virtual void OnSizeAnimation( Animation& animation, const Vector3& targetSize ) override;
/**
- * @copydoc CustomActorImpl::OnHoverEvent()
- */
- virtual bool OnHoverEvent( const HoverEvent& event ) override;
-
- /**
- * @copydoc CustomActorImpl::OnKeyEvent()
- */
- virtual bool OnKeyEvent( const KeyEvent& event ) override;
-
- /**
- * @copydoc CustomActorImpl::OnWheelEvent()
- */
- virtual bool OnWheelEvent( const WheelEvent& event ) override;
-
- /**
* @copydoc CustomActorImpl::OnRelayout()
*/
virtual void OnRelayout( const Vector2& size, RelayoutContainer& container ) override;
*/
virtual bool OnKeyboardEnter();
+ /**
+ * @brief Called after a key-event is received by the actor that has had its focus set.
+ *
+ * @SINCE_1_0.0
+ * @param[in] event The Key Event
+ * @return True if the event should be consumed
+ */
+ virtual bool OnKeyEvent( const KeyEvent& event );
+
// Gestures
/**