Add ResourceReady for Control
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control.cpp
index 18eaeeb..f411d4d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // CLASS HEADER
 #include <dali-toolkit/public-api/controls/control.h>
 
+// EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
+
 // INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 Control Control::New()
 {
-  return Internal::Control::New();
+  return Toolkit::Internal::Control::New();
 }
 
-Control::Control()
+Control Control::New(ControlBehaviour additionalBehaviour)
 {
+  return Toolkit::Internal::Control::New(static_cast<Toolkit::Internal::Control::ControlBehaviour>(additionalBehaviour));
 }
 
-Control::Control( const Control& uiControl )
-: CustomActor( uiControl  )
+Control::Control()
 {
 }
 
+Control::Control(const Control& uiControl) = default;
+
+Control::Control(Control&& rhs) = default;
+
 Control::~Control()
 {
 }
 
-Control& Control::operator=( const Control& handle )
-{
-  if( &handle != this )
-  {
-    CustomActor::operator=( handle );
-  }
-  return *this;
-}
+Control& Control::operator=(const Control& handle) = default;
 
-Control Control::DownCast( BaseHandle handle )
+Control& Control::operator=(Control&& rhs) = default;
+
+Control Control::DownCast(BaseHandle handle)
 {
-  return DownCast< Control, Internal::Control >(handle);
+  return DownCast<Control, Internal::Control>(handle);
 }
 
 void Control::SetKeyInputFocus()
@@ -94,9 +95,9 @@ LongPressGestureDetector Control::GetLongPressGestureDetector() const
   return Internal::GetImplementation(*this).GetLongPressGestureDetector();
 }
 
-void Control::SetStyleName( const std::string& styleName )
+void Control::SetStyleName(const std::string& styleName)
 {
-  Internal::GetImplementation(*this).SetStyleName( styleName );
+  Internal::GetImplementation(*this).SetStyleName(styleName);
 }
 
 const std::string& Control::GetStyleName() const
@@ -104,24 +105,26 @@ const std::string& Control::GetStyleName() const
   return Internal::GetImplementation(*this).GetStyleName();
 }
 
-void Control::SetBackgroundColor( const Vector4& color )
+void Control::SetBackgroundColor(const Vector4& color)
 {
-  Internal::GetImplementation(*this).SetBackgroundColor( color );
+  Internal::GetImplementation(*this).SetBackgroundColor(color);
 }
 
-Vector4 Control::GetBackgroundColor() const
+void Control::ClearBackground()
 {
-  return Internal::GetImplementation(*this).GetBackgroundColor();
+  Internal::GetImplementation(*this).ClearBackground();
 }
 
-void Control::SetBackgroundImage( Image image )
+bool Control::IsResourceReady() const
 {
-  Internal::GetImplementation(*this).SetBackgroundImage( image );
+  return Internal::GetImplementation(*this).IsResourceReady();
 }
 
-void Control::ClearBackground()
+Toolkit::Visual::ResourceStatus Control::GetVisualResourceStatus(Dali::Property::Index index)
 {
-  Internal::GetImplementation(*this).ClearBackground();
+  const Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(*this);
+  const Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(internalControl);
+  return controlDataImpl.GetVisualResourceStatus(index);
 }
 
 Control::KeyEventSignalType& Control::KeyEventSignal()
@@ -139,6 +142,14 @@ Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
   return Internal::GetImplementation(*this).KeyInputFocusLostSignal();
 }
 
+Control::ResourceReadySignalType& Control::ResourceReadySignal()
+{
+  Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(*this);
+  Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
+
+  return controlImpl.mResourceReadySignal;
+}
+
 Control::Control(Internal::Control& implementation)
 : CustomActor(implementation)
 {