* @param[in] index The Property index of the visual, used to reference visual
* @param[in] placementActor The actor used to by the visual.
* @param[in] visual The visual to register
+ * @note Derived class must NOT call visual.SetOnStage(placementActor). It is the responsibility of the base class to connect/disconnect registered visual to stage.
*/
- void RegisterVisual( Property::Index index, Actor placementActor, Toolkit::Visual::Base visual );
+ void RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual );
/**
* @brief Erase the entry matching the given index from the list of registered visuals
* @return The registered visual if exist, otherwise empty handle.
* @note For managing object life-cycle, do not store the returned visual as a member which increments its reference count.
*/
- Toolkit::Visual::Base GetVisual( Property::Index index );
+ Toolkit::Visual::Base GetVisual( Property::Index index ) const;
/**
* @brief Retrieve the placement actor associated with the given index.
* @return Then placement actor if exist, otherwise empty handle.
* @note For managing object life-cycle, do not store the returned placement actor as a member which increments its reference count.
*/
- Actor GetPlacementActor( Property::Index index );
+ Actor GetPlacementActor( Property::Index index ) const;
/**
* @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal
// Construction
- // Flags for the constructor
+ /**
+ * @brief Flags for the constructor
+ * @SINCE_1_0.0
+ */
enum ControlBehaviour
{
- REQUIRES_STYLE_CHANGE_SIGNALS = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 0 ), ///< True if needs to monitor style change signals such as theme/font change @SINCE_1_0.0
+ CONTROL_BEHAVIOUR_DEFAULT = 0, ///< Default behaviour: Size negotiation is enabled & listens to Style Change signal, but doesn't receive event callbacks. @SINCE_1_2_10
+ REQUIRES_STYLE_CHANGE_SIGNALS = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 0 ), ///< True if needs to monitor style change signals such as theme/font change @SINCE_1_0.0 @DEPRECATED_1_2_10
REQUIRES_KEYBOARD_NAVIGATION_SUPPORT = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 1 ), ///< True if needs to support keyboard navigation @SINCE_1_0.0
+ DISABLE_STYLE_CHANGE_SIGNALS = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 2 ), ///< True if control should not monitor style change signals @SINCE_1_2_10
+
LAST_CONTROL_BEHAVIOUR_FLAG
};