Fix BackgroundImage and BackgroudColor properties in C# View
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
index c731c0d..d45c8dd 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -22,6 +22,7 @@
 #include <cstring> // for strcmp
 #include <limits>
 #include <stack>
+#include <typeinfo>
 #include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/object/type-registry.h>
@@ -30,6 +31,7 @@
 #include <dali/public-api/size-negotiation/relayout-container.h>
 #include <dali/devel-api/common/owner-container.h>
 #include <dali/devel-api/object/handle-devel.h>
+#include <dali/devel-api/scripting/enum-helper.h>
 #include <dali/devel-api/scripting/scripting.h>
 #include <dali/integration-api/debug.h>
 
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/styling/style-manager.h>
 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
 #include <dali-toolkit/internal/styling/style-manager-impl.h>
 #include <dali-toolkit/internal/visuals/color/color-visual.h>
 #include <dali-toolkit/internal/visuals/transition-data-impl.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
 #include <dali-toolkit/devel-api/align-enums.h>
+#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
 
 namespace Dali
 {
+extern bool CaseInsensitiveStringCompare( const std::string& a, const std::string& b );
 
 namespace Toolkit
 {
 
+namespace Internal
+{
+
+extern const Dali::Scripting::StringEnum ControlStateTable[];
+extern const unsigned int ControlStateTableCount;
+
+
+// Not static or anonymous - shared with other translation units
+const Scripting::StringEnum ControlStateTable[] = {
+  { "NORMAL",   Toolkit::DevelControl::NORMAL   },
+  { "FOCUSED",  Toolkit::DevelControl::FOCUSED  },
+  { "DISABLED", Toolkit::DevelControl::DISABLED },
+}; const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] );
+
+} // Internal namespace
+
 namespace
 {
 
 #if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New( Debug::General, false, "LOG_CONTROL_VISUALS");
+Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
 #endif
 
+DALI_ENUM_TO_STRING_TABLE_BEGIN( CLIPPING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN )
+DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE )
+
 /**
  * Struct used to store Visual within the control, index is a unique key for each visual.
  */
@@ -69,29 +98,12 @@ struct RegisteredVisual
   Toolkit::Visual::Base visual;
   bool enabled;
 
-  RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled) :
-                   index(aIndex), visual(aVisual), enabled(aEnabled) {}
-};
-
-struct HandleIndex
-{
-  Handle handle; ///< a handle to the target object
-  Property::Index index; ///< The index of a property provided by the referenced object
-
-  HandleIndex( )
-  : handle(),
-    index( Property::INVALID_INDEX )
-  {
-  }
-
-  HandleIndex( Handle& handle, Property::Index index )
-  : handle( handle ),
-    index( index )
+  RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled)
+  : index(aIndex), visual(aVisual), enabled(aEnabled)
   {
   }
 };
 
-
 typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer;
 
 /**
@@ -109,73 +121,23 @@ bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals
   return false;
 }
 
-HandleIndex GetVisualProperty(
-  Internal::Control& controlImpl,
+Toolkit::Visual::Base GetVisualByName(
   RegisteredVisualContainer& visuals,
-  const std::string& visualName,
-  Property::Key propertyKey )
+  const std::string& visualName )
 {
-#if defined(DEBUG_ENABLED)
-  std::ostringstream oss;
-  oss << "Control::GetHandleIndex(" << visualName << ", " << propertyKey << ")" << std::endl;
-  DALI_LOG_INFO( gLogFilter, Debug::General, oss.str().c_str() );
-#endif
+  Toolkit::Visual::Base visualHandle;
 
-  // Find visualName in the control
   RegisteredVisualContainer::Iterator iter;
   for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
   {
-    if ( (*iter)->visual.GetName() == visualName )
+    Toolkit::Visual::Base visual = (*iter)->visual;
+    if( visual && visual.GetName() == visualName )
     {
+      visualHandle = visual;
       break;
     }
   }
-
-  // Does it's renderer have an associated property?
-  if( iter != visuals.End() )
-  {
-    Actor self = controlImpl.Self();
-    Property::Index index = DevelHandle::GetPropertyIndex( self, propertyKey );
-    if( index != Property::INVALID_INDEX )
-    {
-      // It's an actor property:
-      return HandleIndex( self, index );
-    }
-    else
-    {
-      // Check if it is a renderer property:
-      if( self.GetRendererCount() > 0 )
-      {
-        // @todo Need to use correct renderer index
-        Renderer renderer = self.GetRendererAt(0);
-        Property::Index index = DevelHandle::GetPropertyIndex( renderer, propertyKey );
-        if( index != Property::INVALID_INDEX )
-        {
-          // It's a renderer property:
-          return HandleIndex( renderer, index );
-        }
-      }
-      else
-      {
-        std::ostringstream oss;
-        oss << propertyKey;
-        DALI_LOG_WARNING( "Control::GetHandleIndex(%s, %s) No renderers\n", visualName.c_str(), oss.str().c_str() );
-      }
-    }
-  }
-  Handle handle;
-  return HandleIndex( handle, Property::INVALID_INDEX );
-}
-
-void SetDefaultTransform( Property::Map& propertyMap )
-{
-  propertyMap.Clear();
-  propertyMap
-    .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
-    .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
-    .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
-    .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
-    .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+  return visualHandle;
 }
 
 /**
@@ -303,6 +265,8 @@ public:
   // Construction & Destruction
   Impl(Control& controlImpl)
   : mControlImpl( controlImpl ),
+    mState( Toolkit::DevelControl::NORMAL ),
+    mSubStateName(""),
     mStyleName(""),
     mBackgroundColor(Color::TRANSPARENT),
     mStartingPinchScale( NULL ),
@@ -369,6 +333,43 @@ public:
           break;
         }
 
+        case Toolkit::DevelControl::Property::STATE:
+        {
+          bool withTransitions=true;
+          const Property::Value* valuePtr=&value;
+          Property::Map* map = value.GetMap();
+          if(map)
+          {
+            Property::Value* value2 = map->Find("withTransitions");
+            if( value2 )
+            {
+              withTransitions = value2->Get<bool>();
+            }
+
+            valuePtr = map->Find("state");
+          }
+
+          if( valuePtr )
+          {
+            Toolkit::DevelControl::State state( controlImpl.mImpl->mState );
+            if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) )
+            {
+              controlImpl.mImpl->SetState( state, withTransitions );
+            }
+          }
+        }
+        break;
+
+        case Toolkit::DevelControl::Property::SUB_STATE:
+        {
+          std::string subState;
+          if( value.Get( subState ) )
+          {
+            controlImpl.mImpl->SetSubState( subState );
+          }
+        }
+        break;
+
         case Toolkit::Control::Property::BACKGROUND_COLOR:
         {
           DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
@@ -407,11 +408,27 @@ public:
 
         case Toolkit::Control::Property::BACKGROUND:
         {
+          std::string url;
+          Vector4 color;
           const Property::Map* map = value.GetMap();
           if( map && !map->Empty() )
           {
             controlImpl.SetBackground( *map );
           }
+          else if( value.Get( url ) )
+          {
+            // don't know the size to load
+            Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
+            if( visual )
+            {
+              controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
+              visual.SetDepthIndex( DepthIndex::BACKGROUND );
+            }
+          }
+          else if( value.Get( color ) )
+          {
+            controlImpl.SetBackgroundColor(color);
+          }
           else
           {
             // The background is an empty property map, so we should clear the background
@@ -419,6 +436,16 @@ public:
           }
           break;
         }
+
+        case Toolkit::DevelControl::Property::TOOLTIP:
+        {
+          TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
+          if( ! tooltipPtr )
+          {
+            tooltipPtr = Tooltip::New( control );
+          }
+          tooltipPtr->SetProperties( value );
+        }
       }
     }
   }
@@ -447,6 +474,18 @@ public:
           break;
         }
 
+        case Toolkit::DevelControl::Property::STATE:
+        {
+          value = controlImpl.mImpl->mState;
+          break;
+        }
+
+        case Toolkit::DevelControl::Property::SUB_STATE:
+        {
+          value = controlImpl.mImpl->mSubStateName;
+          break;
+        }
+
         case Toolkit::Control::Property::BACKGROUND_COLOR:
         {
           DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
@@ -486,15 +525,317 @@ public:
           break;
         }
 
+        case Toolkit::DevelControl::Property::TOOLTIP:
+        {
+          Property::Map map;
+          if( controlImpl.mImpl->mTooltip )
+          {
+            controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
+          }
+          value = map;
+          break;
+        }
+
       }
     }
 
     return value;
   }
 
+
+  void CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties )
+  {
+    for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter!= visuals.End(); iter++)
+    {
+      if( (*iter)->visual )
+      {
+        Property::Map instanceMap;
+        Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
+        instancedProperties.Add( (*iter)->visual.GetName(), instanceMap );
+      }
+    }
+  }
+
+  template<typename T>
+  void Remove( Dictionary<T>& keyValues, const std::string& name )
+  {
+    keyValues.Remove(name);
+  }
+
+  void Remove( DictionaryKeys& keys, const std::string& name )
+  {
+    DictionaryKeys::iterator iter = std::find( keys.begin(), keys.end(), name );
+    if( iter != keys.end())
+    {
+      keys.erase(iter);
+    }
+  }
+
+  void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
+                             Dictionary<Property::Map>& stateVisualsToChange,
+                             DictionaryKeys& stateVisualsToRemove)
+  {
+    DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
+
+    for( DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
+         iter != copyOfStateVisualsToRemove.end(); ++iter )
+    {
+      const std::string& visualName = (*iter);
+      Property::Map* toMap = stateVisualsToAdd.Find( visualName );
+      if( toMap )
+      {
+        stateVisualsToChange.Add( visualName, *toMap );
+        stateVisualsToAdd.Remove( visualName );
+        Remove( stateVisualsToRemove, visualName );
+      }
+    }
+  }
+
+  void RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName )
+  {
+    Actor self( mControlImpl.Self() );
+
+    for ( RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
+          visualIter != visuals.End(); ++visualIter )
+    {
+      Toolkit::Visual::Base visual = (*visualIter)->visual;
+      if( visual && visual.GetName() == visualName )
+      {
+        Toolkit::GetImplementation(visual).SetOffStage( self );
+        (*visualIter)->visual.Reset();
+        visuals.Erase( visualIter );
+        break;
+      }
+    }
+  }
+
+  void RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals )
+  {
+    Actor self( mControlImpl.Self() );
+    for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter )
+    {
+      const std::string visualName = *iter;
+      RemoveVisual( visuals, visualName );
+    }
+  }
+
+  Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
+  {
+    Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE  );
+    Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
+    if( typeValue )
+    {
+      Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
+    }
+    return type;
+  }
+
+  /**
+   * Go through the list of visuals that are common to both states.
+   * If they are different types, or are both image types with different
+   * URLs, then the existing visual needs moving and the new visual creating
+   */
+  void RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
+                               Dictionary<Property::Map>& instancedProperties )
+  {
+    Dali::CustomActor handle( mControlImpl.GetOwner() );
+    for( Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
+         iter != stateVisualsToChange.End(); ++iter )
+    {
+      const std::string& visualName = (*iter).key;
+      const Property::Map& toMap = (*iter).entry;
+
+      // is it a candidate for re-creation?
+      bool recreate = false;
+
+      Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName );
+      if( visual )
+      {
+        Property::Map fromMap;
+        visual.CreatePropertyMap( fromMap );
+
+        Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
+        Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
+
+        if( fromType != toType )
+        {
+          recreate = true;
+        }
+        else
+        {
+          if( fromType == Toolkit::Visual::IMAGE )
+          {
+            Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
+            Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
+
+            if( fromUrl && toUrl )
+            {
+              std::string fromUrlString;
+              std::string toUrlString;
+              fromUrl->Get(fromUrlString);
+              toUrl->Get(toUrlString);
+
+              if( fromUrlString != toUrlString )
+              {
+                recreate = true;
+              }
+            }
+          }
+        }
+
+        const Property::Map* instancedMap = instancedProperties.FindConst( visualName );
+        if( recreate || instancedMap )
+        {
+          RemoveVisual( mVisuals, visualName );
+          Style::ApplyVisual( handle, visualName, toMap, instancedMap );
+        }
+        else
+        {
+          // @todo check to see if we can apply toMap without recreating the visual
+          // e.g. by setting only animatable properties
+          // For now, recreate all visuals, but merge in instance data.
+          RemoveVisual( mVisuals, visualName );
+          Style::ApplyVisual( handle, visualName, toMap, instancedMap );
+        }
+      }
+    }
+  }
+
+  void ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState )
+  {
+    // Collect all old visual names
+    DictionaryKeys stateVisualsToRemove;
+    if( oldState )
+    {
+      oldState->visuals.GetKeys( stateVisualsToRemove );
+      if( ! subState.empty() )
+      {
+        const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
+        if( oldSubState )
+        {
+          DictionaryKeys subStateVisualsToRemove;
+          (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove );
+          Merge( stateVisualsToRemove, subStateVisualsToRemove );
+        }
+      }
+    }
+
+    // Collect all new visual properties
+    Dictionary<Property::Map> stateVisualsToAdd;
+    if( newState )
+    {
+      stateVisualsToAdd = newState->visuals;
+      if( ! subState.empty() )
+      {
+        const StylePtr* newSubState = newState->subStates.FindConst(subState);
+        if( newSubState )
+        {
+          stateVisualsToAdd.Merge( (*newSubState)->visuals );
+        }
+      }
+    }
+
+    // If a name is in both add/remove, move it to change list.
+    Dictionary<Property::Map> stateVisualsToChange;
+    FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
+
+    // Copy instanced properties (e.g. text label) of current visuals
+    Dictionary<Property::Map> instancedProperties;
+    CopyInstancedProperties( mVisuals, instancedProperties );
+
+    // For each visual in remove list, remove from mVisuals
+    RemoveVisuals( mVisuals, stateVisualsToRemove );
+
+    // For each visual in add list, create and add to mVisuals
+    Dali::CustomActor handle( mControlImpl.GetOwner() );
+    Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties );
+
+    // For each visual in change list, if it requires a new visual,
+    // remove old visual, create and add to mVisuals
+    RecreateChangedVisuals( stateVisualsToChange, instancedProperties );
+  }
+
+  void SetState( DevelControl::State newState, bool withTransitions=true )
+  {
+    DevelControl::State oldState = mState;
+    Dali::CustomActor handle( mControlImpl.GetOwner() );
+    DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n",
+                  (mState == DevelControl::NORMAL ? "NORMAL" :(
+                    mState == DevelControl::FOCUSED ?"FOCUSED" : (
+                      mState == DevelControl::DISABLED?"DISABLED":"NONE" ))));
+
+    if( mState != newState )
+    {
+      // If mState was Disabled, and new state is Focused, should probably
+      // store that fact, e.g. in another property that FocusManager can access.
+      mState = newState;
+
+      // Trigger state change and transitions
+      // Apply new style, if stylemanager is available
+      Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+      if( styleManager )
+      {
+        const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
+
+        if( stylePtr )
+        {
+          std::string oldStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( oldState, ControlStateTable, ControlStateTableCount );
+          std::string newStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( newState, ControlStateTable, ControlStateTableCount );
+
+          const StylePtr* newStateStyle = stylePtr->subStates.Find( newStateName );
+          const StylePtr* oldStateStyle = stylePtr->subStates.Find( oldStateName );
+          if( oldStateStyle && newStateStyle )
+          {
+            // Only change if both state styles exist
+            ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, mSubStateName );
+          }
+        }
+      }
+    }
+  }
+
+  void SetSubState( const std::string& subStateName, bool withTransitions=true )
+  {
+    if( mSubStateName != subStateName )
+    {
+      // Get existing sub-state visuals, and unregister them
+      Dali::CustomActor handle( mControlImpl.GetOwner() );
+
+      Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+      if( styleManager )
+      {
+        const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
+        if( stylePtr )
+        {
+          // Stringify state
+          std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount );
+
+          const StylePtr* state = stylePtr->subStates.Find( stateName );
+          if( state )
+          {
+            StylePtr stateStyle(*state);
+
+            const StylePtr* newStateStyle = stateStyle->subStates.Find( subStateName );
+            const StylePtr* oldStateStyle = stateStyle->subStates.Find( mSubStateName );
+            if( oldStateStyle && newStateStyle )
+            {
+              std::string empty;
+              ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, empty );
+            }
+          }
+        }
+      }
+
+      mSubStateName = subStateName;
+    }
+  }
+
   // Data
 
   Control& mControlImpl;
+  DevelControl::State mState;
+  std::string mSubStateName;
+
   RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used.
   std::string mStyleName;
   Vector4 mBackgroundColor;                       ///< The color of the background visual
@@ -509,16 +850,22 @@ public:
   TapGestureDetector mTapGestureDetector;
   LongPressGestureDetector mLongPressGestureDetector;
 
+  // Tooltip
+  TooltipPtr mTooltip;
+
   ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT;    ///< Flags passed in from constructor.
   bool mIsKeyboardNavigationSupported :1;  ///< Stores whether keyboard navigation is supported by the control.
   bool mIsKeyboardFocusGroup :1;           ///< Stores whether the control is a focus group.
 
-  // Properties - these need to be members of Internal::Control::Impl as they need to function within this class.
+  // Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl.
   static const PropertyRegistration PROPERTY_1;
   static const PropertyRegistration PROPERTY_2;
   static const PropertyRegistration PROPERTY_3;
   static const PropertyRegistration PROPERTY_4;
   static const PropertyRegistration PROPERTY_5;
+  static const PropertyRegistration PROPERTY_6;
+  static const PropertyRegistration PROPERTY_7;
+  static const PropertyRegistration PROPERTY_8;
 };
 
 // Properties registered without macro to use specific member variables.
@@ -527,6 +874,9 @@ const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgro
 const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus",   Toolkit::Control::Property::KEY_INPUT_FOCUS,  Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background",      Toolkit::Control::Property::BACKGROUND,       Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip",         Toolkit::DevelControl::Property::TOOLTIP,     Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state",           Toolkit::DevelControl::Property::STATE,       Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState",        Toolkit::DevelControl::Property::SUB_STATE,   Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 
 Toolkit::Control Control::New()
 {
@@ -593,7 +943,6 @@ void Control::SetBackground( const Property::Map& map )
 
 void Control::SetBackgroundImage( Image image )
 {
-  DALI_LOG_WARNING( "SetBackgroundImage is for the depreciated Property::BACKGROUND_IMAGE use SetBackground( const Property::Map& map )\n" );
   Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( image );
   if( visual )
   {
@@ -775,6 +1124,27 @@ void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visu
     }
   }
 
+  // If not set, set the name of the visual to the same name as the control's property.
+  // ( If the control has been type registered )
+  if( visual.GetName().empty() )
+  {
+    // Check if the control has been type registered:
+    TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(*this) );
+    if( typeInfo )
+    {
+      // Check if the property index has been registered:
+      Property::IndexContainer indices;
+      typeInfo.GetPropertyIndices( indices );
+      Property::IndexContainer::Iterator iter = std::find( indices.Begin(), indices.End(), index );
+      if( iter != indices.End() )
+      {
+        // If it has, then get it's name and use that for the visual
+        std::string visualName = typeInfo.GetPropertyName( index );
+        visual.SetName( visualName );
+      }
+    }
+  }
+
   if( !visualReplaced ) // New registration entry
   {
     mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) );
@@ -784,6 +1154,8 @@ void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visu
   {
     Toolkit::GetImplementation(visual).SetOnStage( self );
   }
+
+  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n",  visual.GetName().c_str(), index, enabled?"T":"F" );
 }
 
 void Control::UnregisterVisual( Property::Index index )
@@ -816,7 +1188,7 @@ void Control::EnableVisual( Property::Index index, bool enable )
   {
     if (  (*iter)->enabled == enable )
     {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual Already enabled set (%s) \n", enable?"enabled":"disabled");
+      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled");
       return;
     }
 
@@ -826,12 +1198,12 @@ void Control::EnableVisual( Property::Index index, bool enable )
     {
       if ( enable )
       {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting Visual(%d) on stage \n", index );
+        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
         Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
       }
       else
       {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting Visual(%d) off stage \n", index );
+        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
         Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor );  // No need to call if control not staged.
       }
     }
@@ -861,51 +1233,50 @@ Dali::Animation Control::CreateTransition( const Toolkit::TransitionData& handle
          iter != end; ++iter )
     {
       TransitionData::Animator* animator = (*iter);
-      HandleIndex handleIndex;
 
-      // Attempt to find the object name as a child actor
-      Actor child = Self().FindChildByName( animator->objectName );
-      if( child )
+      Toolkit::Visual::Base visual = GetVisualByName( mImpl->mVisuals, animator->objectName );
+
+      if( visual )
       {
-        Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
-        handleIndex = HandleIndex( child, propertyIndex );
+        Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+        visualImpl.AnimateProperty( transition, *animator );
       }
       else
       {
-        handleIndex = GetVisualProperty( *this, mImpl->mVisuals,
-                                            animator->objectName,
-                                            animator->propertyKey );
-      }
-
-      if( handleIndex.handle && handleIndex.index != Property::INVALID_INDEX )
-      {
-        if( animator->animate == false )
+        // Otherwise, try any actor children of control (Including the control)
+        Actor child = Self().FindChildByName( animator->objectName );
+        if( child )
         {
-          if( animator->targetValue.GetType() != Property::NONE )
+          Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
+          if( propertyIndex != Property::INVALID_INDEX )
           {
-            handleIndex.handle.SetProperty( handleIndex.index, animator->targetValue );
+            if( animator->animate == false )
+            {
+              if( animator->targetValue.GetType() != Property::NONE )
+              {
+                child.SetProperty( propertyIndex, animator->targetValue );
+              }
+            }
+            else // animate the property
+            {
+              if( animator->initialValue.GetType() != Property::NONE )
+              {
+                child.SetProperty( propertyIndex, animator->initialValue );
+              }
+
+              if( ! transition )
+              {
+                transition = Dali::Animation::New( 0.1f );
+              }
+
+              transition.AnimateTo( Property( child, propertyIndex ),
+                                    animator->targetValue,
+                                    animator->alphaFunction,
+                                    TimePeriod( animator->timePeriodDelay,
+                                                animator->timePeriodDuration ) );
+            }
           }
         }
-        else
-        {
-          if( animator->initialValue.GetType() != Property::NONE )
-          {
-            handleIndex.handle.SetProperty( handleIndex.index, animator->initialValue );
-          }
-
-          if( ! transition )
-          {
-            // Create an animation with a default .1 second duration - the animators
-            // will automatically force it to the 'right' duration.
-            transition = Dali::Animation::New( 0.1f );
-          }
-
-          transition.AnimateTo( Property( handleIndex.handle, handleIndex.index ),
-                                animator->targetValue,
-                                animator->alphaFunction,
-                                TimePeriod( animator->timePeriodDelay,
-                                            animator->timePeriodDuration ) );
-        }
       }
     }
   }
@@ -1106,16 +1477,33 @@ void Control::OnStageConnection( int depth )
 {
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection number of registered visuals(%d)\n",  mImpl->mVisuals.Size() );
 
+  Actor self( Self() );
+
   for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
   {
     // Check whether the visual is empty and enabled
     if( (*iter)->visual && (*iter)->enabled )
     {
       DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection Setting visual(%d) on stage\n", (*iter)->index );
-      Actor self( Self() );
       Toolkit::GetImplementation((*iter)->visual).SetOnStage( self );
     }
   }
+
+  if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() )
+  {
+    Property::Value clippingValue = self.GetProperty( Actor::Property::CLIPPING_MODE );
+    int clippingMode = ClippingMode::DISABLED;
+    if( clippingValue.Get( clippingMode ) )
+    {
+      // Add a transparent background if we do not have any renderers or visuals so we clip our children
+
+      if( clippingMode == ClippingMode::CLIP_CHILDREN )
+      {
+        // Create a transparent background visual which will also get staged.
+        SetBackgroundColor( Color::TRANSPARENT );
+      }
+    }
+  }
 }
 
 void Control::OnStageDisconnection()
@@ -1154,15 +1542,36 @@ void Control::OnChildRemove(Actor& child)
   OnControlChildRemove( child );
 }
 
+void Control::OnPropertySet( Property::Index index, Property::Value propertyValue )
+{
+  Actor self( Self() );
+  if( index == Actor::Property::CLIPPING_MODE )
+  {
+    // Only set the background if we're already on the stage and have no renderers or visuals
+
+    if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() && self.OnStage() )
+    {
+      ClippingMode::Type clippingMode = ClippingMode::DISABLED;
+      if( Scripting::GetEnumerationProperty< ClippingMode::Type >( propertyValue, CLIPPING_MODE_TABLE, CLIPPING_MODE_TABLE_COUNT, clippingMode ) )
+      {
+        // Add a transparent background if we do not have one so we clip children
+
+        if( clippingMode == ClippingMode::CLIP_CHILDREN )
+        {
+          SetBackgroundColor( Color::TRANSPARENT );
+        }
+      }
+    }
+  }
+}
+
 void Control::OnSizeSet(const Vector3& targetSize)
 {
   Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
   if( visual )
   {
     Vector2 size( targetSize );
-    Property::Map transformMap;
-    SetDefaultTransform( transformMap );
-    visual.SetTransformAndSize( transformMap, size );
+    visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
   }
 }
 
@@ -1201,10 +1610,7 @@ void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
   Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
   if( visual )
   {
-    Vector2 controlSize( size );
-    Property::Map transformMap;
-    SetDefaultTransform( transformMap );
-    visual.SetTransformAndSize( transformMap, controlSize );
+    visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
   }
 }