERVAL, ///< name "cursor-blink-interval", The time interval between cursor on/off states, type FLOAT
- PROPERTY_CURSOR_BLINK_DURATION, ///< name "cursor-blink-duration", The cursor will stop blinking after this duration (if non-zero), type FLOAT
- PROPERTY_GRAB_HANDLE_IMAGE, ///< name "grab-handle-image", The image to display for grab handle, type STRING
- PROPERTY_DECORATION_BOUNDING_BOX ///< name "decoration-bounding-box", The decorations (handles etc) will positioned within this area on-screen, type RECTANGLE
+ RENDERING_BACKEND = PROPERTY_START_INDEX, ///< name "rendering-backend", The type or rendering e.g. bitmap-based, type INT
+ PLACEHOLDER_TEXT, ///< name "placeholder-text", The text to display when the TextField is empty, type STRING
+ TEXT, ///< name "text", The text to display in UTF-8 format, type STRING
+ FONT_FAMILY, ///< name "font-family", The requested font family, type STRING
+ FONT_STYLE, ///< name "font-style", The requested font style e.g. Regular/Italic, type STRING
+ POINT_SIZE, ///< name "point-size", The size of font in points, type FLOAT
+ CURSOR_IMAGE, ///< name "cursor-image", The image to display for cursors, type STRING
+ PRIMARY_CURSOR_COLOR, ///< name "primary-cursor-color", The color to apply to the primary cursor, type VECTOR4
+ SECONDARY_CURSOR_COLOR, ///< name "secondary-cursor-color", The color to apply to the secondary cursor, type VECTOR4
+ ENABLE_CURSOR_BLINK, ///< name "enable-cursor-blink", Whether the cursor should blink or not, type BOOLEAN
+ CURSOR_BLINK_INTERVAL, ///< name "cursor-blink-interval", The time interval between cursor on/off states, type FLOAT
+ CURSOR_BLINK_DURATION, ///< name "cursor-blink-duration", The cursor will stop blinking after this duration (if non-zero), type FLOAT
+ GRAB_HANDLE_IMAGE, ///< name "grab-handle-image", The image to display for grab handle, type STRING
+ DECORATION_BOUNDING_BOX ///< name "decoration-bounding-box", The decorations (handles etc) will positioned within this area on-screen, type RECTANGLE
};
};