void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )