/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/public-api/controls/control-impl.h>
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+#include <limits>
#include <stack>
#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/actors/mesh-actor.h>
-#include <dali/public-api/animation/active-constraint.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/geometry/mesh.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/devel-api/rendering/renderer.h>
+#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/relayout-controller.h>
-#include <dali-toolkit/internal/controls/relayout-helper.h>
-#include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
namespace Dali
namespace Toolkit
{
-const Property::Index Control::PROPERTY_BACKGROUND_COLOR = Internal::Control::CONTROL_PROPERTY_START_INDEX;
-const Property::Index Control::PROPERTY_BACKGROUND = Internal::Control::CONTROL_PROPERTY_START_INDEX + 1;
-const Property::Index Control::PROPERTY_WIDTH_POLICY = Internal::Control::CONTROL_PROPERTY_START_INDEX + 2;
-const Property::Index Control::PROPERTY_HEIGHT_POLICY = Internal::Control::CONTROL_PROPERTY_START_INDEX + 3;
-const Property::Index Control::PROPERTY_MINIMUM_SIZE = Internal::Control::CONTROL_PROPERTY_START_INDEX + 4;
-const Property::Index Control::PROPERTY_MAXIMUM_SIZE = Internal::Control::CONTROL_PROPERTY_START_INDEX + 5;
-const Property::Index Control::PROPERTY_KEY_INPUT_FOCUS = Internal::Control::CONTROL_PROPERTY_START_INDEX + 6;
-
namespace
{
-// Signals
-
-const char* const SIGNAL_KEY_EVENT = "key-event";
-const char* const SIGNAL_TAPPED = "tapped";
-const char* const SIGNAL_PANNED = "panned";
-const char* const SIGNAL_PINCHED = "pinched";
-const char* const SIGNAL_LONG_PRESSED = "long-pressed";
-
-// Actions
-
-const char* const ACTION_CONTROL_ACTIVATED = "control-activated";
-
-const Scripting::StringEnum< Control::SizePolicy > SIZE_POLICY_STRING_TABLE[] =
-{
- { "FIXED", Control::Fixed },
- { "MINIMUM", Control::Minimum },
- { "MAXIMUM", Control::Maximum },
- { "RANGE", Control::Range },
- { "FLEXIBLE", Control::Flexible },
-};
-const unsigned int SIZE_POLICY_STRING_TABLE_COUNT = sizeof( SIZE_POLICY_STRING_TABLE ) / sizeof( SIZE_POLICY_STRING_TABLE[0] );
-
-#if defined(DEBUG_ENABLED)
-Integration::Log::Filter* gLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_CONTROL");
-#endif
-
-const float MAX_FLOAT_VALUE( std::numeric_limits<float>::max() );
-const Vector3 MAX_SIZE( MAX_FLOAT_VALUE, MAX_FLOAT_VALUE, MAX_FLOAT_VALUE );
-const float BACKGROUND_ACTOR_Z_POSITION( -0.1f );
-
+/**
+ * Creates control through type registry
+ */
BaseHandle Create()
{
return Internal::Control::New();
}
-TypeRegistration CONTROL_TYPE( typeid(Control), typeid(CustomActor), Create );
-
-// Property Registration after Internal::Control::Impl definition below
-
-TypeAction ACTION_TYPE_1( CONTROL_TYPE, ACTION_CONTROL_ACTIVATED, &Internal::Control::DoAction );
-
-SignalConnectorType SIGNAL_CONNECTOR_1( CONTROL_TYPE, SIGNAL_KEY_EVENT, &Internal::Control::DoConnectSignal );
-SignalConnectorType SIGNAL_CONNECTOR_2( CONTROL_TYPE, SIGNAL_TAPPED, &Internal::Control::DoConnectSignal );
-SignalConnectorType SIGNAL_CONNECTOR_3( CONTROL_TYPE, SIGNAL_PANNED, &Internal::Control::DoConnectSignal );
-SignalConnectorType SIGNAL_CONNECTOR_4( CONTROL_TYPE, SIGNAL_PINCHED, &Internal::Control::DoConnectSignal );
-SignalConnectorType SIGNAL_CONNECTOR_5( CONTROL_TYPE, SIGNAL_LONG_PRESSED, &Internal::Control::DoConnectSignal );
-
/**
- * Structure which holds information about the background of a control
+ * Performs actions as requested using the action name.
+ * @param[in] object The object on which to perform the action.
+ * @param[in] actionName The action to perform.
+ * @param[in] attributes The attributes with which to perfrom this action.
+ * @return true if action has been accepted by this control
*/
-struct Background
+const char* ACTION_CONTROL_ACTIVATED = "control-activated";
+static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
{
- Actor actor; ///< Either a MeshActor or an ImageActor
- Vector4 color; ///< The color of the actor.
+ bool ret = false;
- /**
- * Constructor
- */
- Background()
- : actor(),
- color( Color::WHITE )
+ if( object && ( 0 == strcmp( actionName.c_str(), ACTION_CONTROL_ACTIVATED ) ) )
{
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+ if( control )
+ {
+ // if cast succeeds there is an implementation so no need to check
+ ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
+ }
}
-};
+
+ return ret;
+}
/**
- * Helper function to calculate a dimension given the policy of that dimension; the minimum &
- * maximum values that dimension can be; and the allocated value for that dimension.
- *
- * @param[in] policy The size policy for that dimension.
- * @param[in] minimum The minimum value that dimension can be.
- * @param[in] maximum The maximum value that dimension can be.
- * @param[in] allocated The value allocated for that dimension.
- *
- * @return The value that the dimension should be.
- *
- * @note This does not handle Control::Fixed policy.
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
*/
-float Calculate( Control::SizePolicy policy, float minimum, float maximum, float allocated )
+const char* SIGNAL_KEY_EVENT = "key-event";
+const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "key-input-focus-gained";
+const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "key-input-focus-lost";
+const char* SIGNAL_TAPPED = "tapped";
+const char* SIGNAL_PANNED = "panned";
+const char* SIGNAL_PINCHED = "pinched";
+const char* SIGNAL_LONG_PRESSED = "long-pressed";
+static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
{
- float size( allocated );
+ Dali::BaseHandle handle( object );
- switch( policy )
+ bool connected( false );
+ Toolkit::Control control = Toolkit::Control::DownCast( handle );
+ if ( control )
{
- case Control::Fixed:
+ Internal::Control& controlImpl( Internal::GetImplementation( control ) );
+ connected = true;
+
+ if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
{
- // Use allocated value
- break;
+ controlImpl.KeyEventSignal().Connect( tracker, functor );
}
-
- case Control::Minimum:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
{
- // Size is always at least the minimum.
- size = std::max( allocated, minimum );
- break;
+ controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
}
-
- case Control::Maximum:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
{
- // Size can grow but up to a maximum value.
- size = std::min( allocated, maximum );
- break;
+ controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
}
-
- case Control::Range:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
{
- // Size is at least the minimum and can grow up to the maximum
- size = std::max( size, minimum );
- size = std::min( size, maximum );
- break;
+ controlImpl.EnableGestureDetection( Gesture::Tap );
+ controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
}
-
- case Control::Flexible:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pan );
+ controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
{
- // Size grows or shrinks with no limits.
- size = allocated;
- break;
+ controlImpl.EnableGestureDetection( Gesture::Pinch );
+ controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
}
-
- default:
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
{
- DALI_ASSERT_DEBUG( false && "This function was not intended to be used by any other policy." );
- break;
+ controlImpl.EnableGestureDetection( Gesture::LongPress );
+ controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
}
}
-
- return size;
+ return connected;
}
+// Setup signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
+
+// Note: Properties are registered separately below.
+
+SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
+SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
+SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
+SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
+SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
+SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
+SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
+
+TypeAction registerAction( typeRegistration, ACTION_CONTROL_ACTIVATED, &DoAction );
+
+DALI_TYPE_REGISTRATION_END()
+
/**
- * Creates a white coloured Mesh.
+ * Structure which holds information about the background of a control
*/
-Mesh CreateMesh()
+struct Background
{
- Vector3 white( Color::WHITE );
+ Actor actor; ///< Background actor
+ Vector4 color; ///< The color of the actor.
+
+ /**
+ * Constructor
+ */
+ Background()
+ : actor(),
+ color( Color::WHITE )
+ {
+ }
+};
- MeshData meshData;
+unsigned int gQuadIndex[6] = { 0, 2, 1, 1, 2, 3 };
- // Create vertices with a white color (actual color is set by actor color)
- MeshData::VertexContainer vertices(4);
- vertices[ 0 ] = MeshData::Vertex( Vector3( -0.5f, -0.5f, 0.0f ), Vector2::ZERO, white );
- vertices[ 1 ] = MeshData::Vertex( Vector3( 0.5f, -0.5f, 0.0f ), Vector2::ZERO, white );
- vertices[ 2 ] = MeshData::Vertex( Vector3( -0.5f, 0.5f, 0.0f ), Vector2::ZERO, white );
- vertices[ 3 ] = MeshData::Vertex( Vector3( 0.5f, 0.5f, 0.0f ), Vector2::ZERO, white );
+Vector2 gQuad[] = {
+ Vector2( -0.5f, -0.5f ),
+ Vector2( 0.5f, -0.5f ),
+ Vector2( -0.5f, 0.5f ),
+ Vector2( 0.5f, 0.5f )
+};
- // Specify all the faces
- MeshData::FaceIndices faces;
- faces.reserve( 6 ); // 2 triangles in Quad
- faces.push_back( 0 ); faces.push_back( 3 ); faces.push_back( 1 );
- faces.push_back( 0 ); faces.push_back( 2 ); faces.push_back( 3 );
- // Create the mesh data from the vertices and faces
- meshData.SetMaterial( Material::New( "ControlMaterial" ) );
- meshData.SetVertices( vertices );
- meshData.SetFaceIndices( faces );
- meshData.SetHasColor( true );
+const char* VERTEX_SHADER_COLOR = DALI_COMPOSE_SHADER(
+ attribute mediump vec2 aPosition;\n
+ uniform mediump mat4 uMvpMatrix;\n
+ void main()\n
+ {\n
+ gl_Position = uMvpMatrix * vec4( aPosition, 0.0, 1.0 );\n
+ }\n
+);
+
+const char* FRAGMENT_SHADER_COLOR = DALI_COMPOSE_SHADER(
+ uniform lowp vec4 uBackgroundColor;\n
+ uniform lowp vec4 uColor;\n
+ void main()\n
+ {\n
+ gl_FragColor = uBackgroundColor * uColor;\n
+ }\n
+);
- return Mesh::New( meshData );
-}
/**
- * Sets all the required properties for the background actor.
+ * @brief Create the background actor for the control.
+ *
+ * @param[in] actor The parent actor of the background
+ * @param[in] color The background color
+ * @param[in] image If a valid image is supplied this will be the texture used by the background
+ *
+ * @return An actor which will render the background
*
- * @param[in] actor The actor to set the properties on.
- * @param[in] constrainingIndex The property index to constrain the parent's size on.
- * @param[in] color The required color of the actor.
*/
-void SetupBackgroundActor( Actor actor, Property::Index constrainingIndex, const Vector4& color )
+Actor CreateBackground( Actor parent, const Vector4& color, Image image = Image() )
{
- actor.SetColor( color );
- actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
- actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
- actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
+ if( !image )
+ {
+ PropertyBuffer vertexBuffer;
+ Shader shader;
+ Material material;
+
+ Property::Map vertexFormat;
+ vertexFormat["aPosition"] = Property::VECTOR2;
+
+ //Create a vertex buffer for vertex positions
+ vertexBuffer = PropertyBuffer::New( vertexFormat, 4u );
+ vertexBuffer.SetData( gQuad );
+
+ shader = Shader::New( VERTEX_SHADER_COLOR, FRAGMENT_SHADER_COLOR );
+ material = Material::New( shader );
+
+ //Create the index buffer
+ Property::Map indexFormat;
+ indexFormat["indices"] = Property::UNSIGNED_INTEGER;
+ PropertyBuffer indexBuffer = PropertyBuffer::New( indexFormat, 6u );
+ indexBuffer.SetData(gQuadIndex);
+
+ //Create the geometry
+ Geometry mesh = Geometry::New();
+ mesh.AddVertexBuffer( vertexBuffer );
+ mesh.SetIndexBuffer( indexBuffer );
+
+ //Add uniforms to the shader
+ shader.RegisterProperty( "uBackgroundColor", color );
+
+ //Create the renderer
+ Renderer renderer = Renderer::New( mesh, material );
+ renderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX );
+
+ //Create the actor
+ Actor meshActor = Actor::New();
+ meshActor.SetSize( Vector3::ONE );
+ meshActor.AddRenderer( renderer );
+ meshActor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
+ meshActor.SetColorMode( USE_PARENT_COLOR );
+
+ //Constraint scale of the mesh actor to the size of the control
+ Constraint constraint = Constraint::New<Vector3>( meshActor,
+ Actor::Property::SCALE,
+ EqualToConstraint() );
+ constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
+ constraint.Apply();
+
+ return meshActor;
+ }
+ else
+ {
+ ImageActor imageActor = ImageActor::New( image );
+ imageActor.SetColor( color );
+ imageActor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
+ imageActor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
+ imageActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+
+ return imageActor;
+ }
- Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
- ParentSource( Actor::SIZE ),
- EqualToConstraint() );
- actor.ApplyConstraint( constraint );
}
} // unnamed namespace
{
public:
- /**
- * Size indices for mMinMaxSize array
- */
- enum
- {
- MIN_SIZE_INDEX = 0,
- MAX_SIZE_INDEX = 1
- };
-
-public:
// Construction & Destruction
Impl(Control& controlImpl)
- : mControlImpl( controlImpl ),
- mBackground( NULL ),
- mStartingPinchScale( NULL ),
- mKeyEventSignal(),
- mPinchGestureDetector(),
- mPanGestureDetector(),
- mTapGestureDetector(),
- mLongPressGestureDetector(),
- mCurrentSize(),
- mNaturalSize(),
- mWidthPolicy( Toolkit::Control::Fixed ),
- mHeightPolicy( Toolkit::Control::Fixed ),
- mFlags( Control::CONTROL_BEHAVIOUR_NONE ),
- mInsideRelayout( false ),
- mIsKeyboardNavigationSupported( false ),
- mIsKeyboardFocusGroup( false ),
- mInitialized( false )
- {
- }
+: mControlImpl( controlImpl ),
+ mStyleName(""),
+ mBackground( NULL ),
+ mStartingPinchScale( NULL ),
+ mKeyEventSignal(),
+ mPinchGestureDetector(),
+ mPanGestureDetector(),
+ mTapGestureDetector(),
+ mLongPressGestureDetector(),
+ mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
+ mIsKeyboardNavigationSupported( false ),
+ mIsKeyboardFocusGroup( false ),
+ mAddRemoveBackgroundChild( false )
+{
+}
~Impl()
{
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
- case Toolkit::Control::PROPERTY_BACKGROUND_COLOR:
+ case Toolkit::Control::Property::STYLE_NAME:
+ {
+ controlImpl.SetStyleName( value.Get< std::string >() );
+ break;
+ }
+
+ case Toolkit::Control::Property::BACKGROUND_COLOR:
{
controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
break;
}
- case Toolkit::Control::PROPERTY_BACKGROUND:
+ case Toolkit::Control::Property::BACKGROUND_IMAGE:
{
- if ( value.HasKey( "image" ) )
+ Image image = Scripting::NewImage( value );
+ if ( image )
{
- Property::Map imageMap = value.GetValue( "image" ).Get< Property::Map >();
- Image image = Scripting::NewImage( imageMap );
-
- if ( image )
- {
- controlImpl.SetBackground( image );
- }
+ controlImpl.SetBackgroundImage( image );
}
- else if ( value.Get< Property::Map >().Empty() )
+ else
{
// An empty map means the background is no longer required
controlImpl.ClearBackground();
break;
}
- case Toolkit::Control::PROPERTY_WIDTH_POLICY:
- {
- controlImpl.mImpl->mWidthPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
- break;
- }
-
- case Toolkit::Control::PROPERTY_HEIGHT_POLICY:
- {
- controlImpl.mImpl->mHeightPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
- break;
- }
-
- case Toolkit::Control::PROPERTY_MINIMUM_SIZE:
- {
- controlImpl.SetMinimumSize( value.Get< Vector3 >() );
- break;
- }
-
- case Toolkit::Control::PROPERTY_MAXIMUM_SIZE:
- {
- controlImpl.SetMaximumSize( value.Get< Vector3 >() );
- break;
- }
-
- case Toolkit::Control::PROPERTY_KEY_INPUT_FOCUS:
+ case Toolkit::Control::Property::KEY_INPUT_FOCUS:
{
if ( value.Get< bool >() )
{
if ( control )
{
- Control& controlImpl( control.GetImplementation() );
+ Control& controlImpl( GetImplementation( control ) );
switch ( index )
{
- case Toolkit::Control::PROPERTY_BACKGROUND_COLOR:
+ case Toolkit::Control::Property::STYLE_NAME:
+ {
+ value = controlImpl.GetStyleName();
+ break;
+ }
+
+ case Toolkit::Control::Property::BACKGROUND_COLOR:
{
value = controlImpl.GetBackgroundColor();
break;
}
- case Toolkit::Control::PROPERTY_BACKGROUND:
+ case Toolkit::Control::Property::BACKGROUND_IMAGE:
{
Property::Map map;
- Actor actor = controlImpl.GetBackgroundActor();
- if ( actor )
+ Background* back = controlImpl.mImpl->mBackground;
+ if ( back && back->actor )
{
- ImageActor imageActor = ImageActor::DownCast( actor );
- if ( imageActor )
+ if( back->actor.GetRendererCount() > 0 && back->actor.GetRendererAt(0).GetMaterial().GetNumberOfSamplers() > 0 )
+ {
+ Image image = back->actor.GetRendererAt(0).GetMaterial().GetSamplerAt(0).GetImage();
+ if ( image )
+ {
+ Scripting::CreatePropertyMap( image, map );
+ }
+ }
+ else
{
- Image image = imageActor.GetImage();
- Property::Map imageMap;
- Scripting::CreatePropertyMap( image, imageMap );
- map[ "image" ] = imageMap;
+ ImageActor imageActor = ImageActor::DownCast( back->actor );
+ if ( imageActor )
+ {
+ Image image = imageActor.GetImage();
+ Scripting::CreatePropertyMap( image, map );
+ }
}
}
break;
}
- case Toolkit::Control::PROPERTY_WIDTH_POLICY:
- {
- value = std::string( Scripting::GetEnumerationName< Toolkit::Control::SizePolicy >( controlImpl.mImpl->mWidthPolicy, SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT ) );
- break;
- }
-
- case Toolkit::Control::PROPERTY_HEIGHT_POLICY:
- {
- value = std::string( Scripting::GetEnumerationName< Toolkit::Control::SizePolicy >( controlImpl.mImpl->mHeightPolicy, SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT ) );
- break;
- }
-
- case Toolkit::Control::PROPERTY_MINIMUM_SIZE:
- {
- value = controlImpl.mImpl->GetMinimumSize();
- break;
- }
-
- case Toolkit::Control::PROPERTY_MAXIMUM_SIZE:
- {
- value = controlImpl.mImpl->GetMaximumSize();
- break;
- }
-
- case Toolkit::Control::PROPERTY_KEY_INPUT_FOCUS:
+ case Toolkit::Control::Property::KEY_INPUT_FOCUS:
{
value = controlImpl.HasKeyInputFocus();
break;
return value;
}
- /**
- * Helper to get minimum size
- * @return minimum size
- */
- inline const Vector3& GetMinimumSize()
- {
- if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
- {
- return mMinMaxSize[ MIN_SIZE_INDEX ];
- }
- else
- {
- // its not been allocated so its ZERO
- return Vector3::ZERO;
- }
- }
- /**
- * Helper to Set minimum size
- * @param size to set
- */
- inline void SetMinimumSize( const Vector3& size )
- {
- if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
- {
- mMinMaxSize[ MIN_SIZE_INDEX ] = size;
- }
- else
- {
- // its not been allocated so push the new value there
- mMinMaxSize.PushBack( size );
- }
- }
-
- /**
- * Helper to get maximum size
- * @return maximum size
- */
- inline const Vector3& GetMaximumSize()
- {
- if( mMinMaxSize.Count() > MAX_SIZE_INDEX )
- {
- return mMinMaxSize[ MAX_SIZE_INDEX ];
- }
- else
- {
- // its not been allocated so its MAX_SIZE
- return MAX_SIZE;
- }
- }
-
- /**
- * Helper to Set minimum size
- * @param size to set
- */
- inline void SetMaximumSize( const Vector3& size )
- {
- if( mMinMaxSize.Count() > MAX_SIZE_INDEX )
- {
- mMinMaxSize[ MAX_SIZE_INDEX ] = size;
- }
- else if( mMinMaxSize.Count() > MIN_SIZE_INDEX )
- {
- // max has not been allocated, but min has
- mMinMaxSize.PushBack( size );
- }
- else
- {
- // min and max both unallocated so allocate both
- mMinMaxSize.Resize( 2u ); // this will reserve and default construct two Vector3s
- mMinMaxSize[ MAX_SIZE_INDEX ] = size;
- }
- }
-
// Data
Control& mControlImpl;
+ std::string mStyleName;
Background* mBackground; ///< Only create the background if we use it
Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
Toolkit::Control::KeyEventSignalType mKeyEventSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
PanGestureDetector mPanGestureDetector;
TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
- // @todo change all these to Vector2 when we have a chance to sanitize the public API as well
- Vector3 mCurrentSize; ///< Stores the current control's size, this is the negotiated size
- Vector3 mNaturalSize; ///< Stores the size set through the Actor's API. This is size the actor wants to be. Useful when reset to the initial size is needed.
- Dali::Vector< Vector3 > mMinMaxSize; ///< Stores the minimum and maximum size if they are set
-
- Toolkit::Control::SizePolicy mWidthPolicy :3; ///< Stores the width policy. 3 bits covers 8 values
- Toolkit::Control::SizePolicy mHeightPolicy :3; ///< Stores the height policy. 3 bits covers 8 values
- ControlBehaviour mFlags :6; ///< Flags passed in from constructor. Need to increase this size when new enums are added
- bool mInsideRelayout:1; ///< Detect when were in Relayout
- bool mIsKeyboardNavigationSupported:1; ///< Stores whether keyboard navigation is supported by the control.
- bool mIsKeyboardFocusGroup:1; ///< Stores whether the control is a focus group.
- bool mInitialized:1;
-
- // Properties - these need to be members of Internal::Control::Impl as they need to functions within this class.
+
+ ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
+ bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
+ bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
+ bool mAddRemoveBackgroundChild:1; ///< Flag to know when we are adding or removing our own actor to avoid call to OnControlChildAdd
+
+ // Properties - these need to be members of Internal::Control::Impl as they need to function within this class.
static PropertyRegistration PROPERTY_1;
static PropertyRegistration PROPERTY_2;
static PropertyRegistration PROPERTY_3;
static PropertyRegistration PROPERTY_4;
- static PropertyRegistration PROPERTY_5;
- static PropertyRegistration PROPERTY_6;
- static PropertyRegistration PROPERTY_7;
};
-PropertyRegistration Control::Impl::PROPERTY_1( CONTROL_TYPE, "background-color", Toolkit::Control::PROPERTY_BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_2( CONTROL_TYPE, "background", Toolkit::Control::PROPERTY_BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_3( CONTROL_TYPE, "width-policy", Toolkit::Control::PROPERTY_WIDTH_POLICY, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_4( CONTROL_TYPE, "height-policy", Toolkit::Control::PROPERTY_HEIGHT_POLICY, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_5( CONTROL_TYPE, "minimum-size", Toolkit::Control::PROPERTY_MINIMUM_SIZE, Property::VECTOR3, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_6( CONTROL_TYPE, "maximum-size", Toolkit::Control::PROPERTY_MAXIMUM_SIZE, Property::VECTOR3, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_7( CONTROL_TYPE, "key-input-focus", Toolkit::Control::PROPERTY_KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+// Properties registered without macro to use specific member variables.
+PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "style-name", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "background-color", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "background-image", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "key-input-focus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
Toolkit::Control Control::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr<Control> controlImpl = new Control( CONTROL_BEHAVIOUR_NONE );
+ IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) );
// Pass ownership to handle
Toolkit::Control handle( *controlImpl );
delete mImpl;
}
-void Control::SetSizePolicy( Toolkit::Control::SizePolicy widthPolicy, Toolkit::Control::SizePolicy heightPolicy )
+void Control::SetStyleName( const std::string& styleName )
{
- bool relayoutRequest( false );
-
- if ( ( mImpl->mWidthPolicy != widthPolicy ) || ( mImpl->mHeightPolicy != heightPolicy ) )
+ if( styleName != mImpl->mStyleName )
{
- relayoutRequest = true;
- }
-
- mImpl->mWidthPolicy = widthPolicy;
- mImpl->mHeightPolicy = heightPolicy;
+ mImpl->mStyleName = styleName;
- // Ensure RelayoutRequest is called AFTER new policies have been set.
- if ( relayoutRequest )
- {
- RelayoutRequest();
+ // Apply new style
+ Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+ GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
}
-void Control::GetSizePolicy( Toolkit::Control::SizePolicy& widthPolicy, Toolkit::Control::SizePolicy& heightPolicy ) const
+const std::string& Control::GetStyleName() const
{
- widthPolicy = mImpl->mWidthPolicy;
- heightPolicy = mImpl->mHeightPolicy;
+ return mImpl->mStyleName;
}
-void Control::SetMinimumSize( const Vector3& size )
+void Control::SetBackgroundColor( const Vector4& color )
{
- const Vector3& minSize = mImpl->GetMinimumSize();
- if ( fabsf( minSize.width - size.width ) > Math::MACHINE_EPSILON_1000 ||
- fabsf( minSize.height - size.height ) > Math::MACHINE_EPSILON_1000 )
- {
- mImpl->SetMinimumSize( size );
+ Background& background( mImpl->GetBackground() );
- // Only relayout if our control is using the minimum or range policy.
- if ( ( mImpl->mHeightPolicy == Toolkit::Control::Minimum ) || ( mImpl->mWidthPolicy == Toolkit::Control::Minimum ) ||
- ( mImpl->mHeightPolicy == Toolkit::Control::Range ) || ( mImpl->mWidthPolicy == Toolkit::Control::Range ) )
+ if ( background.actor )
+ {
+ if( background.actor.GetRendererCount() > 0 )
{
- RelayoutRequest();
+ Shader shader = background.actor.GetRendererAt(0).GetMaterial().GetShader();
+ shader.SetProperty( shader.GetPropertyIndex("uBackgroundColor"), color );
}
- }
-}
-
-const Vector3& Control::GetMinimumSize() const
-{
- return mImpl->GetMinimumSize();
-}
-
-void Control::SetMaximumSize( const Vector3& size )
-{
- const Vector3& maxSize = mImpl->GetMaximumSize();
- if ( fabsf( maxSize.width - size.width ) > Math::MACHINE_EPSILON_1000 ||
- fabsf( maxSize.height - size.height ) > Math::MACHINE_EPSILON_1000 )
- {
- mImpl->SetMaximumSize( size );
-
- // Only relayout if our control is using the maximum or range policy.
- if ( ( mImpl->mHeightPolicy == Toolkit::Control::Maximum ) || ( mImpl->mWidthPolicy == Toolkit::Control::Maximum ) ||
- ( mImpl->mHeightPolicy == Toolkit::Control::Range ) || ( mImpl->mWidthPolicy == Toolkit::Control::Range ) )
+ else
{
- RelayoutRequest();
+ background.actor.SetColor( color );
}
}
-}
-
-const Vector3& Control::GetMaximumSize() const
-{
- return mImpl->GetMaximumSize();
-}
-
-Vector3 Control::GetNaturalSize()
-{
- // could be overridden in derived classes.
- return mImpl->mNaturalSize;
-}
-
-float Control::GetHeightForWidth( float width )
-{
- // could be overridden in derived classes.
- float height( 0.0f );
- if ( mImpl->mNaturalSize.width > 0.0f )
+ else
{
- height = mImpl->mNaturalSize.height * width / mImpl->mNaturalSize.width;
+ // Create Mesh Actor
+ Actor actor = CreateBackground(Self(), color );
+ background.actor = actor;
+ mImpl->mAddRemoveBackgroundChild = true;
+ // use insert to guarantee its the first child (so that OVERLAY mode works)
+ Self().Insert( 0, actor );
+ mImpl->mAddRemoveBackgroundChild = false;
}
- return height;
+
+ background.color = color;
}
-float Control::GetWidthForHeight( float height )
+Vector4 Control::GetBackgroundColor() const
{
- // could be overridden in derived classes.
- float width( 0.0f );
- if ( mImpl->mNaturalSize.height > 0.0f )
+ if ( mImpl->mBackground )
{
- width = mImpl->mNaturalSize.width * height / mImpl->mNaturalSize.height;
+ return mImpl->mBackground->color;
}
- return width;
+ return Color::TRANSPARENT;
}
-const Vector3& Control::GetControlSize() const
+void Control::SetBackgroundImage( Image image )
{
- return mImpl->mCurrentSize;
-}
+ Background& background( mImpl->GetBackground() );
-const Vector3& Control::GetSizeSet() const
-{
- return mImpl->mNaturalSize;
+ if ( background.actor )
+ {
+ // Remove Current actor, unset AFTER removal
+ mImpl->mAddRemoveBackgroundChild = true;
+ Self().Remove( background.actor );
+ mImpl->mAddRemoveBackgroundChild = false;
+ background.actor.Reset();
+ }
+
+ Actor actor = CreateBackground(Self(), background.color, image);
+
+ // Set the background actor before adding so that we do not inform derived classes
+ background.actor = actor;
+ mImpl->mAddRemoveBackgroundChild = true;
+ // use insert to guarantee its the first child (so that OVERLAY mode works)
+ Self().Insert( 0, actor );
+ mImpl->mAddRemoveBackgroundChild = false;
}
-void Control::SetKeyInputFocus()
+void Control::ClearBackground()
{
- if( Self().OnStage() )
+ if ( mImpl->mBackground )
{
- Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
+ Background& background( mImpl->GetBackground() );
+ mImpl->mAddRemoveBackgroundChild = true;
+ Self().Remove( background.actor );
+ mImpl->mAddRemoveBackgroundChild = false;
+
+ delete mImpl->mBackground;
+ mImpl->mBackground = NULL;
}
}
-bool Control::HasKeyInputFocus()
+void Control::EnableGestureDetection(Gesture::Type type)
{
- bool result = false;
- if( Self().OnStage() )
+ if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
{
- result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
+ mImpl->mPinchGestureDetector = PinchGestureDetector::New();
+ mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
+ mImpl->mPinchGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
+ {
+ mImpl->mPanGestureDetector = PanGestureDetector::New();
+ mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
+ mImpl->mPanGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector = TapGestureDetector::New();
+ mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
+ mImpl->mTapGestureDetector.Attach(Self());
+ }
+
+ if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
+ {
+ mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
+ mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
+ mImpl->mLongPressGestureDetector.Attach(Self());
}
- return result;
}
-void Control::ClearKeyInputFocus()
+void Control::DisableGestureDetection(Gesture::Type type)
{
- if( Self().OnStage() )
+ if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
{
- Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
+ mImpl->mPinchGestureDetector.Detach(Self());
+ mImpl->mPinchGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
+ {
+ mImpl->mPanGestureDetector.Detach(Self());
+ mImpl->mPanGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
+ {
+ mImpl->mTapGestureDetector.Detach(Self());
+ mImpl->mTapGestureDetector.Reset();
+ }
+
+ if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
+ {
+ mImpl->mLongPressGestureDetector.Detach(Self());
+ mImpl->mLongPressGestureDetector.Reset();
}
}
return mImpl->mLongPressGestureDetector;
}
-void Control::SetBackgroundColor( const Vector4& color )
+void Control::SetKeyboardNavigationSupport(bool isSupported)
{
- Background& background( mImpl->GetBackground() );
-
- if ( background.actor )
- {
- // Just set the actor color
- background.actor.SetColor( color );
- }
- else
- {
- // Create Mesh Actor
- MeshActor meshActor = MeshActor::New( CreateMesh() );
-
- SetupBackgroundActor( meshActor, Actor::SCALE, color );
-
- // Set the background actor before adding so that we do not inform deriving classes
- background.actor = meshActor;
- Self().Add( meshActor );
- }
+ mImpl->mIsKeyboardNavigationSupported = isSupported;
+}
- background.color = color;
+bool Control::IsKeyboardNavigationSupported()
+{
+ return mImpl->mIsKeyboardNavigationSupported;
}
-Vector4 Control::GetBackgroundColor() const
+void Control::SetKeyInputFocus()
{
- if ( mImpl->mBackground )
+ if( Self().OnStage() )
{
- return mImpl->mBackground->color;
+ Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
}
- return Color::TRANSPARENT;
}
-void Control::SetBackground( Image image )
+bool Control::HasKeyInputFocus()
{
- Background& background( mImpl->GetBackground() );
-
- if ( background.actor )
+ bool result = false;
+ if( Self().OnStage() )
{
- // Remove Current actor, unset AFTER removal so that we do not inform deriving classes
- Self().Remove( background.actor );
- background.actor.Reset();
+ result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
}
-
- ImageActor imageActor = ImageActor::New( image );
- SetupBackgroundActor( imageActor, Actor::SIZE, background.color );
-
- // Set the background actor before adding so that we do not inform derived classes
- background.actor = imageActor;
- Self().Add( imageActor );
+ return result;
}
-void Control::ClearBackground()
+void Control::ClearKeyInputFocus()
{
- if ( mImpl->mBackground )
+ if( Self().OnStage() )
{
- Background& background( mImpl->GetBackground() );
- Self().Remove( background.actor );
-
- delete mImpl->mBackground;
- mImpl->mBackground = NULL;
+ Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
}
}
-Actor Control::GetBackgroundActor() const
+void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
{
- if ( mImpl->mBackground )
- {
- return mImpl->mBackground->actor;
- }
+ mImpl->mIsKeyboardFocusGroup = isFocusGroup;
- return Actor();
+ // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
+ Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
}
-void Control::SetKeyboardNavigationSupport(bool isSupported)
+bool Control::IsKeyboardFocusGroup()
{
- mImpl->mIsKeyboardNavigationSupported = isSupported;
+ return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
}
-bool Control::IsKeyboardNavigationSupported()
+void Control::AccessibilityActivate()
{
- return mImpl->mIsKeyboardNavigationSupported;
+ // Inform deriving classes
+ OnAccessibilityActivated();
}
-void Control::Activate()
+bool Control::OnAccessibilityActivated()
{
- // Inform deriving classes
- OnActivated();
+ return false; // Accessibility activation is not handled by default
}
bool Control::OnAccessibilityPan(PanGesture gesture)
return false; // Accessibility value change action is not handled by default
}
-void Control::NegotiateSize( const Vector2& allocatedSize, ActorSizeContainer& container )
-{
- Vector2 size;
-
- if ( mImpl->mWidthPolicy == Toolkit::Control::Fixed )
- {
- if ( mImpl->mHeightPolicy == Toolkit::Control::Fixed )
- {
- // If a control says it has a fixed size, then use the size set by the application / control.
- Vector2 setSize( mImpl->mNaturalSize );
- if ( setSize != Vector2::ZERO )
- {
- size = setSize;
-
- // Policy is set to Fixed, so if the application / control has not set one of the dimensions,
- // then we should use the natural size of the control rather than the full allocation.
- if ( EqualsZero( size.width ) )
- {
- size.width = GetWidthForHeight( size.height );
- }
- else if ( EqualsZero( size.height ) )
- {
- size.height = GetHeightForWidth( size.width );
- }
- }
- else
- {
- // If that is not set then set the size to the control's natural size
- size = Vector2( GetNaturalSize() );
- }
- }
- else
- {
- // Width is fixed so if the application / control has set it, then use that.
- if ( !EqualsZero( mImpl->mNaturalSize.width ) )
- {
- size.width = mImpl->mNaturalSize.width;
- }
- else
- {
- // Otherwise, set the width to what has been allocated.
- size.width = allocatedSize.width;
- }
-
- // Height is flexible so ask control what the height should be for our width.
- size.height = GetHeightForWidth( size.width );
-
- // Ensure height is within our policy rules
- size.height = Calculate( mImpl->mHeightPolicy, GetMinimumSize().height, GetMaximumSize().height, size.height );
- }
- }
- else
- {
- if ( mImpl->mHeightPolicy == Toolkit::Control::Fixed )
- {
- // Height is fixed so if the application / control has set it, then use that.
- if ( !EqualsZero( mImpl->mNaturalSize.height ) )
- {
- size.height = mImpl->mNaturalSize.height;
- }
- else
- {
- // Otherwise, set the height to what has been allocated.
- size.height = allocatedSize.height;
- }
-
- // Width is flexible so ask control what the width should be for our height.
- size.width = GetWidthForHeight( size.height );
-
- // Ensure width is within our policy rules
- size.width = Calculate( mImpl->mWidthPolicy, mImpl->GetMinimumSize().width, mImpl->GetMaximumSize().width, size.width );
- }
- else
- {
- // Width and height are BOTH flexible.
- // Calculate the width and height using the policy rules.
- size.width = Calculate( mImpl->mWidthPolicy, mImpl->GetMinimumSize().width, mImpl->GetMaximumSize().width, allocatedSize.width );
- size.height = Calculate( mImpl->mHeightPolicy, mImpl->GetMinimumSize().height, mImpl->GetMaximumSize().height, allocatedSize.height );
- }
- }
-
- // If the width has not been set, then set to the allocated width.
- // Also if the width set is greater than the allocated, then set to allocated (no exceed support).
- if ( EqualsZero( size.width ) || ( size.width > allocatedSize.width ) )
- {
- size.width = allocatedSize.width;
- }
-
- // If the height has not been set, then set to the allocated height.
- // Also if the height set is greater than the allocated, then set to allocated (no exceed support).
- if ( EqualsZero( size.height ) || ( size.height > allocatedSize.height ) )
- {
- size.height = allocatedSize.height;
- }
-
- DALI_LOG_INFO( gLogFilter, Debug::Verbose,
- "%p: Natural: [%.2f, %.2f] Allocated: [%.2f, %.2f] Set: [%.2f, %.2f]\n",
- Self().GetObjectPtr(),
- GetNaturalSize().x, GetNaturalSize().y,
- allocatedSize.x, allocatedSize.y,
- size.x, size.y );
-
- // Avoids relayout again when OnSizeSet callback arrives as a function of us or deriving class calling SetSize()
- mImpl->mInsideRelayout = true;
- Self().SetSize( size );
- // Only relayout controls which requested to be relaid out.
- OnRelayout( size, container );
- mImpl->mInsideRelayout = false;
-}
-
-void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
-{
- mImpl->mIsKeyboardFocusGroup = isFocusGroup;
-
- // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
- Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
-}
-
-bool Control::IsKeyboardFocusGroup()
-{
- return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
-}
-
-Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
+Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
{
return Actor();
}
{
}
-bool Control::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
+Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
{
- bool ret = false;
-
- if( object && ( 0 == strcmp( actionName.c_str(), ACTION_CONTROL_ACTIVATED ) ) )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
- if( control )
- {
- // if cast succeeds there is an implementation so no need to check
- control.GetImplementation().OnActivated();
- }
- }
-
- return ret;
+ return mImpl->mKeyEventSignal;
}
-bool Control::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusGainedSignal()
{
- Dali::BaseHandle handle( object );
-
- bool connected( false );
- Toolkit::Control control = Toolkit::Control::DownCast( handle );
- if ( control )
- {
- Control& controlImpl( control.GetImplementation() );
- connected = true;
-
- if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
- {
- controlImpl.KeyEventSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Tap );
- controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pan );
- controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pinch );
- controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::LongPress );
- controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else
- {
- // signalName does not match any signal
- connected = false;
- }
- }
- return connected;
+ return mImpl->mKeyInputFocusGainedSignal;
}
-Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
+Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusLostSignal()
{
- return mImpl->mKeyEventSignal;
+ return mImpl->mKeyInputFocusLostSignal;
}
bool Control::EmitKeyEventSignal( const KeyEvent& event )
}
Control::Control( ControlBehaviour behaviourFlags )
-: CustomActorImpl( behaviourFlags & REQUIRES_TOUCH_EVENTS ),
+: CustomActorImpl( static_cast< ActorFlags >( behaviourFlags ) ),
mImpl(new Impl(*this))
{
mImpl->mFlags = behaviourFlags;
void Control::Initialize()
{
-
- // Calling deriving classes
+ // Call deriving classes so initialised before styling is applied to them.
OnInitialize();
if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS )
Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
// Register for style changes
- styleManager.StyleChangeSignal().Connect( this, &Control::DoStyleChange );
+ styleManager.StyleChangeSignal().Connect( this, &Control::OnStyleChange );
- // SetTheme
+ // Apply the current style
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
- SetRequiresHoverEvents(mImpl->mFlags & REQUIRES_HOVER_EVENTS);
- SetRequiresMouseWheelEvents(mImpl->mFlags & REQUIRES_MOUSE_WHEEL_EVENTS);
-
- mImpl->mInitialized = true;
-}
-
-void Control::EnableGestureDetection(Gesture::Type type)
-{
- if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
- {
- mImpl->mPinchGestureDetector = PinchGestureDetector::New();
- mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
- mImpl->mPinchGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
- {
- mImpl->mPanGestureDetector = PanGestureDetector::New();
- mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
- mImpl->mPanGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+ if( mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT )
{
- mImpl->mTapGestureDetector = TapGestureDetector::New();
- mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
- mImpl->mTapGestureDetector.Attach(Self());
- }
-
- if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
- {
- mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
- mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
- mImpl->mLongPressGestureDetector.Attach(Self());
- }
-}
-
-void Control::DisableGestureDetection(Gesture::Type type)
-{
- if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
- {
- mImpl->mPinchGestureDetector.Detach(Self());
- mImpl->mPinchGestureDetector.Reset();
- }
-
- if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
- {
- mImpl->mPanGestureDetector.Detach(Self());
- mImpl->mPanGestureDetector.Reset();
- }
-
- if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
- {
- mImpl->mTapGestureDetector.Detach(Self());
- mImpl->mTapGestureDetector.Reset();
- }
-
- if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
- {
- mImpl->mLongPressGestureDetector.Detach(Self());
- mImpl->mLongPressGestureDetector.Reset();
- }
-}
-
-void Control::RelayoutRequest()
-{
- // unfortunate double negative but thats to guarantee new controls get size negotiation
- // by default and have to "opt-out" if they dont want it
- if( !(mImpl->mFlags & NO_SIZE_NEGOTIATION) )
- {
- Internal::RelayoutController::Request();
- }
-}
-
-void Control::Relayout( Actor actor, const Vector2& size, ActorSizeContainer& container )
-{
- if ( actor )
- {
- Toolkit::Control control( Toolkit::Control::DownCast( actor ) );
- if( control )
- {
- control.GetImplementation().NegotiateSize( size, container );
- }
- else
- {
- container.push_back( ActorSizePair( actor, size ) );
- }
+ SetKeyboardNavigationSupport( true );
}
}
{
}
-void Control::OnActivated()
+void Control::OnControlChildAdd( Actor& child )
{
}
-void Control::OnThemeChange( Toolkit::StyleManager styleManager )
+void Control::OnControlChildRemove( Actor& child )
{
- GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
}
-void Control::OnFontChange( bool defaultFontChange, bool defaultFontSizeChange )
+void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
{
+ // By default the control is only interested in theme (not font) changes
+ if( change == StyleChange::THEME_CHANGE )
+ {
+ GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ }
}
void Control::OnPinch(const PinchGesture& pinch)
{
}
-void Control::OnControlStageConnection()
+void Control::EmitKeyInputFocusSignal( bool focusGained )
{
+ Dali::Toolkit::Control handle( GetOwner() );
+
+ if ( focusGained )
+ {
+ // signals are allocated dynamically when someone connects
+ if ( !mImpl->mKeyInputFocusGainedSignal.Empty() )
+ {
+ mImpl->mKeyInputFocusGainedSignal.Emit( handle );
+ }
+ }
+ else
+ {
+ // signals are allocated dynamically when someone connects
+ if ( !mImpl->mKeyInputFocusLostSignal.Empty() )
+ {
+ mImpl->mKeyInputFocusLostSignal.Emit( handle );
+ }
+ }
}
-void Control::OnControlStageDisconnection()
+void Control::OnStageConnection( unsigned int depth )
{
+ unsigned int controlRendererCount = Self().GetRendererCount();
+ for( unsigned int i(0); i<controlRendererCount; ++i )
+ {
+ Renderer controlRenderer = Self().GetRendererAt(i);
+ if( controlRenderer )
+ {
+ controlRenderer.SetDepthIndex( CONTENT_DEPTH_INDEX+depth );
+ }
+ }
+
+ if( mImpl->mBackground )
+ {
+ if(mImpl->mBackground->actor.GetRendererCount() > 0 )
+ {
+ Renderer backgroundRenderer = mImpl->mBackground->actor.GetRendererAt( 0 );
+ if(backgroundRenderer)
+ {
+ backgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX+depth );
+ }
+ }
+ else
+ {
+
+ ImageActor imageActor = ImageActor::DownCast( mImpl->mBackground->actor );
+ if ( imageActor )
+ {
+ imageActor.SetSortModifier( BACKGROUND_DEPTH_INDEX+depth );
+ }
+ }
+ }
}
-void Control::OnControlChildAdd( Actor& child )
+void Control::OnStageDisconnection()
{
}
-void Control::OnControlChildRemove( Actor& child )
+void Control::OnKeyInputFocusGained()
{
+ EmitKeyInputFocusSignal( true );
}
-void Control::OnControlSizeSet( const Vector3& size )
+void Control::OnKeyInputFocusLost()
{
+ EmitKeyInputFocusSignal( false );
}
-void Control::OnRelayout( const Vector2& size, ActorSizeContainer& container )
+void Control::OnChildAdd(Actor& child)
{
- unsigned int numChildren = Self().GetChildCount();
-
- for( unsigned int i=0; i<numChildren; ++i )
+ // If this is the background actor, then we do not want to inform deriving classes
+ if ( mImpl->mAddRemoveBackgroundChild )
{
- container.push_back( ActorSizePair( Self().GetChildAt(i), size ) );
+ return;
}
+
+ // Notify derived classes.
+ OnControlChildAdd( child );
}
-void Control::OnKeyInputFocusGained()
+void Control::OnChildRemove(Actor& child)
{
- // Do Nothing
+ // If this is the background actor, then we do not want to inform deriving classes
+ if ( mImpl->mAddRemoveBackgroundChild )
+ {
+ return;
+ }
+
+ // Notify derived classes.
+ OnControlChildRemove( child );
}
-void Control::OnKeyInputFocusLost()
+void Control::OnSizeSet(const Vector3& targetSize)
{
- // Do Nothing
+ // Background is resized through size negotiation
}
void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
{
- // @todo consider animating negotiated child sizes to target size
+ // @todo size negotiate background to new size, animate as well?
}
bool Control::OnTouchEvent(const TouchEvent& event)
return false; // Do not consume
}
-bool Control::OnMouseWheelEvent(const MouseWheelEvent& event)
+bool Control::OnWheelEvent(const WheelEvent& event)
{
return false; // Do not consume
}
-Actor Control::GetChildByAlias(const std::string& actorAlias)
-{
- return Actor();
-}
-
-void Control::OnStageConnection()
+void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
- RelayoutRequest();
-
- // Notify derived classes.
- OnControlStageConnection();
+ for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
+ {
+ container.Add( Self().GetChildAt( i ), size );
+ }
}
-void Control::OnStageDisconnection()
+void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
- // Notify derived classes
- OnControlStageDisconnection();
}
-void Control::OnChildAdd(Actor& child)
+Vector3 Control::GetNaturalSize()
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ //Control's natural size is the size of its background image if it has been set, or ZERO otherwise
+ Vector3 naturalSize = Vector3::ZERO;
+ if( mImpl->mBackground )
{
- return;
+ if( mImpl->mBackground->actor.GetRendererCount() > 0 )
+ {
+ Material backgroundMaterial = mImpl->mBackground->actor.GetRendererAt(0).GetMaterial();
+ if( backgroundMaterial.GetNumberOfSamplers() > 0 )
+ {
+ Image backgroundImage = backgroundMaterial.GetSamplerAt(0).GetImage();
+ if( backgroundImage )
+ {
+ naturalSize.x = backgroundImage.GetWidth();
+ naturalSize.y = backgroundImage.GetHeight();
+ }
+ }
+ }
+ else
+ {
+ return mImpl->mBackground->actor.GetNaturalSize();
+ }
}
- // Request for relayout as we may need to position the new child and old ones
- RelayoutRequest();
+ return naturalSize;
+}
- // Notify derived classes.
- OnControlChildAdd( child );
+float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+{
+ return CalculateChildSizeBase( child, dimension );
}
-void Control::OnChildRemove(Actor& child)
+float Control::GetHeightForWidth( float width )
{
- // If this is the background actor, then we do not want to relayout or inform deriving classes
- if ( mImpl->mBackground && ( child == mImpl->mBackground->actor ) )
+ if( mImpl->mBackground )
{
- return;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetHeightForWidth( width );
+ }
}
-
- // Request for relayout as we may need to re-position the old child
- RelayoutRequest();
-
- // Notify derived classes.
- OnControlChildRemove( child );
+ return GetHeightForWidthBase( width );
}
-void Control::OnSizeSet(const Vector3& targetSize)
+float Control::GetWidthForHeight( float height )
{
- if( ( !mImpl->mInsideRelayout ) && ( targetSize != mImpl->mNaturalSize ) )
+ if( mImpl->mBackground )
{
- // Only updates size if set through Actor's API
- mImpl->mNaturalSize = targetSize;
+ Actor actor = mImpl->mBackground->actor;
+ if( actor )
+ {
+ return actor.GetWidthForHeight( height );
+ }
}
+ return GetWidthForHeightBase( height );
+}
- if( targetSize != mImpl->mCurrentSize )
- {
- // Update control size.
- mImpl->mCurrentSize = targetSize;
+bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
+{
+ return RelayoutDependentOnChildrenBase( dimension );
+}
- // Notify derived classes.
- OnControlSizeSet( targetSize );
- }
+void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
+{
+}
+
+void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
+{
}
void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
mImpl->SignalDisconnected( slotObserver, callback );
}
-void Control::DoStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
+Control& GetImplementation( Dali::Toolkit::Control& handle )
{
- if( change.themeChange )
- {
- OnThemeChange( styleManager );
- }
- else if( change.defaultFontChange || change.defaultFontSizeChange )
- {
- OnFontChange( change.defaultFontChange, change.defaultFontSizeChange );
- }
+ CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ Control& impl = dynamic_cast< Internal::Control& >( customInterface );
+ return impl;
+}
+
+const Control& GetImplementation( const Dali::Toolkit::Control& handle )
+{
+ const CustomActorImpl& customInterface = handle.GetImplementation();
+ // downcast to control
+ const Control& impl = dynamic_cast< const Internal::Control& >( customInterface );
+ return impl;
}
} // namespace Internal