#include <stack>
#include <dali/public-api/actors/image-actor.h>
#include <dali/public-api/actors/mesh-actor.h>
-#include <dali/public-api/animation/active-constraint.h>
#include <dali/public-api/animation/constraint.h>
#include <dali/public-api/animation/constraints.h>
#include <dali/public-api/geometry/mesh.h>
actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
actor.SetRelayoutEnabled( false );
- Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
- ParentSource( Actor::Property::SIZE ),
+ Constraint constraint = Constraint::New<Vector3>( actor,
+ constrainingIndex,
EqualToConstraint() );
- actor.ApplyConstraint( constraint );
+ constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
+ constraint.Apply();
}
} // unnamed namespace