const float BACKGROUND_ACTOR_Z_POSITION( -0.1f );
+/**
+ * Creates control through type registry
+ */
BaseHandle Create()
{
return Internal::Control::New();
}
+/**
+ * Performs actions as requested using the action name.
+ * @param[in] object The object on which to perform the action.
+ * @param[in] actionName The action to perform.
+ * @param[in] attributes The attributes with which to perfrom this action.
+ * @return true if action has been accepted by this control
+ */
+const char* ACTION_CONTROL_ACTIVATED = "control-activated";
+static bool DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
+{
+ bool ret = false;
+
+ if( object && ( 0 == strcmp( actionName.c_str(), ACTION_CONTROL_ACTIVATED ) ) )
+ {
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+ if( control )
+ {
+ // if cast succeeds there is an implementation so no need to check
+ Internal::GetImplementation( control ).OnAccessibilityActivated();
+ }
+ }
+
+ return ret;
+}
+
+/**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+const char* SIGNAL_KEY_EVENT = "key-event";
+const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "key-input-focus-gained";
+const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "key-input-focus-lost";
+const char* SIGNAL_TAPPED = "tapped";
+const char* SIGNAL_PANNED = "panned";
+const char* SIGNAL_PINCHED = "pinched";
+const char* SIGNAL_LONG_PRESSED = "long-pressed";
+static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+ Dali::BaseHandle handle( object );
+
+ bool connected( false );
+ Toolkit::Control control = Toolkit::Control::DownCast( handle );
+ if ( control )
+ {
+ Internal::Control& controlImpl( Internal::GetImplementation( control ) );
+ connected = true;
+
+ if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
+ {
+ controlImpl.KeyEventSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
+ {
+ controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
+ {
+ controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Tap );
+ controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pan );
+ controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pinch );
+ controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::LongPress );
+ controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else
+ {
+ // signalName does not match any signal
+ connected = false;
+ }
+ }
+ return connected;
+}
+
// Setup signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
// Note: Properties are registered separately below.
-DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-event", SIGNAL_KEY_EVENT )
-DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-gained", SIGNAL_KEY_INPUT_FOCUS_GAINED )
-DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-lost", SIGNAL_KEY_INPUT_FOCUS_LOST )
-DALI_SIGNAL_REGISTRATION( Toolkit, Control, "tapped", SIGNAL_TAPPED )
-DALI_SIGNAL_REGISTRATION( Toolkit, Control, "panned", SIGNAL_PANNED )
-DALI_SIGNAL_REGISTRATION( Toolkit, Control, "pinched", SIGNAL_PINCHED )
-DALI_SIGNAL_REGISTRATION( Toolkit, Control, "long-pressed", SIGNAL_LONG_PRESSED )
+SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
+SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
+SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
+SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
+SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
+SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
+SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
-DALI_ACTION_REGISTRATION( Toolkit, Control, "control-activated", ACTION_CONTROL_ACTIVATED )
+TypeAction registerAction( typeRegistration, ACTION_CONTROL_ACTIVATED, &DoAction );
DALI_TYPE_REGISTRATION_END()
delete mImpl;
}
-void Control::SetKeyInputFocus()
-{
- if( Self().OnStage() )
- {
- Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
- }
-}
-
-bool Control::HasKeyInputFocus()
-{
- bool result = false;
- if( Self().OnStage() )
- {
- result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
- }
- return result;
-}
-
-void Control::ClearKeyInputFocus()
-{
- if( Self().OnStage() )
- {
- Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
- }
-}
-
-PinchGestureDetector Control::GetPinchGestureDetector() const
-{
- return mImpl->mPinchGestureDetector;
-}
-
-PanGestureDetector Control::GetPanGestureDetector() const
-{
- return mImpl->mPanGestureDetector;
-}
-
-TapGestureDetector Control::GetTapGestureDetector() const
-{
- return mImpl->mTapGestureDetector;
-}
-
-LongPressGestureDetector Control::GetLongPressGestureDetector() const
-{
- return mImpl->mLongPressGestureDetector;
-}
-
void Control::SetStyleName( const std::string& styleName )
{
if( styleName != mImpl->mStyleName )
}
}
-void Control::SetKeyboardNavigationSupport(bool isSupported)
+void Control::EnableGestureDetection(Gesture::Type type)
{
- mImpl->mIsKeyboardNavigationSupported = isSupported;
+ if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
+ {
+ mImpl->mPinchGestureDetector = PinchGestureDetector::New();
+ mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
+ mImpl->mPinchGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
+ {
+ mImpl->mPanGestureDetector = PanGestureDetector::New();
+ mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
+ mImpl->mPanGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector = TapGestureDetector::New();
+ mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
+ mImpl->mTapGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
+ {
+ mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
+ mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
+ mImpl->mLongPressGestureDetector.Attach(Self());
+ }
}
-bool Control::IsKeyboardNavigationSupported()
+void Control::DisableGestureDetection(Gesture::Type type)
{
- return mImpl->mIsKeyboardNavigationSupported;
+ if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
+ {
+ mImpl->mPinchGestureDetector.Detach(Self());
+ mImpl->mPinchGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
+ {
+ mImpl->mPanGestureDetector.Detach(Self());
+ mImpl->mPanGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector.Detach(Self());
+ mImpl->mTapGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
+ {
+ mImpl->mLongPressGestureDetector.Detach(Self());
+ mImpl->mLongPressGestureDetector.Reset();
+ }
}
-void Control::Activate()
+PinchGestureDetector Control::GetPinchGestureDetector() const
{
- // Inform deriving classes
- OnAccessibilityActivated();
+ return mImpl->mPinchGestureDetector;
}
-void Control::OnAccessibilityActivated()
+PanGestureDetector Control::GetPanGestureDetector() const
{
+ return mImpl->mPanGestureDetector;
}
-bool Control::OnAccessibilityPan(PanGesture gesture)
+TapGestureDetector Control::GetTapGestureDetector() const
{
- return false; // Accessibility pan gesture is not handled by default
+ return mImpl->mTapGestureDetector;
}
-bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent)
+LongPressGestureDetector Control::GetLongPressGestureDetector() const
{
- return false; // Accessibility touch event is not handled by default
+ return mImpl->mLongPressGestureDetector;
}
-bool Control::OnAccessibilityValueChange(bool isIncrease)
+void Control::SetKeyboardNavigationSupport(bool isSupported)
{
- return false; // Accessibility value change action is not handled by default
+ mImpl->mIsKeyboardNavigationSupported = isSupported;
+}
+
+bool Control::IsKeyboardNavigationSupported()
+{
+ return mImpl->mIsKeyboardNavigationSupported;
+}
+
+void Control::SetKeyInputFocus()
+{
+ if( Self().OnStage() )
+ {
+ Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
+ }
+}
+
+bool Control::HasKeyInputFocus()
+{
+ bool result = false;
+ if( Self().OnStage() )
+ {
+ result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
+ }
+ return result;
+}
+
+void Control::ClearKeyInputFocus()
+{
+ if( Self().OnStage() )
+ {
+ Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
+ }
}
void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
}
-Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+void Control::AccessibilityActivate()
{
- return Actor();
+ // Inform deriving classes
+ OnAccessibilityActivated();
}
-void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
+void Control::OnAccessibilityActivated()
{
}
-bool Control::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
+bool Control::OnAccessibilityPan(PanGesture gesture)
{
- bool ret = false;
-
- if( object && ( 0 == strcmp( actionName.c_str(), ACTION_CONTROL_ACTIVATED ) ) )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
- if( control )
- {
- // if cast succeeds there is an implementation so no need to check
- GetImplementation( control ).OnAccessibilityActivated();
- }
- }
+ return false; // Accessibility pan gesture is not handled by default
+}
- return ret;
+bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent)
+{
+ return false; // Accessibility touch event is not handled by default
}
-bool Control::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+bool Control::OnAccessibilityValueChange(bool isIncrease)
{
- Dali::BaseHandle handle( object );
+ return false; // Accessibility value change action is not handled by default
+}
- bool connected( false );
- Toolkit::Control control = Toolkit::Control::DownCast( handle );
- if ( control )
- {
- Control& controlImpl( GetImplementation( control ) );
- connected = true;
+Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+{
+ return Actor();
+}
- if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
- {
- controlImpl.KeyEventSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
- {
- controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
- {
- controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Tap );
- controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pan );
- controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pinch );
- controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::LongPress );
- controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else
- {
- // signalName does not match any signal
- connected = false;
- }
- }
- return connected;
+void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
+{
}
Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
OnInitialize();
}
-void Control::EnableGestureDetection(Gesture::Type type)
-{
- if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
- {
- mImpl->mPinchGestureDetector = PinchGestureDetector::New();
- mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
- mImpl->mPinchGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
- {
- mImpl->mPanGestureDetector = PanGestureDetector::New();
- mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
- mImpl->mPanGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
- {
- mImpl->mTapGestureDetector = TapGestureDetector::New();
- mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
- mImpl->mTapGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
- {
- mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
- mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
- mImpl->mLongPressGestureDetector.Attach(Self());
- }
-}
-
-void Control::DisableGestureDetection(Gesture::Type type)
-{
- if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
- {
- mImpl->mPinchGestureDetector.Detach(Self());
- mImpl->mPinchGestureDetector.Reset();
- }
-
- if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
- {
- mImpl->mPanGestureDetector.Detach(Self());
- mImpl->mPanGestureDetector.Reset();
- }
-
- if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
- {
- mImpl->mTapGestureDetector.Detach(Self());
- mImpl->mTapGestureDetector.Reset();
- }
-
- if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
- {
- mImpl->mLongPressGestureDetector.Detach(Self());
- mImpl->mLongPressGestureDetector.Reset();
- }
-}
-
void Control::OnInitialize()
{
}
-void Control::OnControlStageConnection()
-{
-}
-
-void Control::OnControlStageDisconnection()
-{
-}
-
void Control::OnControlChildAdd( Actor& child )
{
}
{
}
-void Control::OnControlSizeSet( const Vector3& size )
-{
-}
-
void Control::EmitKeyInputFocusSignal( bool focusGained )
{
Dali::Toolkit::Control handle( GetOwner() );
}
}
-void Control::OnKeyInputFocusGained()
+void Control::OnStageConnection()
{
- EmitKeyInputFocusSignal( true );
}
-void Control::OnKeyInputFocusLost()
+void Control::OnStageDisconnection()
{
- EmitKeyInputFocusSignal( false );
}
-void Control::OnStageConnection()
+void Control::OnKeyInputFocusGained()
{
- // Notify derived classes.
- OnControlStageConnection();
+ EmitKeyInputFocusSignal( true );
}
-void Control::OnStageDisconnection()
+void Control::OnKeyInputFocusLost()
{
- // Notify derived classes
- OnControlStageDisconnection();
+ EmitKeyInputFocusSignal( false );
}
void Control::OnChildAdd(Actor& child)
void Control::OnSizeSet(const Vector3& targetSize)
{
// Background is resized through size negotiation
-
- // Notify derived classes.
- OnControlSizeSet( targetSize );
}
void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)