/**
* @copydoc CustomActorImpl::OnStageConnection()
+ * @note If overridden, then an up-call to Control::OnStageConnection MUST be made at the start.
*/
virtual void OnStageConnection( int depth );
/**
* @copydoc CustomActorImpl::OnStageDisconnection()
+ * @note If overridden, then an up-call to Control::OnStageDisconnection MUST be made at the end.
*/
virtual void OnStageDisconnection();
/**
* @copydoc CustomActorImpl::OnChildAdd()
+ * @note If overridden, then an up-call to Control::OnChildAdd MUST be made at the start.
*/
virtual void OnChildAdd( Actor& child );
/**
* @copydoc CustomActorImpl::OnChildRemove()
+ * @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end.
*/
virtual void OnChildRemove( Actor& child );
/**
* @copydoc CustomActorImpl::OnSizeSet()
+ * @note If overridden, then an up-call to Control::OnSizeSet MUST be made at the start.
*/
virtual void OnSizeSet( const Vector3& targetSize );
/**
* @copydoc CustomActorImpl::OnSizeAnimation()
+ * @note If overridden, then an up-call to Control::OnSizeAnimation MUST be made at the start.
*/
virtual void OnSizeAnimation( Animation& animation, const Vector3& targetSize );
virtual void OnInitialize();
/**
+ * @DEPRECATED_1_1.30. Override OnChildAdd instead.
+ *
* @brief Called whenever an Actor is added to the control.
*
* Could be overridden by derived classes.
virtual void OnControlChildAdd( Actor& child );
/**
+ * @DEPRECATED_1_1.30. Override OnChildRemove instead.
+ *
* @brief Called whenever an Actor is removed from the control.
*
* Could be overridden by derived classes.