// Custom properties
- static const std::string SCROLL_RELATIVE_POSITION_PROPERTY_NAME; ///< Property, name "scroll-relative-position", type VECTOR3
- static const std::string SCROLL_POSITION_MIN_PROPERTY_NAME; ///< Property, name "scroll-position-min", type VECTOR3
- static const std::string SCROLL_POSITION_MAX_PROPERTY_NAME; ///< Property, name "scroll-position-max", type VECTOR3
- static const std::string SCROLL_DIRECTION_PROPERTY_NAME; ///< Property, name "scroll-direction", type VECTOR2
+ static const std::string SCROLL_RELATIVE_POSITION_PROPERTY_NAME; ///< Property, name "scroll-relative-position", type Vector3
+ static const std::string SCROLL_POSITION_MIN_PROPERTY_NAME; ///< Property, name "scroll-position-min", type Vector3
+ static const std::string SCROLL_POSITION_MAX_PROPERTY_NAME; ///< Property, name "scroll-position-max", type Vector3
+ static const std::string SCROLL_DIRECTION_PROPERTY_NAME; ///< Property, name "scroll-direction", type Vector2
/**
* @brief The start and end property ranges for this control.
{
enum
{
- OVERSHOOT_EFFECT_COLOR = PROPERTY_START_INDEX, ///< Property, name "overshoot-effect-color", @see SetOvershootEffectColor(), type VECTOR4
- OVERSHOOT_ANIMATION_SPEED, ///< Property, name "overshoot-animation-speed", @see SetOvershootAnimationSpeed(), type FLOAT
+ OVERSHOOT_EFFECT_COLOR = PROPERTY_START_INDEX, ///< Property, name "overshoot-effect-color", @see SetOvershootEffectColor(), type Vector4
+ OVERSHOOT_ANIMATION_SPEED, ///< Property, name "overshoot-animation-speed", @see SetOvershootAnimationSpeed(), type float
};
};