#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
namespace Dali
{
void Control::SetBackground( const Property::Map& map )
{
Actor self( Self() );
- InitializeVisual( self, mImpl->mBackgroundVisual, map );
- if( mImpl->mBackgroundVisual )
+ Toolkit::Visual::Base backgroundVisual = Toolkit::VisualFactory::Get().CreateVisual( map );
+
+ // if new visual created, replace existing one
+ if( backgroundVisual )
{
+ if( self.OnStage() )
+ {
+ mImpl->mBackgroundVisual.RemoveAndReset( self );
+ backgroundVisual.SetOnStage( self );
+ }
+ mImpl->mBackgroundVisual = backgroundVisual;
mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND );
}
+ // ...otherwise process map and apply it to the existing visual
+ else if( mImpl->mBackgroundVisual )
+ {
+ Property::Value* premultipliedAlpha = map.Find( Toolkit::DevelVisual::Property::PREMULTIPLIED_ALPHA, Toolkit::Internal::PREMULTIPLIED_ALPHA );
+ if( premultipliedAlpha )
+ {
+ bool value( premultipliedAlpha->Get<bool>() );
+ Toolkit::GetImplementation( mImpl->mBackgroundVisual ).EnablePreMultipliedAlpha( value );
+ }
+ }
}
void Control::SetBackgroundImage( Image image )