Adding Visual namespace and Visual becomes Visual::Base
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
index 719c6a8..a736f7d 100644 (file)
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/styling/style-manager.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/styling/style-manager.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/devel-api/controls/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
 #include <dali-toolkit/internal/styling/style-manager-impl.h>
 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
 #include <dali-toolkit/internal/styling/style-manager-impl.h>
-#include <dali-toolkit/internal/controls/renderers/color/color-visual.h>
-#include <dali-toolkit/internal/controls/renderers/visual-string-constants.h>
+#include <dali-toolkit/internal/visuals/color/color-visual.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
 
 namespace Dali
 {
 
 namespace Dali
 {
@@ -368,7 +368,7 @@ public:
 
   Control& mControlImpl;
   std::string mStyleName;
 
   Control& mControlImpl;
   std::string mStyleName;
-  Toolkit::Visual mBackgroundRenderer;   ///< The control renderer to render the background
+  Toolkit::Visual::Base mBackgroundRenderer;   ///< The control renderer to render the background
   Vector4 mBackgroundColor;                       ///< The color of the background renderer
   Vector3* mStartingPinchScale;      ///< The scale when a pinch gesture starts, TODO: consider removing this
   Toolkit::Control::KeyEventSignalType mKeyEventSignal;
   Vector4 mBackgroundColor;                       ///< The color of the background renderer
   Vector3* mStartingPinchScale;      ///< The scale when a pinch gesture starts, TODO: consider removing this
   Toolkit::Control::KeyEventSignalType mKeyEventSignal;