}
/**
- * PageTurnView is a base class of different mode of pageTurnViews ( portrait or landscape )
+ * @brief PageTurnView is a base class of different mode of pageTurnViews ( portrait or landscape )
+ *
* Page actors are provided from an external PageFactory
* PanGesture is used to activate the page bending, streching and tuning forward/backward
*
* 3) Pan with no animation: PagePanStarted -> PagePanFinished
* Pan with no animation will occur when the user touches the page in an area that does not start the
* page turning.
+ *
+ * Signals
+ * | %Signal Name | Method |
+ * |--------------------|-------------------------------|
+ * | page-turn-started | @ref PageTurnStartedSignal() |
+ * | page-turn-finished | @ref PageTurnFinishedSignal() |
+ * | page-pan-started | @ref PagePanStartedSignal() |
+ * | page-pan-finished | @ref PagePanFinishedSignal() |
+ *
+ * @since DALi 1.1.4
*/
class DALI_IMPORT_API PageTurnView : public Control
{
public:
/**
+ * @brief The start and end property ranges for this control.
+ */
+ enum PropertyRange
+ {
+ PROPERTY_START_INDEX = Control::CONTROL_PROPERTY_END_INDEX + 1,
+ PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserve property indices
+ };
+
+ struct Property
+ {
+ enum
+ {
+ PAGE_SIZE = PROPERTY_START_INDEX, ///< name "page-size", type Vector2
+ CURRENT_PAGE_ID, ///< name "current-page-id", type Integer
+
+ /**
+ * The two values are the major&minor radius (in pixels) to form an ellipse shape.
+ * The top-left quarter of this ellipse is used to calculate spine normal for simulating shadow.
+ */
+ SPINE_SHADOW, ///< name "spine-shadow", type Vector2
+ };
+ };
+
+ /**
* Creates an empty PageTurnView handle. Only derived versions can be instantiated.
* Calling member function with an uninitialized handle is not allowed.
*/
*/
static PageTurnView DownCast( BaseHandle handle );
- /**
- * Set the spine shadow parameter to the shader effects
- * The two parameters are the major&minor radius (in pixels) to form an ellipse shape
- * The top-left quarter of this ellipse is used to calculate spine normal for simulating shadow
- * @param [in] spineShadowParameter The major&minor ellipse radius for the simulated spine shadow
- */
- void SetSpineShadowParameter( const Vector2& spineShadowParameter );
-
- /**
- * Retrieve the spine shadow parameter of the shader effects
- * @return The major&minor ellipse radius for the simulated spine shadow
- */
- Vector2 GetSpineShadowParameter();
-
- /*
- * Go to a specific page
- * @param[in] pageId The new current page index
- */
- void GoToPage( unsigned int pageId );
-
- /**
- * Retrieve the index of the current Page
- * @return The index of the current page
- */
- unsigned int GetCurrentPage();
-
- /**
- * Enter edit mode
- * Case 1, the page factory passes image actor into the view as page content, do nothing.
- * Case 2, the page factory passes an actor tree into the view as page content,
- * the actor tree will receive the touch event in edit mode, and set the refresh rate of the off screen render task to always
- * @return an empty actor in case 1; the actor tree root of the current page
- */
- Actor EnterEditMode();
-
- /**
- * Leave edit mode
- * Case 1, the page factory passes image actor into the view as page content, do nothing.
- * Case 2, the page factory passes an actor tree into the view as page content,
- * the page actor will receive all the touch event, and set the refresh rage of the off screen render task to once.
- */
- void LeaveEditMode();
-
- /**
- * Return the actor get hit in the actor tree of the current page by given the touch position on the PageTurnView
- * @param[in] screenCoordinates The hit position of the PageTurnView
- * @param[out] actorCoordinates The local hit position of the hitted actor
- * @return the hitted actor
- */
- Actor GetHitActor( Vector2& screenCoordinates, Vector2& actorCoordinates );
-
- /**
- * Refresh all the cached pages by calling the render task to refresh.
- */
- void RefreshAll();
-
- /**
- * Refresh current page by calling the render task to refresh
- */
- void RefreshCurrentPage();
-
public: //Signal
// Page Turned signal, with page index and boolean turning direction (true = forward, false = backward)