+ * @brief The start and end property ranges for this control.
+ */
+ enum PropertyRange
+ {
+ PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserve property indices
+ };
+
+ /**
+ * @brief An enumeration of properties belonging to the TableView class.
+ *
+ * LayoutRows: set the height of the rows.
+ * It has the format as follows in script:
+ * @code
+ * "layout-rows":
+ {
+ "0": { "policy": "fixed", "value": 40 }, //@see SetFixedHight
+ "2": { "policy": "relative", "value": 0.33 } //@see SetRelativeHeight
+ }
+ * @endcode
+ *
+ * LayoutColumns: set the height of the rows.
+ * It has the format as follows in script:
+ * @code
+ * "layout-columns":
+ {
+ "0": { "policy": "fixed", "value": 40 }, //@see SetFixedWidth
+ "2": { "policy": "relative", "value": 0.33 } //@see SetRelativeWidth
+ }
+ * @endcode
+ */
+ struct Property
+ {
+ enum
+ {
+ ROWS = PROPERTY_START_INDEX, ///< name "rows", type unsigned int
+ COLUMNS, ///< name "columns", type unsigned int
+ CELL_PADDING, ///< name "cell-padding", type Vector2
+ LAYOUT_ROWS, ///< name "layout-rows", type Map
+ LAYOUT_COLUMNS, ///< name "layout-columns", type Map
+ };
+ };
+
+ // Custom properties for where to put the actor, these properties should be registered to the child which would be added to the table
+ static const std::string CELL_INDICES_PROPERTY_NAME; ///< Property, name "cell-indices", type Vector2
+ static const std::string ROW_SPAN_PROPERTY_NAME; ///< Property, name "row-span", type float (Currently builder is unable to differentiate integer and float from Json string)
+ static const std::string COLUMN_SPAN_PROPERTY_NAME; ///< Property, name "column-span", type float (Currently builder is unable to differentiate integer and float from Json string)
+
+ /**
+ * @brief Describes how the size of a row / column been set
+ */
+ enum LayoutPolicy
+ {
+ Fixed, ///< Fixed with the given value.
+ Relative, ///< Calculated as percentage of the remainder after subtracting Padding and Fixed height/width
+ Fill ///< Get the remainder of the 100% (after subtracting Padding, Fixed and Relative height/ width) divided evenly between 'fill' rows/columns
+ };
+
+ /**