- return Quaternion(-Math::PI*0.5f, Vector3::ZAXIS) * Quaternion(angle, Vector3::YAXIS);
+ return Quaternion( Radian( -Math::PI * 0.5f ), Vector3::ZAXIS ) * Quaternion( Radian( angle ), Vector3::YAXIS );
- return Quaternion(-Math::PI*1.5f, Vector3::ZAXIS) * Quaternion(angle, Vector3::YAXIS);
+ return Quaternion( Radian( -Math::PI * 1.5f ), Vector3::ZAXIS) * Quaternion( Radian( angle ), Vector3::YAXIS );
Vector4 operator()(const Vector4& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
Vector4 operator()(const Vector4& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{