Merge "Fix for font validation." into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
index 6d1a28d..7cc7571 100644 (file)
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
-#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
 #include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
 #include <dali-toolkit/devel-api/styling/style-manager.h>
 #include <dali-toolkit/internal/styling/style-manager-impl.h>
 #include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
@@ -163,7 +163,6 @@ TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &Do
 
 DALI_TYPE_REGISTRATION_END()
 
-const char * const BACKGROUND_COLOR_NAME("color");
 const char * const COLOR_RENDERER_COLOR_NAME("blendColor");
 
 } // unnamed namespace
@@ -283,21 +282,16 @@ public:
 
         case Toolkit::Control::Property::BACKGROUND:
         {
-          Image image = Scripting::NewImage( value );
-          if ( image )
-          {
-            controlImpl.SetBackgroundImage( image );
-            break;
-          }
           const Property::Map* map = value.GetMap();
           if( map )
           {
             controlImpl.SetBackground( *map );
-            break;
           }
-
-          // The background is neither a valid image nor a property map, so it is no longer required
-          controlImpl.ClearBackground();
+          else
+          {
+            // The background is not a property map, so we should clear the background
+            controlImpl.ClearBackground();
+          }
           break;
         }
       }
@@ -452,7 +446,7 @@ void Control::SetBackgroundColor( const Vector4& color )
   Actor self( Self() );
   Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get();
   factory.ResetRenderer( mImpl->mBackgroundRenderer, self, color );
-  mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX );
+  mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
 }
 
 Vector4 Control::GetBackgroundColor() const
@@ -474,21 +468,13 @@ Vector4 Control::GetBackgroundColor() const
 
 void Control::SetBackground(const Property::Map& map)
 {
-  const Property::Value* colorValue = map.Find( BACKGROUND_COLOR_NAME );
-  Vector4 color;
-  if( colorValue && colorValue->Get(color))
-  {
-    SetBackgroundColor( color );
-    return;
-  }
-
   Actor self( Self() );
   mImpl->mBackgroundRenderer.RemoveAndReset( self );
   Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get();
   mImpl->mBackgroundRenderer = factory.GetControlRenderer( map );
   if( mImpl->mBackgroundRenderer  && self.OnStage() ) // Request control renderer with a property map might return an empty handle
   {
-    mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX );
+    mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
     mImpl->mBackgroundRenderer.SetOnStage( self );
   }
 }
@@ -498,7 +484,7 @@ void Control::SetBackgroundImage( Image image )
   Actor self( Self() );
   Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get();
   factory.ResetRenderer( mImpl->mBackgroundRenderer, self, image );
-  mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX );
+  mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND );
 }
 
 void Control::ClearBackground()