// @todo size negotiate background to new size, animate as well?
}
-bool Control::OnHoverEvent(const HoverEvent& event)
-{
- return false; // Do not consume
-}
-
bool Control::OnKeyEvent(const KeyEvent& event)
{
return false; // Do not consume
}
-bool Control::OnWheelEvent(const WheelEvent& event)
-{
- return false; // Do not consume
-}
-
void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
{
for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )