{
enum
{
- GEOMETRY_URL = PROPERTY_START_INDEX, ///< name "geometry-url", The path to the geometry file, type STRING
- MATERIAL_URL, ///< name "material-url", The path to the material file, type STRING
- IMAGES_URL, ///< name "images-url", The path to the images directory, type STRING
- ILLUMINATION_TYPE, ///< name "illumination-type", The type of illumination, type INTEGER
- TEXTURE0_URL, ///< name "texture0-url", The path to first texture, type STRING
- TEXTURE1_URL, ///< name "texture1-url", The path to second texture, type STRING
- TEXTURE2_URL, ///< name "texture2-url", The path to third texture, type STRING
-
- LIGHT_POSITION = ANIMATABLE_PROPERTY_START_INDEX ///< name "light-position", The coordinates of the light, type Vector3
+ GEOMETRY_URL = PROPERTY_START_INDEX, ///< name "geometryUrl", The path to the geometry file, type STRING
+ MATERIAL_URL, ///< name "materialUrl", The path to the material file, type STRING
+ IMAGES_URL, ///< name "imagesUrl", The path to the images directory, type STRING
+ ILLUMINATION_TYPE, ///< name "illuminationType", The type of illumination, type INTEGER
+ TEXTURE0_URL, ///< name "texture0Url", The path to first texture, type STRING
+ TEXTURE1_URL, ///< name "texture1Url", The path to second texture, type STRING
+ TEXTURE2_URL, ///< name "texture2Url", The path to third texture, type STRING
+
+ LIGHT_POSITION = ANIMATABLE_PROPERTY_START_INDEX ///< name "lightPosition", The coordinates of the light, type Vector3
};
};