*
* Gesture detection can be enabled one at a time or in bitwise format as shown:
* @code
- * EnableGestureDetection(Gesture::Type(Gesture::Pinch | Gesture::Tap | Gesture::Pan));
+ * EnableGestureDetection(GestureType::Value(GestureType::PINCH | GestureType::TAP | GestureType::PAN));
* @endcode
* @SINCE_1_0.0
* @param[in] type The gesture type(s) to enable
*/
- void EnableGestureDetection( Gesture::Type type );
+ void EnableGestureDetection( GestureType::Value type );
/**
* @brief Allows deriving classes to disable any of the gesture detectors.
* @param[in] type The gesture type(s) to disable
* @see EnableGetureDetection
*/
- void DisableGestureDetection( Gesture::Type type );
+ void DisableGestureDetection( GestureType::Value type );
/**
* @brief If deriving classes wish to fine tune pinch gesture
* @copydoc CustomActorImpl::OnPropertySet()
* @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end.
*/
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue ) override;
+ void OnPropertySet( Property::Index index, const Property::Value& propertyValue ) override;
/**
* @copydoc CustomActorImpl::OnSizeSet()
/**
* @copydoc ConnectionTrackerInterface::SignalConnected
*/
- virtual void SignalConnected( SlotObserver* slotObserver, CallbackBase* callback );
+ virtual void SignalConnected( SlotObserver* slotObserver, CallbackBase* callback ) override;
/**
* @copydoc ConnectionTrackerInterface::SignalDisconnected
*/
- virtual void SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback );
+ virtual void SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback ) override;
/**
* @brief Retrieves the extension for this control.
private:
/// @cond internal
- // Undefined
- DALI_INTERNAL Control( const Control& );
- DALI_INTERNAL Control& operator=( const Control& );
+
+ // Not copyable or movable
+ DALI_INTERNAL Control( const Control& ) = delete; ///< Deleted copy constructor.
+ DALI_INTERNAL Control( Control&& ) = delete; ///< Deleted move constructor.
+ DALI_INTERNAL Control& operator=( const Control& ) = delete; ///< Deleted copy assignment operator.
+ DALI_INTERNAL Control& operator=( Control&& ) = delete; ///< Deleted move assignment operator.
public:
class DALI_INTERNAL Impl; // Class declaration is public so we can internally add devel API's to the Controls Impl