+ struct Property
+ {
+ enum
+ {
+ ROWS = PROPERTY_START_INDEX, ///< name "rows", type unsigned int
+ COLUMNS, ///< name "columns", type unsigned int
+ CELL_PADDING, ///< name "cell-padding", type Vector2
+ LAYOUT_ROWS, ///< name "layout-rows", type Map
+ LAYOUT_COLUMNS, ///< name "layout-columns", type Map
+ };
+ };