{
WrappedQuaternionConstraint wrapped(rotationConstraint, itemId);
- Constraint constraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
+ Constraint constraint = Constraint::New<Quaternion>( Actor::Property::ORIENTATION,
Source( scrollPositionObject, scrollPositionProperty ),
ParentSource( scrollSpeedProperty ),
ParentSource( Actor::Property::SIZE ),