// EXTERNAL INCLUDES
#include <dali/public-api/actors/camera-actor.h>
-#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/common/dali-vector.h>
#include <dali/public-api/images/frame-buffer-image.h>
#include <dali/public-api/render-tasks/render-task.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
class BloomView;
} // namespace Internal
+/**
+ * @addtogroup dali_toolkit_controls_gaussian_blur_view
+ * @{
+ */
/**
*
* @param [in] child The child.
* @post The child will be referenced by its parent. This means that the child will be kept alive,
* even if the handle passed into this method is reset or destroyed.
- * @post This may invalidate ActorContainer iterators.
*/
void Add(Actor child);
* @pre This Actor (the parent) has been initialized.
* @pre The child actor is not the same as the parent actor.
* @param [in] child The child.
- * @post This may invalidate ActorContainer iterators.
*/
void Remove(Actor child);
};
+/**
+ * @}
+ */
} // namespace Toolkit
} // namespace Dali