{
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
- return Quaternion(0.0f, Vector3::ZAXIS);
+ return Quaternion( Radian( 0.0f ), Vector3::ZAXIS);
}
};
{
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
- return Quaternion(1.5f * Math::PI, Vector3::ZAXIS);
+ return Quaternion( Radian( 1.5f * Math::PI ), Vector3::ZAXIS);
}
};
{
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
- return Quaternion(Math::PI, Vector3::ZAXIS);
+ return Quaternion( Radian( Math::PI ), Vector3::ZAXIS);
}
};
{
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
- return Quaternion(0.5f * Math::PI, Vector3::ZAXIS);
+ return Quaternion( Radian( 0.5f * Math::PI ), Vector3::ZAXIS);
}
};
if (mOrientation == ControlOrientation::Up)
{
- scrollDirection = 0.0f;
+ scrollDirection = Degree( 0.0f );
}
else if (mOrientation == ControlOrientation::Left)
{
- scrollDirection = 90.0f;
+ scrollDirection = Degree( 90.0f );
}
else if (mOrientation == ControlOrientation::Down)
{
- scrollDirection = 180.0f;
+ scrollDirection = Degree( 180.0f );
}
else // mOrientation == ControlOrientation::Right
{
- scrollDirection = 270.0f;
+ scrollDirection = Degree( 270.0f );
}
return scrollDirection;