-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
namespace Toolkit
{
-Vector3 MoveActorConstraint(const Vector3& current,
- const PropertyInput& scrollPositionProperty)
+void MoveActorConstraint( Vector3& current, const PropertyInputContainer& inputs )
{
- return current + scrollPositionProperty.GetVector3();
+ current += inputs[0]->GetVector3();
}
-Vector3 MoveScaledActorConstraint(const Vector3& current,
- const PropertyInput& scrollPositionProperty,
- const PropertyInput& scrollScaleProperty)
+void WrapActorConstraint( Vector3& position, const PropertyInputContainer& inputs )
{
- return scrollScaleProperty.GetVector3() * (current + scrollPositionProperty.GetVector3());
-}
-
-Vector3 ScaleActorConstraint(const Vector3& current,
- const PropertyInput& scrollScaleProperty)
-{
- return current * scrollScaleProperty.GetVector3();
-}
-
-Vector3 WrapActorConstraint(const Vector3& current,
- const PropertyInput& actorScaleProperty,
- const PropertyInput& actorAnchorPointProperty,
- const PropertyInput& actorSizeProperty,
- const PropertyInput& scrollPositionMin,
- const PropertyInput& scrollPositionMax,
- const PropertyInput& scrollWrap)
-{
- Vector3 position = current;
- bool wrap = scrollWrap.GetBoolean();
+ bool wrap = inputs[5]->GetBoolean();
if(wrap)
{
- const Vector3& min = scrollPositionMin.GetVector3();
- const Vector3& max = scrollPositionMax.GetVector3();
+ const Vector3& min = inputs[3]->GetVector3();
+ const Vector3& max = inputs[4]->GetVector3();
- const Vector3& anchor = actorAnchorPointProperty.GetVector3();
- const Vector3 scale = actorScaleProperty.GetVector3();
- const Vector3 size = actorSizeProperty.GetVector3();
+ const Vector3& anchor = inputs[1]->GetVector3();
+ const Vector3 scale = inputs[0]->GetVector3();
+ const Vector3 size = inputs[2]->GetVector3();
if(fabsf(min.x - max.x) > Math::MACHINE_EPSILON_1)
{
position.y = WrapInDomain(position.y + offsetY, min.y, max.y) - offsetY;
}
}
-
- return position;
}
} // namespace Toolkit