Update keyboard focus direction enum for Control
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / scrollable / item-view / item-layout.cpp
index 33acbc4..0dc2bb4 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/public-api/controls/scrollable/item-view/item-layout.h>
 
 // EXTERNAL INCLUDES
-#include <dali/public-api/animation/active-constraint.h>
+#include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/animation/time-period.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/item-view/item-view.h>
 
-namespace
-{
-
-  // Functors which wrap constraint functions with stored item IDs
-  struct WrappedQuaternionConstraint
-  {
-    WrappedQuaternionConstraint(Dali::Toolkit::ItemLayout::QuaternionFunction wrapMe, unsigned int itemId)
-    :mWrapMe(wrapMe),
-     mItemId(itemId)
-    {
-    }
-
-    Dali::Quaternion operator()(const Dali::Quaternion& current, const Dali::PropertyInput& layoutPosition, const Dali::PropertyInput& scrollSpeed, const Dali::PropertyInput& layoutSize)
-    {
-      float offsetLayoutPosition = layoutPosition.GetFloat() + static_cast<float>(mItemId);
-
-      return mWrapMe(current, offsetLayoutPosition, scrollSpeed.GetFloat(), layoutSize.GetVector3());
-    }
-
-    Dali::Toolkit::ItemLayout::QuaternionFunction mWrapMe;
-    unsigned int mItemId;
-  };
-
-  struct WrappedVector3Constraint
-  {
-    WrappedVector3Constraint(Dali::Toolkit::ItemLayout::Vector3Function wrapMe, unsigned int itemId)
-    : mWrapMe(wrapMe),
-      mItemId(itemId)
-    {
-    }
-
-    Dali::Vector3 operator()(const Dali::Vector3& current, const Dali::PropertyInput& layoutPosition, const Dali::PropertyInput& scrollSpeed, const Dali::PropertyInput& layoutSize)
-    {
-      float offsetLayoutPosition = layoutPosition.GetFloat() + static_cast<float>(mItemId);
-
-      return mWrapMe(current, offsetLayoutPosition, scrollSpeed.GetFloat(), layoutSize.GetVector3());
-    }
-
-    Dali::Toolkit::ItemLayout::Vector3Function mWrapMe;
-    unsigned int mItemId;
-  };
-
-  struct WrappedVector4Constraint
-  {
-    WrappedVector4Constraint(Dali::Toolkit::ItemLayout::Vector4Function wrapMe, unsigned int itemId)
-    : mWrapMe(wrapMe),
-      mItemId(itemId)
-    {
-    }
-
-    Dali::Vector4 operator()(const Dali::Vector4& current, const Dali::PropertyInput& layoutPosition, const Dali::PropertyInput& scrollSpeed, const Dali::PropertyInput& layoutSize)
-    {
-      float offsetLayoutPosition = layoutPosition.GetFloat() + static_cast<float>(mItemId);
-
-      return mWrapMe(current, offsetLayoutPosition, scrollSpeed.GetFloat(), layoutSize.GetVector3());
-    }
-
-    Dali::Toolkit::ItemLayout::Vector4Function mWrapMe;
-    unsigned int mItemId;
-  };
-
-  struct WrappedBoolConstraint
-  {
-    WrappedBoolConstraint(Dali::Toolkit::ItemLayout::BoolFunction wrapMe, unsigned int itemId)
-    : mWrapMe(wrapMe),
-      mItemId(itemId)
-    {
-    }
-
-    bool operator()(const bool& current, const Dali::PropertyInput& layoutPosition, const Dali::PropertyInput& scrollSpeed, const Dali::PropertyInput& layoutSize)
-    {
-      float offsetLayoutPosition = layoutPosition.GetFloat() + static_cast<float>(mItemId);
-
-      return mWrapMe(current, offsetLayoutPosition, scrollSpeed.GetFloat(), layoutSize.GetVector3());
-    }
-
-    Dali::Toolkit::ItemLayout::BoolFunction mWrapMe;
-    unsigned int mItemId;
-  };
-
-}  //Unnamed namespace
-
 namespace Dali
 {
 
 namespace Toolkit
 {
 
+struct ItemLayout::Impl
+{
+  Vector3 mItemSize;                              ///< The size of an item in the layout
+  ControlOrientation::Type mOrientation;          ///< the orientation of the layout.
+};
+
 ItemLayout::ItemLayout()
-: mOrientation(ControlOrientation::Up),
-  mAlphaFunction(Dali::Constraint::DEFAULT_ALPHA_FUNCTION)
+: mImpl( new Impl )
 {
+  mImpl->mOrientation = ControlOrientation::Up;
 }
 
 ItemLayout::~ItemLayout()
 {
+  delete mImpl;
 }
 
 void ItemLayout::SetOrientation(ControlOrientation::Type orientation)
 {
-  mOrientation = orientation;
+  mImpl->mOrientation = orientation;
 }
 
 ControlOrientation::Type ItemLayout::GetOrientation() const
 {
-  return mOrientation;
+  return mImpl->mOrientation;
+}
+
+void ItemLayout::GetItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const
+{
+  // If item-size has not been set then get the default size
+  if ( mImpl->mItemSize == Vector3::ZERO )
+  {
+    GetDefaultItemSize( itemId, layoutSize, itemSize );
+  }
+  else
+  {
+    itemSize = mImpl->mItemSize;
+  }
+}
+
+void ItemLayout::SetItemSize( const Vector3& itemSize )
+{
+  mImpl->mItemSize = itemSize;
 }
 
 float ItemLayout::GetClosestOnScreenLayoutPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize)
@@ -152,12 +95,12 @@ float ItemLayout::GetClosestOnScreenLayoutPosition(int itemID, float currentLayo
   return currentLayoutPosition;
 }
 
-int ItemLayout::GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+int ItemLayout::GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
 {
   switch( direction )
   {
-    case Control::Left:
-    case Control::Up:
+    case Control::KeyboardFocus::LEFT:
+    case Control::KeyboardFocus::UP:
     {
       itemID--;
       if( itemID < 0 )
@@ -166,8 +109,8 @@ int ItemLayout::GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Cont
       }
       break;
     }
-    case Control::Right:
-    case Control::Down:
+    case Control::KeyboardFocus::RIGHT:
+    case Control::KeyboardFocus::DOWN:
     {
       itemID++;
       if( itemID >= maxItems )
@@ -186,126 +129,6 @@ float ItemLayout::GetFlickSpeedFactor() const
   return GetScrollSpeedFactor();
 }
 
-void ItemLayout::ApplyConstraints( Actor& actor, const int itemId, const float durationSeconds, Handle scrollPositionObject, const Actor& itemViewActor )
-{
-  // This just implements the default behaviour of constraint application.
-  // Custom layouts can override this function to apply their custom constraints.
-  Dali::Toolkit::ItemView itemView = Dali::Toolkit::ItemView::DownCast( itemViewActor );
-  if(itemView && scrollPositionObject)
-  {
-    Property::Index scrollSpeedProperty = itemView.GetPropertyIndex("item-view-scroll-speed");
-    Property::Index scrollPositionProperty = scrollPositionObject.GetPropertyIndex("scroll-position");
-
-    ItemLayout::Vector3Function positionConstraint;
-    if (GetPositionConstraint(itemId, positionConstraint))
-    {
-      WrappedVector3Constraint wrapped(positionConstraint, itemId);
-      Constraint constraint = Constraint::New<Vector3>( Actor::Property::Position,
-                                                        Source( scrollPositionObject, scrollPositionProperty ),
-                                                        ParentSource( scrollSpeedProperty ),
-                                                        ParentSource( Actor::Property::Size ),
-                                                        wrapped );
-      constraint.SetApplyTime(durationSeconds);
-      constraint.SetAlphaFunction(mAlphaFunction);
-      actor.ApplyConstraint(constraint);
-    }
-
-    ItemLayout::QuaternionFunction rotationConstraint;
-    if (GetRotationConstraint(itemId, rotationConstraint))
-    {
-      WrappedQuaternionConstraint wrapped(rotationConstraint, itemId);
-
-      Constraint constraint = Constraint::New<Quaternion>( Actor::Property::Rotation,
-                                                           Source( scrollPositionObject, scrollPositionProperty ),
-                                                           ParentSource( scrollSpeedProperty ),
-                                                           ParentSource( Actor::Property::Size ),
-                                                           wrapped );
-      constraint.SetApplyTime(durationSeconds);
-      constraint.SetAlphaFunction(mAlphaFunction);
-
-      actor.ApplyConstraint(constraint);
-    }
-
-    ItemLayout::Vector3Function scaleConstraint;
-    if (GetScaleConstraint(itemId, scaleConstraint))
-    {
-      WrappedVector3Constraint wrapped(scaleConstraint, itemId);
-
-      Constraint constraint = Constraint::New<Vector3>( Actor::Property::Scale,
-                                                        Source( scrollPositionObject, scrollPositionProperty ),
-                                                        ParentSource( scrollSpeedProperty ),
-                                                        ParentSource( Actor::Property::Size ),
-                                                        wrapped );
-      constraint.SetApplyTime(durationSeconds);
-      constraint.SetAlphaFunction(mAlphaFunction);
-
-      actor.ApplyConstraint(constraint);
-    }
-
-    ItemLayout::Vector4Function colorConstraint;
-    if (GetColorConstraint(itemId, colorConstraint))
-    {
-      WrappedVector4Constraint wrapped(colorConstraint, itemId);
-
-      Constraint constraint = Constraint::New<Vector4>( Actor::Property::Color,
-                                                        Source( scrollPositionObject, scrollPositionProperty ),
-                                                        ParentSource( scrollSpeedProperty ),
-                                                        ParentSource( Actor::Property::Size ),
-                                                        wrapped );
-
-      constraint.SetApplyTime(durationSeconds);
-      constraint.SetAlphaFunction(mAlphaFunction);
-      constraint.SetRemoveAction(Dali::Constraint::Discard);
-
-      actor.ApplyConstraint(constraint);
-    }
-
-    ItemLayout::BoolFunction visibilityConstraint;
-    if (GetVisibilityConstraint(itemId, visibilityConstraint))
-    {
-      WrappedBoolConstraint wrapped(visibilityConstraint, itemId);
-
-      Constraint constraint = Constraint::New<bool>( Actor::Property::Visible,
-                                                     Source( scrollPositionObject, scrollPositionProperty ),
-                                                     ParentSource( scrollSpeedProperty ),
-                                                     ParentSource( Actor::Property::Size ),
-                                                     wrapped );
-
-      constraint.SetApplyTime(durationSeconds);
-      constraint.SetAlphaFunction(mAlphaFunction);
-
-      // Release visibility constraints the same time as the color constraint
-      constraint.SetRemoveAction(Dali::Constraint::Discard);
-
-      actor.ApplyConstraint(constraint);
-    }
-  }
-}
-
-Vector3 ItemLayout::GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const
-{
-  Vector3 itemPosition = Vector3::ZERO;
-
-  ItemLayout::Vector3Function positionConstraint;
-  if (GetPositionConstraint(itemID, positionConstraint))
-  {
-    itemPosition = positionConstraint(Vector3::ZERO, currentLayoutPosition + itemID, 0.0f, layoutSize);
-  }
-
-  return itemPosition;
-}
-
-void ItemLayout::SetAlphaFunction(AlphaFunction func)
-{
-  mAlphaFunction = func;
-}
-
-AlphaFunction ItemLayout::GetAlphaFunction() const
-{
-  return mAlphaFunction;
-}
-
-
 } // namespace Toolkit
 
 } // namespace Dali