{
mImpl->mPinchGestureDetector = PinchGestureDetector::New();
mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
mImpl->mPinchGestureDetector.Attach(Self());
}
{
mImpl->mPinchGestureDetector = PinchGestureDetector::New();
mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
mImpl->mPinchGestureDetector.Attach(Self());
}
{
mImpl->mPanGestureDetector = PanGestureDetector::New();
mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
mImpl->mPanGestureDetector.Attach(Self());
}
{
mImpl->mPanGestureDetector = PanGestureDetector::New();
mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
mImpl->mPanGestureDetector.Attach(Self());
}
{
mImpl->mTapGestureDetector = TapGestureDetector::New();
mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
mImpl->mTapGestureDetector.Attach(Self());
}
{
mImpl->mTapGestureDetector = TapGestureDetector::New();
mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
mImpl->mTapGestureDetector.Attach(Self());
}
{
mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
{
mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
{
// If the clipping mode has been set, we may need to create a renderer.
// Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
{
// If the clipping mode has been set, we may need to create a renderer.
// Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )