Property enum name changes in dali-core: Toolkit changes for compiling
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
index f686766..5b86ab1 100644 (file)
 #include <stack>
 #include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/actors/mesh-actor.h>
+#include <dali/public-api/animation/active-constraint.h>
+#include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/geometry/mesh.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/scripting/scripting.h>
 #include <dali/integration-api/debug.h>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/relayout-controller.h>
 #include <dali-toolkit/internal/controls/relayout-helper.h>
 #include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
@@ -228,7 +231,7 @@ void SetupBackgroundActor( Actor actor, Property::Index constrainingIndex, const
   actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
 
   Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
-                                                    ParentSource( Actor::SIZE ),
+                                                    ParentSource( Actor::Property::SIZE ),
                                                     EqualToConstraint() );
   actor.ApplyConstraint( constraint );
 }
@@ -785,8 +788,7 @@ void Control::SetBackgroundColor( const Vector4& color )
     // Create Mesh Actor
     MeshActor meshActor = MeshActor::New( CreateMesh() );
 
-    meshActor.SetAffectedByLighting( false );
-    SetupBackgroundActor( meshActor, Actor::SCALE, color );
+    SetupBackgroundActor( meshActor, Actor::Property::SCALE, color );
 
     // Set the background actor before adding so that we do not inform deriving classes
     background.actor = meshActor;
@@ -817,7 +819,7 @@ void Control::SetBackground( Image image )
   }
 
   ImageActor imageActor = ImageActor::New( image );
-  SetupBackgroundActor( imageActor, Actor::SIZE, background.color );
+  SetupBackgroundActor( imageActor, Actor::Property::SIZE, background.color );
 
   // Set the background actor before adding so that we do not inform derived classes
   background.actor = imageActor;