New propagation rule for KeyEvent
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
index c89ae0c..fffbe69 100644 (file)
@@ -56,7 +56,6 @@
 
 namespace Dali
 {
-extern bool CaseInsensitiveStringCompare( const std::string& a, const std::string& b );
 
 namespace Toolkit
 {
@@ -267,6 +266,10 @@ public:
   : mControlImpl( controlImpl ),
     mState( Toolkit::DevelControl::NORMAL ),
     mSubStateName(""),
+    mLeftFocusableActorId( -1 ),
+    mRightFocusableActorId( -1 ),
+    mUpFocusableActorId( -1 ),
+    mDownFocusableActorId( -1 ),
     mStyleName(""),
     mBackgroundColor(Color::TRANSPARENT),
     mStartingPinchScale( NULL ),
@@ -370,6 +373,46 @@ public:
         }
         break;
 
+        case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
+        {
+          int focusId;
+          if( value.Get( focusId ) )
+          {
+            controlImpl.mImpl->mLeftFocusableActorId = focusId;
+          }
+        }
+        break;
+
+        case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
+        {
+          int focusId;
+          if( value.Get( focusId ) )
+          {
+            controlImpl.mImpl->mRightFocusableActorId = focusId;
+          }
+        }
+        break;
+
+        case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
+        {
+          int focusId;
+          if( value.Get( focusId ) )
+          {
+            controlImpl.mImpl->mUpFocusableActorId = focusId;
+          }
+        }
+        break;
+
+        case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
+        {
+          int focusId;
+          if( value.Get( focusId ) )
+          {
+            controlImpl.mImpl->mDownFocusableActorId = focusId;
+          }
+        }
+        break;
+
         case Toolkit::Control::Property::BACKGROUND_COLOR:
         {
           DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
@@ -409,6 +452,7 @@ public:
         case Toolkit::Control::Property::BACKGROUND:
         {
           std::string url;
+          Vector4 color;
           const Property::Map* map = value.GetMap();
           if( map && !map->Empty() )
           {
@@ -424,6 +468,10 @@ public:
               visual.SetDepthIndex( DepthIndex::BACKGROUND );
             }
           }
+          else if( value.Get( color ) )
+          {
+            controlImpl.SetBackgroundColor(color);
+          }
           else
           {
             // The background is an empty property map, so we should clear the background
@@ -481,6 +529,30 @@ public:
           break;
         }
 
+        case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
+        {
+          value = controlImpl.mImpl->mLeftFocusableActorId;
+          break;
+        }
+
+        case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
+        {
+          value = controlImpl.mImpl->mRightFocusableActorId;
+          break;
+        }
+
+        case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
+        {
+          value = controlImpl.mImpl->mUpFocusableActorId;
+          break;
+        }
+
+        case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
+        {
+          value = controlImpl.mImpl->mDownFocusableActorId;
+          break;
+        }
+
         case Toolkit::Control::Property::BACKGROUND_COLOR:
         {
           DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
@@ -614,10 +686,10 @@ public:
     }
   }
 
-  Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
+  Toolkit::DevelVisual::Type GetVisualTypeFromMap( const Property::Map& map )
   {
-    Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE  );
-    Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
+    Property::Value* typeValue = map.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE  );
+    Toolkit::DevelVisual::Type type = Toolkit::DevelVisual::IMAGE;
     if( typeValue )
     {
       Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
@@ -649,8 +721,8 @@ public:
         Property::Map fromMap;
         visual.CreatePropertyMap( fromMap );
 
-        Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
-        Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
+        Toolkit::DevelVisual::Type fromType = GetVisualTypeFromMap( fromMap );
+        Toolkit::DevelVisual::Type toType = GetVisualTypeFromMap( toMap );
 
         if( fromType != toType )
         {
@@ -658,7 +730,8 @@ public:
         }
         else
         {
-          if( fromType == Toolkit::Visual::IMAGE )
+          if( fromType == Toolkit::DevelVisual::IMAGE || fromType == Toolkit::DevelVisual::N_PATCH
+              || fromType == Toolkit::DevelVisual::SVG || fromType == Toolkit::DevelVisual::ANIMATED_IMAGE )
           {
             Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
             Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
@@ -831,6 +904,11 @@ public:
   DevelControl::State mState;
   std::string mSubStateName;
 
+  int mLeftFocusableActorId;       ///< Actor ID of Left focusable control.
+  int mRightFocusableActorId;      ///< Actor ID of Right focusable control.
+  int mUpFocusableActorId;         ///< Actor ID of Up focusable control.
+  int mDownFocusableActorId;       ///< Actor ID of Down focusable control.
+
   RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used.
   std::string mStyleName;
   Vector4 mBackgroundColor;                       ///< The color of the background visual
@@ -861,17 +939,25 @@ public:
   static const PropertyRegistration PROPERTY_6;
   static const PropertyRegistration PROPERTY_7;
   static const PropertyRegistration PROPERTY_8;
+  static const PropertyRegistration PROPERTY_9;
+  static const PropertyRegistration PROPERTY_10;
+  static const PropertyRegistration PROPERTY_11;
+  static const PropertyRegistration PROPERTY_12;
 };
 
 // Properties registered without macro to use specific member variables.
-const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName",       Toolkit::Control::Property::STYLE_NAME,       Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus",   Toolkit::Control::Property::KEY_INPUT_FOCUS,  Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background",      Toolkit::Control::Property::BACKGROUND,       Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip",         Toolkit::DevelControl::Property::TOOLTIP,     Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state",           Toolkit::DevelControl::Property::STATE,       Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState",        Toolkit::DevelControl::Property::SUB_STATE,   Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName",              Toolkit::Control::Property::STYLE_NAME,                   Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor",        Toolkit::Control::Property::BACKGROUND_COLOR,             Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage",        Toolkit::Control::Property::BACKGROUND_IMAGE,             Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus",          Toolkit::Control::Property::KEY_INPUT_FOCUS,              Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background",             Toolkit::Control::Property::BACKGROUND,                   Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip",                Toolkit::DevelControl::Property::TOOLTIP,                 Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state",                  Toolkit::DevelControl::Property::STATE,                   Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState",               Toolkit::DevelControl::Property::SUB_STATE,               Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "leftFocusableActorId",   Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "upFocusableActorId",    Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID,   Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "downFocusableActorId",  Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 
 Toolkit::Control Control::New()
 {
@@ -1056,7 +1142,11 @@ bool Control::HasKeyInputFocus()
   bool result = false;
   if( Self().OnStage() )
   {
-    result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
+    Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
+    if( Self() == control )
+    {
+      result = true;
+    }
   }
   return result;
 }
@@ -1414,8 +1504,8 @@ void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Ty
   if( styleManager && change == StyleChange::THEME_CHANGE )
   {
     GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+    RelayoutRequest();
   }
-  RelayoutRequest();
 }
 
 void Control::OnPinch(const PinchGesture& pinch)