return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
}
-void Control::AccessibilityActivate()
-{
- // Inform deriving classes
- OnAccessibilityActivated();
-}
-
void Control::KeyboardEnter()
{
// Inform deriving classes
case Actor::Property::VISIBLE:
{
auto* accessible = GetAccessibleObject();
- if(DALI_LIKELY(accessible))
+ if(DALI_LIKELY(accessible) && accessible->IsHighlighted())
{
accessible->EmitVisible(Self().GetProperty<bool>(Actor::Property::VISIBLE));
}