actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
- ParentSource( Actor::Property::Size ),
+ ParentSource( Actor::Property::SIZE ),
EqualToConstraint() );
actor.ApplyConstraint( constraint );
}
// Create Mesh Actor
MeshActor meshActor = MeshActor::New( CreateMesh() );
- SetupBackgroundActor( meshActor, Actor::Property::Scale, color );
+ SetupBackgroundActor( meshActor, Actor::Property::SCALE, color );
// Set the background actor before adding so that we do not inform deriving classes
background.actor = meshActor;
}
ImageActor imageActor = ImageActor::New( image );
- SetupBackgroundActor( imageActor, Actor::Property::Size, background.color );
+ SetupBackgroundActor( imageActor, Actor::Property::SIZE, background.color );
// Set the background actor before adding so that we do not inform derived classes
background.actor = imageActor;