#include <cstring> // for strcmp
#include <limits>
#include <stack>
+#include <typeinfo>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/devel-api/common/owner-container.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
{
#if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New( Debug::General, false, "LOG_CONTROL_VISUALS");
+Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
#endif
/**
{
#if defined(DEBUG_ENABLED)
std::ostringstream oss;
- oss << "Control::GetHandleIndex(" << visualName << ", " << propertyKey << ")" << std::endl;
+ oss << "Control::GetVisualProperty(" << visualName << ", " << propertyKey << ")" << std::endl;
DALI_LOG_INFO( gLogFilter, Debug::General, oss.str().c_str() );
#endif
RegisteredVisualContainer::Iterator iter;
for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
{
- if ( (*iter)->visual.GetName() == visualName )
+ Toolkit::Visual::Base visual = (*iter)->visual;
+ if( visual && visual.GetName() == visualName )
{
- break;
- }
- }
-
- // Does it's renderer have an associated property?
- if( iter != visuals.End() )
- {
- Actor self = controlImpl.Self();
- Property::Index index = self.GetPropertyIndex( propertyKey );
- if( index != Property::INVALID_INDEX )
- {
- // It's an actor property:
- return HandleIndex( self, index );
- }
- else
- {
- // Check if it is a renderer property:
- if( self.GetRendererCount() > 0 )
+ Internal::Visual::Base& visualImpl = GetImplementation(visual);
+ Renderer renderer = visualImpl.GetRenderer();
+ if( renderer )
{
- // @todo Need to use correct renderer index
- Renderer renderer = self.GetRendererAt(0);
- Property::Index index = renderer.GetPropertyIndex( propertyKey );
+ Property::Index index = DevelHandle::GetPropertyIndex( renderer, propertyKey );
if( index != Property::INVALID_INDEX )
{
- // It's a renderer property:
return HandleIndex( renderer, index );
}
}
- else
- {
- std::ostringstream oss;
- oss << propertyKey;
- DALI_LOG_WARNING( "Control::GetHandleIndex(%s, %s) No renderers\n", visualName.c_str(), oss.str().c_str() );
- }
}
}
+
+ std::ostringstream noRenderers;
+ noRenderers << propertyKey;
+ DALI_LOG_WARNING( "Control::GetVisualProperty(%s, %s) No renderers\n", visualName.c_str(), noRenderers.str().c_str() );
Handle handle;
return HandleIndex( handle, Property::INVALID_INDEX );
}
case Toolkit::Control::Property::BACKGROUND:
{
+ std::string url;
const Property::Map* map = value.GetMap();
if( map && !map->Empty() )
{
controlImpl.SetBackground( *map );
}
+ else if( value.Get( url ) )
+ {
+ // don't know the size to load
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
+ if( visual )
+ {
+ controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
+ visual.SetDepthIndex( DepthIndex::BACKGROUND );
+ }
+ }
else
{
// The background is an empty property map, so we should clear the background
void Control::SetBackgroundImage( Image image )
{
- DALI_LOG_WARNING( "SetBackgroundImage is for the depreciated Property::BACKGROUND_IMAGE use SetBackground( const Property::Map& map )\n" );
Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( image );
if( visual )
{
}
}
+ // If not set, set the name of the visual to the same name as the control's property.
+ // ( If the control has been type registered )
+ if( visual.GetName().empty() )
+ {
+ // Check if the control has been type registered:
+ TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(*this) );
+ if( typeInfo )
+ {
+ // Check if the property index has been registered:
+ Property::IndexContainer indices;
+ typeInfo.GetPropertyIndices( indices );
+ Property::IndexContainer::Iterator iter = std::find( indices.Begin(), indices.End(), index );
+ if( iter != indices.End() )
+ {
+ // If it has, then get it's name and use that for the visual
+ std::string visualName = typeInfo.GetPropertyName( index );
+ visual.SetName( visualName );
+ }
+ }
+ }
+
if( !visualReplaced ) // New registration entry
{
mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) );
{
Toolkit::GetImplementation(visual).SetOnStage( self );
}
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual number of registered visuals(%d)\n", mImpl->mVisuals.Size() );
+
}
void Control::UnregisterVisual( Property::Index index )
Actor child = Self().FindChildByName( animator->objectName );
if( child )
{
- Property::Index propertyIndex = child.GetPropertyIndex( animator->propertyKey );
+ Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
handleIndex = HandleIndex( child, propertyIndex );
}
else
void Control::OnControlChildAdd( Actor& child )
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: OnControlChildAdd() is deprecated and will be removed from next release. Override OnChildAdd instead.\n" );
}
void Control::OnControlChildRemove( Actor& child )
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: OnControlChildRemove() is deprecated and will be removed from next release. Override OnChildRemove instead.\n" );
}
void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )