#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
namespace Dali
namespace
{
-#if defined(DEBUG_ENABLED)
-Integration::Log::Filter* gLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_CONTROL");
-#endif
-
-const float MAX_FLOAT_VALUE( std::numeric_limits<float>::max() );
-const Vector3 MAX_SIZE( MAX_FLOAT_VALUE, MAX_FLOAT_VALUE, MAX_FLOAT_VALUE );
const float BACKGROUND_ACTOR_Z_POSITION( -0.1f );
BaseHandle Create()
{
public:
- /**
- * Size indices for mMinMaxSize array
- */
- enum
- {
- MIN_SIZE_INDEX = 0,
- MAX_SIZE_INDEX = 1
- };
-
-public:
// Construction & Destruction
Impl(Control& controlImpl)
: mControlImpl( controlImpl ),
mPanGestureDetector(),
mTapGestureDetector(),
mLongPressGestureDetector(),
- mCurrentSize(),
- mNaturalSize(),
mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
mIsKeyboardNavigationSupported( false ),
mIsKeyboardFocusGroup( false ),
PanGestureDetector mPanGestureDetector;
TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
- // @todo change all these to Vector2 when we have a chance to sanitize the public API as well
- Vector3 mCurrentSize; ///< Stores the current control's size, this is the negotiated size
- Vector3 mNaturalSize; ///< Stores the size set through the Actor's API. This is size the actor wants to be. Useful when reset to the initial size is needed.
ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
Vector3 Control::GetNaturalSize()
{
- // could be overridden in derived classes.
- return mImpl->mNaturalSize;
-}
-
-float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
-{
- // Could be overridden in derived classes.
- return CalculateChildSizeBase( child, dimension );
-}
-
-bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
-{
- return RelayoutDependentOnChildrenBase( dimension );
+ if( mImpl->mBackground )
+ {
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetNaturalSize();
+ }
+ }
+ return Vector3();
}
float Control::GetHeightForWidth( float width )
{
- // could be overridden in derived classes.
- float height( 0.0f );
- if ( mImpl->mNaturalSize.width > 0.0f )
+ if( mImpl->mBackground )
{
- height = mImpl->mNaturalSize.height * width / mImpl->mNaturalSize.width;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetHeightForWidth( width );
+ }
}
- return height;
+ return GetHeightForWidthBase( width );
}
float Control::GetWidthForHeight( float height )
{
- // could be overridden in derived classes.
- float width( 0.0f );
- if ( mImpl->mNaturalSize.height > 0.0f )
+ if( mImpl->mBackground )
{
- width = mImpl->mNaturalSize.width * height / mImpl->mNaturalSize.height;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetWidthForHeight( height );
+ }
}
- return width;
-}
-
-const Vector3& Control::GetControlSize() const
-{
- return mImpl->mCurrentSize;
-}
-
-const Vector3& Control::GetSizeSet() const
-{
- return mImpl->mNaturalSize;
+ return GetWidthForHeightBase( height );
}
void Control::SetKeyInputFocus()
{
}
-void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
+void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
// By default the control is only interested in theme (not font) changes
- if( change.themeChange )
+ if( change == StyleChange::THEME_CHANGE )
{
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
{
}
+float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+{
+ return CalculateChildSizeBase( child, dimension );
+}
+
+bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
+{
+ return RelayoutDependentOnChildrenBase( dimension );
+}
+
void Control::EmitKeyInputFocusSignal( bool focusGained )
{
Dali::Toolkit::Control handle( GetOwner() );
void Control::OnSizeSet(const Vector3& targetSize)
{
- if( targetSize != mImpl->mNaturalSize )
- {
- // Only updates size if set through Actor's API
- mImpl->mNaturalSize = targetSize;
- }
-
- if( targetSize != mImpl->mCurrentSize )
- {
- // Update control size.
- mImpl->mCurrentSize = targetSize;
+ // Background is resized through size negotiation
- // Notify derived classes.
- OnControlSizeSet( targetSize );
- }
+ // Notify derived classes.
+ OnControlSizeSet( targetSize );
}
void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )