+ GetAccessibleObject()->EmitVisible(Self().GetProperty<bool>(Actor::Property::VISIBLE));
+ break;
+ }
+ case DevelActor::Property::USER_INTERACTION_ENABLED:
+ {
+ const bool enabled = propertyValue.Get<bool>();
+ if (!enabled && Self() == Dali::Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor())