*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
: mTiltAngle(angleRadians)
{
}
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
: mTiltAngle(angleRadians)
{
}
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
: mTiltAngle(angleRadians)
{
}
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
: mTiltAngle(angleRadians)
{
}
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
- return Quaternion(1.5f * Math::PI, Vector3::ZAXIS) * Quaternion(mTiltAngle, Vector3::XAXIS);
+ return Quaternion( Radian( 1.5f * Math::PI ), Vector3::ZAXIS) * Quaternion( mTiltAngle, Vector3::XAXIS );
: mTiltAngle(angleRadians)
{
}
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
: mTiltAngle(angleRadians)
{
}
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
: mTiltAngle(angleRadians)
{
}
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
: mTiltAngle(angleRadians)
{
}
Quaternion operator()(const Quaternion& current, const float& layoutPosition, const float& scrollSpeed, const Vector3& layoutSize)
{
- return Quaternion(0.5f * Math::PI, Vector3::ZAXIS) * Quaternion(mTiltAngle, Vector3::XAXIS);
+ return Quaternion( Radian( 0.5f * Math::PI ), Vector3::ZAXIS) * Quaternion( mTiltAngle, Vector3::XAXIS );