dali-toolkit property type comment to represent type instead of property enum
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / scrollable / scrollable.h
index f28a9da..0b315f3 100644 (file)
@@ -61,10 +61,10 @@ public:
 
   // Custom properties
 
-  static const std::string SCROLL_RELATIVE_POSITION_PROPERTY_NAME;      ///< Property, name "scroll-relative-position", type VECTOR3
-  static const std::string SCROLL_POSITION_MIN_PROPERTY_NAME;           ///< Property, name "scroll-position-min",      type VECTOR3
-  static const std::string SCROLL_POSITION_MAX_PROPERTY_NAME;           ///< Property, name "scroll-position-max",      type VECTOR3
-  static const std::string SCROLL_DIRECTION_PROPERTY_NAME;              ///< Property, name "scroll-direction",         type VECTOR2
+  static const std::string SCROLL_RELATIVE_POSITION_PROPERTY_NAME;      ///< Property, name "scroll-relative-position", type Vector3
+  static const std::string SCROLL_POSITION_MIN_PROPERTY_NAME;           ///< Property, name "scroll-position-min",      type Vector3
+  static const std::string SCROLL_POSITION_MAX_PROPERTY_NAME;           ///< Property, name "scroll-position-max",      type Vector3
+  static const std::string SCROLL_DIRECTION_PROPERTY_NAME;              ///< Property, name "scroll-direction",         type Vector2
 
   /**
    * @brief The start and end property ranges for this control.
@@ -82,8 +82,8 @@ public:
   {
     enum
     {
-      OVERSHOOT_EFFECT_COLOR = PROPERTY_START_INDEX, ///< Property, name "overshoot-effect-color",    @see SetOvershootEffectColor(),    type VECTOR4
-      OVERSHOOT_ANIMATION_SPEED,                     ///< Property, name "overshoot-animation-speed", @see SetOvershootAnimationSpeed(), type FLOAT
+      OVERSHOOT_EFFECT_COLOR = PROPERTY_START_INDEX, ///< Property, name "overshoot-effect-color",    @see SetOvershootEffectColor(),    type Vector4
+      OVERSHOOT_ANIMATION_SPEED,                     ///< Property, name "overshoot-animation-speed", @see SetOvershootAnimationSpeed(), type float
     };
   };