-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-
-#include <dali-toolkit/public-api/controls/alignment/alignment.h>
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// HEADER
#include <dali-toolkit/public-api/controls/default-controls/push-button-factory.h>
// EXTERNAL INCLUDES
-// INTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/images/resource-image.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/alignment/alignment.h>
namespace Dali
{
Alignment CreateAlignedImage( const std::string& imagePath )
{
- Image image = Image::New( imagePath );
-
+ Image image = ResourceImage::New( imagePath );
return CreateAlignedImage( ImageActor::New( image ) );
}
} // namespace
-PushButton CreatePushButton( const std::string& releasedImagePath, const std::string& pressedImagePath, const std::string& backgroundImagePath,
- const std::string& dimmedReleasedImagePath, const std::string& dimmedBackgroundImagePath )
+PushButton CreatePushButton( const std::string& unselectedImagePath, const std::string& selectedImagePath, const std::string& backgroundImagePath,
+ const std::string& disabledUnselectedImagePath, const std::string& disabledBackgroundImagePath )
{
PushButton button = Toolkit::PushButton::New();
- if( !releasedImagePath.empty() )
+ if( !unselectedImagePath.empty() )
{
- button.SetButtonImage( CreateAlignedImage( releasedImagePath ) );
+ button.SetButtonImage( CreateAlignedImage( unselectedImagePath ) );
}
- if( !pressedImagePath.empty() )
+ if( !selectedImagePath.empty() )
{
- button.SetPressedImage( CreateAlignedImage( pressedImagePath ) );
+ button.SetSelectedImage( CreateAlignedImage( selectedImagePath ) );
}
if( !backgroundImagePath.empty() )
button.SetBackgroundImage( CreateAlignedImage( backgroundImagePath ) );
}
- if( !dimmedReleasedImagePath.empty() )
+ if( !disabledUnselectedImagePath.empty() )
{
- button.SetDimmedImage( CreateAlignedImage( dimmedReleasedImagePath ) );
+ button.SetDisabledImage( CreateAlignedImage( disabledUnselectedImagePath ) );
}
- if( !dimmedBackgroundImagePath.empty() )
+ if( !disabledBackgroundImagePath.empty() )
{
- button.SetDimmedBackgroundImage( CreateAlignedImage( dimmedBackgroundImagePath ) );
+ button.SetDisabledBackgroundImage( CreateAlignedImage( disabledBackgroundImagePath ) );
}
return button;
}
-PushButton CreatePushButton( Actor releasedImageActor, Actor pressedImageActor, Actor backgroundImageActor,
- Actor dimmedReleasedImageActor, Actor dimmedBackgroundImageActor )
+PushButton CreatePushButton( Actor unselectedImageActor, Actor selectedImageActor, Actor backgroundImageActor,
+ Actor disabledUnselectedImageActor, Actor disabledBackgroundImageActor )
{
PushButton button = Toolkit::PushButton::New();
- if( releasedImageActor )
+ if( unselectedImageActor )
{
- button.SetButtonImage( CreateAlignedImage( releasedImageActor ) );
+ button.SetButtonImage( CreateAlignedImage( unselectedImageActor ) );
}
- if( pressedImageActor )
+ if( selectedImageActor )
{
- button.SetPressedImage( CreateAlignedImage( pressedImageActor ) );
+ button.SetSelectedImage( CreateAlignedImage( selectedImageActor ) );
}
if( backgroundImageActor )
button.SetBackgroundImage( CreateAlignedImage( backgroundImageActor ) );
}
- if( dimmedReleasedImageActor )
+ if( disabledUnselectedImageActor )
{
- button.SetDimmedImage( CreateAlignedImage( dimmedReleasedImageActor ) );
+ button.SetDisabledImage( CreateAlignedImage( disabledUnselectedImageActor ) );
}
- if( dimmedBackgroundImageActor )
+ if( disabledBackgroundImageActor )
{
- button.SetDimmedBackgroundImage( CreateAlignedImage( dimmedBackgroundImageActor ) );
+ button.SetDisabledBackgroundImage( CreateAlignedImage( disabledBackgroundImageActor ) );
}
return button;