#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
#include <dali-toolkit/internal/visuals/transition-data-impl.h>
+#include <dali-toolkit/devel-api/align-enums.h>
namespace Dali
{
return HandleIndex( handle, Property::INVALID_INDEX );
}
+void SetDefaultTransform( Property::Map& propertyMap )
+{
+ propertyMap.Clear();
+ propertyMap
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+}
/**
* Creates control through type registry
bool visualReplaced ( false );
Actor self = Self();
- if ( !mImpl->mVisuals.Empty() )
+ if( !mImpl->mVisuals.Empty() )
{
- RegisteredVisualContainer::Iterator iter;
- // Check if visual (index) is already registered. Replace if so.
- if ( FindVisual( index, mImpl->mVisuals, iter ) )
+ RegisteredVisualContainer::Iterator iter;
+ // Check if visual (index) is already registered. Replace if so.
+ if ( FindVisual( index, mImpl->mVisuals, iter ) )
+ {
+ if( (*iter)->visual && self.OnStage() )
{
- if( (*iter)->visual && self.OnStage() )
- {
- Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
- }
- (*iter)->visual = visual;
- visualReplaced = true;
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
}
+ (*iter)->visual = visual;
+ visualReplaced = true;
+ }
}
- if ( !visualReplaced ) // New registration entry
+ if( !visualReplaced ) // New registration entry
{
mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) );
}
if( visual )
{
Vector2 size( targetSize );
- visual.SetSize( size );
+ Property::Map transformMap;
+ SetDefaultTransform( transformMap );
+ visual.SetTransformAndSize( transformMap, size );
}
}
{
container.Add( Self().GetChildAt( i ), size );
}
+
+ Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
+ {
+ Vector2 controlSize( size );
+ Property::Map transformMap;
+ SetDefaultTransform( transformMap );
+ visual.SetTransformAndSize( transformMap, controlSize );
+ }
}
void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )