if (GetPositionConstraint(itemId, positionConstraint))
{
WrappedVector3Constraint wrapped(positionConstraint, itemId);
- Constraint constraint = Constraint::New<Vector3>( Actor::Property::Position,
+ Constraint constraint = Constraint::New<Vector3>( Actor::Property::POSITION,
Source( scrollPositionObject, scrollPositionProperty ),
ParentSource( scrollSpeedProperty ),
- ParentSource( Actor::Property::Size ),
+ ParentSource( Actor::Property::SIZE ),
wrapped );
constraint.SetApplyTime(durationSeconds);
constraint.SetAlphaFunction(mAlphaFunction);
{
WrappedQuaternionConstraint wrapped(rotationConstraint, itemId);
- Constraint constraint = Constraint::New<Quaternion>( Actor::Property::Rotation,
+ Constraint constraint = Constraint::New<Quaternion>( Actor::Property::ROTATION,
Source( scrollPositionObject, scrollPositionProperty ),
ParentSource( scrollSpeedProperty ),
- ParentSource( Actor::Property::Size ),
+ ParentSource( Actor::Property::SIZE ),
wrapped );
constraint.SetApplyTime(durationSeconds);
constraint.SetAlphaFunction(mAlphaFunction);
{
WrappedVector3Constraint wrapped(scaleConstraint, itemId);
- Constraint constraint = Constraint::New<Vector3>( Actor::Property::Scale,
+ Constraint constraint = Constraint::New<Vector3>( Actor::Property::SCALE,
Source( scrollPositionObject, scrollPositionProperty ),
ParentSource( scrollSpeedProperty ),
- ParentSource( Actor::Property::Size ),
+ ParentSource( Actor::Property::SIZE ),
wrapped );
constraint.SetApplyTime(durationSeconds);
constraint.SetAlphaFunction(mAlphaFunction);
{
WrappedVector4Constraint wrapped(colorConstraint, itemId);
- Constraint constraint = Constraint::New<Vector4>( Actor::Property::Color,
+ Constraint constraint = Constraint::New<Vector4>( Actor::Property::COLOR,
Source( scrollPositionObject, scrollPositionProperty ),
ParentSource( scrollSpeedProperty ),
- ParentSource( Actor::Property::Size ),
+ ParentSource( Actor::Property::SIZE ),
wrapped );
constraint.SetApplyTime(durationSeconds);
{
WrappedBoolConstraint wrapped(visibilityConstraint, itemId);
- Constraint constraint = Constraint::New<bool>( Actor::Property::Visible,
+ Constraint constraint = Constraint::New<bool>( Actor::Property::VISIBLE,
Source( scrollPositionObject, scrollPositionProperty ),
ParentSource( scrollSpeedProperty ),
- ParentSource( Actor::Property::Size ),
+ ParentSource( Actor::Property::SIZE ),
wrapped );
constraint.SetApplyTime(durationSeconds);