{
enum
{
- STYLE_NAME = PROPERTY_START_INDEX, ///< name "styleName", @see SetStyleName, type std::string
- BACKGROUND, ///< name "background", @since DALi 1.1.4, type Map
- KEY_INPUT_FOCUS, ///< name "keyInputFocus", @see SetKeyInputFocus, type bool
+ STYLE_NAME = PROPERTY_START_INDEX, ///< name "styleName", @see SetStyleName, type std::string
+ BACKGROUND_COLOR, ///< name "background-color", @deprecated DALi 1.1.3 mutually exclusive with BACKGROUND_IMAGE & BACKGROUND, type Vector4
+ BACKGROUND_IMAGE, ///< name "background-image", @deprecated DALi 1.1.3 mutually exclusive with BACKGROUND_COLOR & BACKGROUND, type Map
+ KEY_INPUT_FOCUS, ///< name "keyInputFocus", @see SetKeyInputFocus, type bool
+ BACKGROUND, ///< name "background", @since DALi 1.1.3 mutually exclusive with BACKGROUND_COLOR & BACKGROUND_IMAGE, type Map
};
};
/**
* @brief Sets the background color of the control.
*
+ * @note if SetBackgroundImage is called later, this background color is removed.
+ *
* @param[in] color The required background color of the control
*
* @note The background color fully blends with the actor color.