static ItemView New(ItemFactory& factory);
/**
- * @brief Downcast an Object handle to ItemView.
+ * @brief Downcast a handle to ItemView handle.
*
* If handle points to a ItemView the downcast produces valid
* handle. If not the returned handle is left uninitialized.
*
* @SINCE_1_0.0
* @param[in] handle Handle to an object
- * @return handle to a ItemView or an uninitialized handle
+ * @return A handle to a ItemView or an uninitialized handle
*/
static ItemView DownCast( BaseHandle handle );
void ScrollToItem(ItemId itemId, float durationSeconds);
/**
- * @brief Set the interval between refreshes. When the layout-position of items is changed by this interval,
+ * @brief Set the interval between refreshes.
+ *
+ * When the layout-position of items is changed by this interval,
* new items are requested from ItemFactory.
*
* @SINCE_1_0.0
void ReplaceItems(const ItemContainer& replacementItems, float durationSeconds);
/**
- * @brief Set the parent origin of the items
+ * @brief Set the parent origin of the items.
*
* A relayout will occur for all the items if the parent origin is different than the current one.
* @SINCE_1_0.0
void SetItemsParentOrigin( const Vector3& parentOrigin );
/**
- * @brief Get the parent origin of the items
+ * @brief Get the parent origin of the items.
*
* @SINCE_1_0.0
* @return The current parent origin of the items
Vector3 GetItemsParentOrigin() const;
/**
- * @brief Set the anchor point of the items
+ * @brief Set the anchor point of the items.
*
* A relayout will occur for all the items if the anchor point is different than the current one.
* @SINCE_1_0.0
void SetItemsAnchorPoint( const Vector3& anchorPoint );
/**
- * @brief Get the anchor point of the items
+ * @brief Get the anchor point of the items.
*
* @SINCE_1_0.0
* @return The current anchor point of the items