#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
-#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/devel-api/styling/style-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
Actor self( Self() );
Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get();
factory.ResetRenderer( mImpl->mBackgroundRenderer, self, color );
- mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX );
+ mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
}
Vector4 Control::GetBackgroundColor() const
mImpl->mBackgroundRenderer = factory.GetControlRenderer( map );
if( mImpl->mBackgroundRenderer && self.OnStage() ) // Request control renderer with a property map might return an empty handle
{
- mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX );
+ mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
mImpl->mBackgroundRenderer.SetOnStage( self );
}
}
Actor self( Self() );
Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get();
factory.ResetRenderer( mImpl->mBackgroundRenderer, self, image );
- mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX );
+ mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
}
void Control::ClearBackground()