// ScrollView
///////////////////////////////////////////////////////////////////////////////////////////////////
-const std::string ScrollView::SCROLL_PAGE_CURRENT( "scroll-page-current" );
-const std::string ScrollView::SCROLL_TIME_PROPERTY_NAME( "scroll-time" );
-const std::string ScrollView::SCROLL_POSITION_PROPERTY_NAME( "scroll-position" );
-const std::string ScrollView::SCROLL_PRE_POSITION_PROPERTY_NAME( "scroll-pre-position" );
-const std::string ScrollView::SCROLL_OVERSHOOT_X_PROPERTY_NAME( "scroll-overshoot-x" );
-const std::string ScrollView::SCROLL_OVERSHOOT_Y_PROPERTY_NAME( "scroll-overshoot-y" );
-const std::string ScrollView::SCROLL_FINAL_PROPERTY_NAME( "scroll-final" );
-const std::string ScrollView::SCROLL_SCALE_PROPERTY_NAME( "scroll-scale" );
-const std::string ScrollView::SCROLL_WRAP_PROPERTY_NAME( "scroll-wrap" );
-const std::string ScrollView::SCROLL_PANNING_PROPERTY_NAME( "scroll-panning" );
-const std::string ScrollView::SCROLL_SCROLLING_PROPERTY_NAME( "scroll-scrolling" );
-const std::string ScrollView::SCROLL_POSITION_DELTA_PROPERTY_NAME( "scroll-position-delta" );
-const std::string ScrollView::SCROLL_START_PAGE_POSITION_PROPERTY_NAME( "scroll-start-page-position" );
-
const float ScrollView::DEFAULT_SLOW_SNAP_ANIMATION_DURATION(0.5f);
const float ScrollView::DEFAULT_FAST_SNAP_ANIMATION_DURATION(0.25f);
const float ScrollView::DEFAULT_SNAP_OVERSHOOT_DURATION(0.5f);
const float ScrollView::DEFAULT_FLICK_SPEED_COEFFICIENT(1.0f);
const float ScrollView::DEFAULT_MAX_FLICK_SPEED(3.0f);
-const char* const ScrollView::SIGNAL_SNAP_STARTED = "snap-started";
-
ScrollView::ScrollView()
{
}
GetImpl(*this).SetSnapOvershootDuration(duration);
}
-void ScrollView::SetTouchesRequiredForPanning(unsigned int minTouches, unsigned int maxTouches, bool endOutside)
-{
- GetImpl(*this).SetTouchesRequiredForPanning(minTouches, maxTouches, endOutside);
-}
-
void ScrollView::SetActorAutoSnap(bool enable)
{
GetImpl(*this).SetActorAutoSnap(enable);