* @return true if action has been accepted by this control
*/
const char* ACTION_CONTROL_ACTIVATED = "control-activated";
-static bool DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+ static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
{
bool ret = false;
return false; // Do not consume
}
-bool Control::OnMouseWheelEvent(const MouseWheelEvent& event)
+bool Control::OnWheelEvent(const WheelEvent& event)
{
return false; // Do not consume
}