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Change DrawMode::OVERLAY to DrawMode::OVERLAY_2D
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
public-api
/
controls
/
control-impl.cpp
diff --git
a/dali-toolkit/public-api/controls/control-impl.cpp
b/dali-toolkit/public-api/controls/control-impl.cpp
index
74eabcb
..
6434772
100644
(file)
--- a/
dali-toolkit/public-api/controls/control-impl.cpp
+++ b/
dali-toolkit/public-api/controls/control-impl.cpp
@@
-584,7
+584,7
@@
void Control::SetBackgroundColor( const Vector4& color )
Actor actor = CreateBackground(Self(), color );
background.actor = actor;
mImpl->mAddRemoveBackgroundChild = true;
Actor actor = CreateBackground(Self(), color );
background.actor = actor;
mImpl->mAddRemoveBackgroundChild = true;
- // use insert to guarantee its the first child (so that OVERLAY mode works)
+ // use insert to guarantee its the first child (so that OVERLAY
_2D
mode works)
Self().Insert( 0, actor );
mImpl->mAddRemoveBackgroundChild = false;
}
Self().Insert( 0, actor );
mImpl->mAddRemoveBackgroundChild = false;
}
@@
-619,7
+619,7
@@
void Control::SetBackgroundImage( Image image )
// Set the background actor before adding so that we do not inform derived classes
background.actor = actor;
mImpl->mAddRemoveBackgroundChild = true;
// Set the background actor before adding so that we do not inform derived classes
background.actor = actor;
mImpl->mAddRemoveBackgroundChild = true;
- // use insert to guarantee its the first child (so that OVERLAY mode works)
+ // use insert to guarantee its the first child (so that OVERLAY
_2D
mode works)
Self().Insert( 0, actor );
mImpl->mAddRemoveBackgroundChild = false;
}
Self().Insert( 0, actor );
mImpl->mAddRemoveBackgroundChild = false;
}