[AT-SPI] Allow two finger pan gesture
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
index c94ebb1..684e695 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/public-api/controls/control-impl.h>
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <dali/public-api/size-negotiation/relayout-container.h>
 #include <cstring> // for strcmp
 #include <limits>
 #include <stack>
 #include <typeinfo>
-#include <dali/public-api/animation/constraint.h>
-#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/rendering/renderer.h>
-#include <dali/public-api/size-negotiation/relayout-container.h>
-#include <dali/devel-api/common/owner-container.h>
-#include <dali/devel-api/object/handle-devel.h>
-#include <dali/devel-api/scripting/enum-helper.h>
-#include <dali/devel-api/scripting/scripting.h>
-#include <dali/integration-api/debug.h>
+#include <dali/public-api/object/type-info.h>
+#include <dali/devel-api/common/stage.h>
+#include <dali/devel-api/actors/actor-devel.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
-#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/styling/style-manager.h>
-#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
 #include <dali-toolkit/internal/styling/style-manager-impl.h>
 #include <dali-toolkit/internal/visuals/color/color-visual.h>
-#include <dali-toolkit/internal/visuals/transition-data-impl.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/devel-api/align-enums.h>
-#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
+#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
+#include <dali-toolkit/public-api/controls/image-view/image-view.h>
+#include <dali-toolkit/dali-toolkit.h>
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
+namespace Internal
+{
 namespace
 {
-
 #if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
 #endif
 
-DALI_ENUM_TO_STRING_TABLE_BEGIN( CLIPPING_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN )
-DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE )
-
 /**
- * Struct used to store Visual within the control, index is a unique key for each visual.
+ * @brief Replace the background visual if it's a color visual with the renderIfTransparent property set as required.
+ * @param[in] controlImpl The control implementation
+ * @param[in] renderIfTransaparent Whether we should render if the color is transparent
  */
-struct RegisteredVisual
+void ChangeBackgroundColorVisual(Control& controlImpl, bool renderIfTransparent)
 {
-  Property::Index index;
-  Toolkit::Visual::Base visual;
-  bool enabled;
+  Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
 
-  RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled)
-  : index(aIndex), visual(aVisual), enabled(aEnabled)
+  Toolkit::Visual::Base backgroundVisual = controlDataImpl.GetVisual(Toolkit::Control::Property::BACKGROUND);
+  if(backgroundVisual && backgroundVisual.GetType() == Toolkit::Visual::COLOR)
   {
-  }
-};
+    Property::Map map;
+    backgroundVisual.CreatePropertyMap(map);
 
-typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer;
-
-/**
- *  Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
- */
-bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
-{
-  for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
-  {
-    if ( (*iter)->index ==  targetIndex )
-    {
-      return true;
-    }
+    // Only change it if it's a color visual
+    map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = renderIfTransparent;
+    controlImpl.SetBackground(map);
   }
-  return false;
-}
-
-Toolkit::Visual::Base GetVisualByName(
-  RegisteredVisualContainer& visuals,
-  const std::string& visualName )
-{
-  Toolkit::Visual::Base visualHandle;
-
-  RegisteredVisualContainer::Iterator iter;
-  for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
-  {
-    Toolkit::Visual::Base visual = (*iter)->visual;
-    if( visual && visual.GetName() == visualName )
-    {
-      visualHandle = visual;
-      break;
-    }
-  }
-  return visualHandle;
 }
 
 /**
- * Creates control through type registry
+ * @brief Creates a clipping renderer if required.
+ * (EG. If no renders exist and clipping is enabled).
+ * @param[in] controlImpl The control implementation.
  */
-BaseHandle Create()
-{
-  return Internal::Control::New();
-}
-
-/**
- * Performs actions as requested using the action name.
- * @param[in] object The object on which to perform the action.
- * @param[in] actionName The action to perform.
- * @param[in] attributes The attributes with which to perfrom this action.
- * @return true if action has been accepted by this control
- */
-const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
-static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
-{
-  bool ret = false;
-
-  if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) )
-  {
-    Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-    if( control )
-    {
-      // if cast succeeds there is an implementation so no need to check
-      ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
-    }
-  }
-
-  return ret;
-}
-
-/**
- * Connects a callback function with the object's signals.
- * @param[in] object The object providing the signal.
- * @param[in] tracker Used to disconnect the signal.
- * @param[in] signalName The signal to connect to.
- * @param[in] functor A newly allocated FunctorDelegate.
- * @return True if the signal was connected.
- * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
- */
-const char* SIGNAL_KEY_EVENT = "keyEvent";
-const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
-const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
-const char* SIGNAL_TAPPED = "tapped";
-const char* SIGNAL_PANNED = "panned";
-const char* SIGNAL_PINCHED = "pinched";
-const char* SIGNAL_LONG_PRESSED = "longPressed";
-static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
-{
-  Dali::BaseHandle handle( object );
-
-  bool connected( false );
-  Toolkit::Control control = Toolkit::Control::DownCast( handle );
-  if ( control )
-  {
-    Internal::Control& controlImpl( Internal::GetImplementation( control ) );
-    connected = true;
-
-    if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
-    {
-      controlImpl.KeyEventSignal().Connect( tracker, functor );
-    }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
-    {
-      controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
-    }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
-    {
-      controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
-    }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
-    {
-      controlImpl.EnableGestureDetection( Gesture::Tap );
-      controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
-    }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
-    {
-      controlImpl.EnableGestureDetection( Gesture::Pan );
-      controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
-    }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
-    {
-      controlImpl.EnableGestureDetection( Gesture::Pinch );
-      controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
-    }
-    else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
-    {
-      controlImpl.EnableGestureDetection( Gesture::LongPress );
-      controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
-    }
-  }
-  return connected;
-}
-
-// Setup signals and actions using the type-registry.
-DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
-
-// Note: Properties are registered separately below.
-
-SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
-SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
-SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
-SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
-SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
-SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
-SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
-
-TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction );
-
-DALI_TYPE_REGISTRATION_END()
-
-} // unnamed namespace
-
-namespace Internal
+void CreateClippingRenderer(Control& controlImpl)
 {
-
-class Control::Impl : public ConnectionTracker
-{
-public:
-
-  // Construction & Destruction
-  Impl(Control& controlImpl)
-  : mControlImpl( controlImpl ),
-    mStyleName(""),
-    mBackgroundColor(Color::TRANSPARENT),
-    mStartingPinchScale( NULL ),
-    mKeyEventSignal(),
-    mPinchGestureDetector(),
-    mPanGestureDetector(),
-    mTapGestureDetector(),
-    mLongPressGestureDetector(),
-    mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
-    mIsKeyboardNavigationSupported( false ),
-    mIsKeyboardFocusGroup( false )
-  {
-  }
-
-  ~Impl()
-  {
-    // All gesture detectors will be destroyed so no need to disconnect.
-    delete mStartingPinchScale;
-  }
-
-  // Gesture Detection Methods
-
-  void PinchDetected(Actor actor, const PinchGesture& pinch)
-  {
-    mControlImpl.OnPinch(pinch);
-  }
-
-  void PanDetected(Actor actor, const PanGesture& pan)
+  // We want to add a transparent background if we do not have one for clipping.
+  Actor self(controlImpl.Self());
+  int   clippingMode = ClippingMode::DISABLED;
+  if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
   {
-    mControlImpl.OnPan(pan);
-  }
-
-  void TapDetected(Actor actor, const TapGesture& tap)
-  {
-    mControlImpl.OnTap(tap);
-  }
-
-  void LongPressDetected(Actor actor, const LongPressGesture& longPress)
-  {
-    mControlImpl.OnLongPress(longPress);
-  }
-
-  // Properties
-
-  /**
-   * Called when a property of an object of this type is set.
-   * @param[in] object The object whose property is set.
-   * @param[in] index The property index.
-   * @param[in] value The new property value.
-   */
-  static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
-  {
-    Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-
-    if ( control )
+    switch(clippingMode)
     {
-      Control& controlImpl( GetImplementation( control ) );
-
-      switch ( index )
+      case ClippingMode::CLIP_CHILDREN:
       {
-        case Toolkit::Control::Property::STYLE_NAME:
-        {
-          controlImpl.SetStyleName( value.Get< std::string >() );
-          break;
-        }
-
-        case Toolkit::Control::Property::BACKGROUND_COLOR:
+        if(self.GetRendererCount() == 0u)
         {
-          DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
-          controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
-          break;
-        }
-
-        case Toolkit::Control::Property::BACKGROUND_IMAGE:
-        {
-          DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
-          Image image = Scripting::NewImage( value );
-          if ( image )
+          Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
+          if(controlDataImpl.mVisuals.Empty())
           {
-            controlImpl.SetBackgroundImage( image );
+            controlImpl.SetBackgroundColor(Color::TRANSPARENT);
           }
           else
           {
-            // An empty image means the background is no longer required
-            controlImpl.ClearBackground();
+            // We have visuals, check if we've set the background and re-create it to
+            // render even if transparent (only if it's a color visual)
+            ChangeBackgroundColorVisual(controlImpl, true);
           }
-          break;
-        }
-
-        case Toolkit::Control::Property::KEY_INPUT_FOCUS:
-        {
-          if ( value.Get< bool >() )
-          {
-            controlImpl.SetKeyInputFocus();
-          }
-          else
-          {
-            controlImpl.ClearKeyInputFocus();
-          }
-          break;
-        }
-
-        case Toolkit::Control::Property::BACKGROUND:
-        {
-          std::string url;
-          const Property::Map* map = value.GetMap();
-          if( map && !map->Empty() )
-          {
-            controlImpl.SetBackground( *map );
-          }
-          else if( value.Get( url ) )
-          {
-            // don't know the size to load
-            Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
-            if( visual )
-            {
-              controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
-              visual.SetDepthIndex( DepthIndex::BACKGROUND );
-            }
-          }
-          else
-          {
-            // The background is an empty property map, so we should clear the background
-            controlImpl.ClearBackground();
-          }
-          break;
-        }
-
-        case Toolkit::DevelControl::Property::TOOLTIP:
-        {
-          TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
-          if( ! tooltipPtr )
-          {
-            tooltipPtr = Tooltip::New( control );
-          }
-          tooltipPtr->SetProperties( value );
         }
+        break;
       }
-    }
-  }
 
-  /**
-   * Called to retrieve a property of an object of this type.
-   * @param[in] object The object whose property is to be retrieved.
-   * @param[in] index The property index.
-   * @return The current value of the property.
-   */
-  static Property::Value GetProperty( BaseObject* object, Property::Index index )
-  {
-    Property::Value value;
-
-    Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-
-    if ( control )
-    {
-      Control& controlImpl( GetImplementation( control ) );
-
-      switch ( index )
+      case ClippingMode::DISABLED:
+      case ClippingMode::CLIP_TO_BOUNDING_BOX:
       {
-        case Toolkit::Control::Property::STYLE_NAME:
-        {
-          value = controlImpl.GetStyleName();
-          break;
-        }
-
-        case Toolkit::Control::Property::BACKGROUND_COLOR:
-        {
-          DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
-          value = controlImpl.GetBackgroundColor();
-          break;
-        }
-
-        case Toolkit::Control::Property::BACKGROUND_IMAGE:
-        {
-          DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
-          Property::Map map;
-          Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
-          if( visual )
-          {
-            visual.CreatePropertyMap( map );
-          }
-          value = map;
-          break;
-        }
-
-        case Toolkit::Control::Property::KEY_INPUT_FOCUS:
-        {
-          value = controlImpl.HasKeyInputFocus();
-          break;
-        }
-
-        case Toolkit::Control::Property::BACKGROUND:
-        {
-          Property::Map map;
-          Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
-          if( visual )
-          {
-            visual.CreatePropertyMap( map );
-          }
-
-          value = map;
-          break;
-        }
-
-        case Toolkit::DevelControl::Property::TOOLTIP:
-        {
-          Property::Map map;
-          if( controlImpl.mImpl->mTooltip )
-          {
-            controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
-          }
-          value = map;
-          break;
-        }
-
+        // If we have a background visual, check if it's a color visual and remove the render if transparent flag
+        ChangeBackgroundColorVisual(controlImpl, false);
+        break;
       }
     }
-
-    return value;
   }
+}
 
-  // Data
-
-  Control& mControlImpl;
-  RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used.
-  std::string mStyleName;
-  Vector4 mBackgroundColor;                       ///< The color of the background visual
-  Vector3* mStartingPinchScale;      ///< The scale when a pinch gesture starts, TODO: consider removing this
-  Toolkit::Control::KeyEventSignalType mKeyEventSignal;
-  Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
-  Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
-
-  // Gesture Detection
-  PinchGestureDetector mPinchGestureDetector;
-  PanGestureDetector mPanGestureDetector;
-  TapGestureDetector mTapGestureDetector;
-  LongPressGestureDetector mLongPressGestureDetector;
-
-  // Tooltip
-  TooltipPtr mTooltip;
-
-  ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT;    ///< Flags passed in from constructor.
-  bool mIsKeyboardNavigationSupported :1;  ///< Stores whether keyboard navigation is supported by the control.
-  bool mIsKeyboardFocusGroup :1;           ///< Stores whether the control is a focus group.
-
-  // Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl.
-  static const PropertyRegistration PROPERTY_1;
-  static const PropertyRegistration PROPERTY_2;
-  static const PropertyRegistration PROPERTY_3;
-  static const PropertyRegistration PROPERTY_4;
-  static const PropertyRegistration PROPERTY_5;
-  static const PropertyRegistration PROPERTY_6;
-};
-
-// Properties registered without macro to use specific member variables.
-const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName",       Toolkit::Control::Property::STYLE_NAME,       Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus",   Toolkit::Control::Property::KEY_INPUT_FOCUS,  Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background",      Toolkit::Control::Property::BACKGROUND,       Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip",         Toolkit::DevelControl::Property::TOOLTIP,     Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+} // unnamed namespace
 
 Toolkit::Control Control::New()
 {
   // Create the implementation, temporarily owned on stack
-  IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) );
+  IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT));
 
   // Pass ownership to handle
-  Toolkit::Control handle( *controlImpl );
+  Toolkit::Control handle(*controlImpl);
 
   // Second-phase init of the implementation
   // This can only be done after the CustomActor connection has been made...
@@ -523,17 +146,17 @@ Toolkit::Control Control::New()
   return handle;
 }
 
-void Control::SetStyleName( const std::string& styleName )
+void Control::SetStyleName(const std::string& styleName)
 {
-  if( styleName != mImpl->mStyleName )
+  if(styleName != mImpl->mStyleName)
   {
     mImpl->mStyleName = styleName;
 
     // Apply new style, if stylemanager is available
     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
-    if( styleManager )
+    if(styleManager)
     {
-      GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+      GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
     }
   }
 }
@@ -543,77 +166,93 @@ const std::string& Control::GetStyleName() const
   return mImpl->mStyleName;
 }
 
-void Control::SetBackgroundColor( const Vector4& color )
+void Control::SetBackgroundColor(const Vector4& color)
 {
   mImpl->mBackgroundColor = color;
-  Property::Map map;
-  map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::COLOR;
-  map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
 
-  SetBackground( map );
-}
+  Property::Map map;
+  map[Toolkit::Visual::Property::TYPE]           = Toolkit::Visual::COLOR;
+  map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
 
-Vector4 Control::GetBackgroundColor() const
-{
-  return mImpl->mBackgroundColor;
-}
+  bool renderIfTransparent = false;
+  int  clippingMode        = ClippingMode::DISABLED;
+  if((Self().GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode)) &&
+     (clippingMode == ClippingMode::CLIP_CHILDREN))
+  {
+    // If clipping-mode is set to CLIP_CHILDREN, then force visual to add the render even if transparent
+    map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = true;
+    renderIfTransparent                                             = true;
+  }
 
-void Control::SetBackground( const Property::Map& map )
-{
-  Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
-  if( visual )
+  Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+  if(visual && visual.GetType() == Toolkit::Visual::COLOR)
   {
-    RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
-    visual.SetDepthIndex( DepthIndex::BACKGROUND );
+    Property::Map visualMap;
+    visual.CreatePropertyMap(visualMap);
 
-    // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
-    RelayoutRequest();
+    Property::Value* renderValue = visualMap.Find(Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT);
+    Property::Value* colorValue  = visualMap.Find(Toolkit::ColorVisual::Property::MIX_COLOR);
+    if(renderValue && colorValue)
+    {
+      if((renderValue->Get<bool>() == true || colorValue->Get<Vector4>().a > 0.0f) && (renderIfTransparent || color.a > 0.0f))
+      {
+        // Update background color only
+        mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelColorVisual::Action::UPDATE_PROPERTY, map);
+        return;
+      }
+    }
   }
+
+  SetBackground(map);
 }
 
-void Control::SetBackgroundImage( Image image )
+void Control::SetBackground(const Property::Map& map)
 {
-  Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( image );
-  if( visual )
+  Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
+  visual.SetName("background");
+  if(visual)
   {
-    RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
-    visual.SetDepthIndex( DepthIndex::BACKGROUND );
+    mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
+
+    // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
+    RelayoutRequest();
   }
 }
 
 void Control::ClearBackground()
 {
-   UnregisterVisual( Toolkit::Control::Property::BACKGROUND );
-   mImpl->mBackgroundColor = Color::TRANSPARENT;
+  mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
+  mImpl->mBackgroundColor = Color::TRANSPARENT;
 
-   // Trigger a size negotiation request that may be needed when unregistering a visual.
-   RelayoutRequest();
+  // Trigger a size negotiation request that may be needed when unregistering a visual.
+  RelayoutRequest();
 }
 
-void Control::EnableGestureDetection(Gesture::Type type)
+void Control::EnableGestureDetection(GestureType::Value type)
 {
-  if ( (type & Gesture::Pinch) && !mImpl->mPinchGestureDetector )
+  if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
   {
     mImpl->mPinchGestureDetector = PinchGestureDetector::New();
     mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
     mImpl->mPinchGestureDetector.Attach(Self());
   }
 
-  if ( (type & Gesture::Pan) && !mImpl->mPanGestureDetector )
+  if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
   {
     mImpl->mPanGestureDetector = PanGestureDetector::New();
+    mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
     mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
     mImpl->mPanGestureDetector.Attach(Self());
   }
 
-  if ( (type & Gesture::Tap) && !mImpl->mTapGestureDetector )
+  if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
   {
     mImpl->mTapGestureDetector = TapGestureDetector::New();
     mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
     mImpl->mTapGestureDetector.Attach(Self());
   }
 
-  if ( (type & Gesture::LongPress) && !mImpl->mLongPressGestureDetector )
+  if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
   {
     mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
     mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
@@ -621,27 +260,27 @@ void Control::EnableGestureDetection(Gesture::Type type)
   }
 }
 
-void Control::DisableGestureDetection(Gesture::Type type)
+void Control::DisableGestureDetection(GestureType::Value type)
 {
-  if ( (type & Gesture::Pinch) && mImpl->mPinchGestureDetector )
+  if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
   {
     mImpl->mPinchGestureDetector.Detach(Self());
     mImpl->mPinchGestureDetector.Reset();
   }
 
-  if ( (type & Gesture::Pan) && mImpl->mPanGestureDetector )
+  if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
   {
     mImpl->mPanGestureDetector.Detach(Self());
     mImpl->mPanGestureDetector.Reset();
   }
 
-  if ( (type & Gesture::Tap) && mImpl->mTapGestureDetector )
+  if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
   {
     mImpl->mTapGestureDetector.Detach(Self());
     mImpl->mTapGestureDetector.Reset();
   }
 
-  if ( (type & Gesture::LongPress) && mImpl->mLongPressGestureDetector)
+  if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
   {
     mImpl->mLongPressGestureDetector.Detach(Self());
     mImpl->mLongPressGestureDetector.Reset();
@@ -680,7 +319,7 @@ bool Control::IsKeyboardNavigationSupported()
 
 void Control::SetKeyInputFocus()
 {
-  if( Self().OnStage() )
+  if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
   {
     Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
   }
@@ -689,16 +328,20 @@ void Control::SetKeyInputFocus()
 bool Control::HasKeyInputFocus()
 {
   bool result = false;
-  if( Self().OnStage() )
+  if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
   {
-    result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
+    Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
+    if(Self() == control)
+    {
+      result = true;
+    }
   }
   return result;
 }
 
 void Control::ClearKeyInputFocus()
 {
-  if( Self().OnStage() )
+  if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
   {
     Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
   }
@@ -729,196 +372,15 @@ void Control::KeyboardEnter()
   OnKeyboardEnter();
 }
 
-void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual )
-{
-  RegisterVisual( index, visual, true );
-}
-
-void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled )
-{
-  bool visualReplaced ( false );
-  Actor self = Self();
-
-  if( !mImpl->mVisuals.Empty() )
-  {
-    RegisteredVisualContainer::Iterator iter;
-    // Check if visual (index) is already registered.  Replace if so.
-    if ( FindVisual( index, mImpl->mVisuals, iter ) )
-    {
-      if( (*iter)->visual && self.OnStage() )
-      {
-        Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
-      }
-      (*iter)->visual = visual;
-      visualReplaced = true;
-    }
-  }
-
-  // If not set, set the name of the visual to the same name as the control's property.
-  // ( If the control has been type registered )
-  if( visual.GetName().empty() )
-  {
-    // Check if the control has been type registered:
-    TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(*this) );
-    if( typeInfo )
-    {
-      // Check if the property index has been registered:
-      Property::IndexContainer indices;
-      typeInfo.GetPropertyIndices( indices );
-      Property::IndexContainer::Iterator iter = std::find( indices.Begin(), indices.End(), index );
-      if( iter != indices.End() )
-      {
-        // If it has, then get it's name and use that for the visual
-        std::string visualName = typeInfo.GetPropertyName( index );
-        visual.SetName( visualName );
-      }
-    }
-  }
-
-  if( !visualReplaced ) // New registration entry
-  {
-    mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) );
-  }
-
-  if( visual && self.OnStage() && enabled )
-  {
-    Toolkit::GetImplementation(visual).SetOnStage( self );
-  }
-
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n",  visual.GetName().c_str(), index, enabled?"T":"F" );
-}
-
-void Control::UnregisterVisual( Property::Index index )
-{
-   RegisteredVisualContainer::Iterator iter;
-   if ( FindVisual( index, mImpl->mVisuals, iter ) )
-   {
-     Actor self( Self() );
-     Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
-     (*iter)->visual.Reset();
-     mImpl->mVisuals.Erase( iter );
-   }
-}
-
-Toolkit::Visual::Base Control::GetVisual( Property::Index index ) const
-{
-  RegisteredVisualContainer::Iterator iter;
-  if ( FindVisual( index, mImpl->mVisuals, iter ) )
-  {
-    return (*iter)->visual;
-  }
-
-  return Toolkit::Visual::Base();
-}
-
-void Control::EnableVisual( Property::Index index, bool enable )
-{
-  RegisteredVisualContainer::Iterator iter;
-  if ( FindVisual( index, mImpl->mVisuals, iter ) )
-  {
-    if (  (*iter)->enabled == enable )
-    {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled");
-      return;
-    }
-
-    (*iter)->enabled = enable;
-    Actor parentActor = Self();
-    if ( Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called.
-    {
-      if ( enable )
-      {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index );
-        Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor );
-      }
-      else
-      {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index );
-        Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor );  // No need to call if control not staged.
-      }
-    }
-  }
-}
-
-bool Control::IsVisualEnabled( Property::Index index ) const
+bool Control::OnAccessibilityActivated()
 {
-  RegisteredVisualContainer::Iterator iter;
-  if ( FindVisual( index, mImpl->mVisuals, iter ) )
+  if( Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor( Self() ) )
   {
-    return (*iter)->enabled;
+    return OnKeyboardEnter();
   }
   return false;
 }
 
-Dali::Animation Control::CreateTransition( const Toolkit::TransitionData& handle )
-{
-  Dali::Animation transition;
-  const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle );
-
-  if( transitionData.Count() > 0 )
-  {
-    // Setup a Transition from TransitionData.
-    TransitionData::Iterator end = transitionData.End();
-    for( TransitionData::Iterator iter = transitionData.Begin() ;
-         iter != end; ++iter )
-    {
-      TransitionData::Animator* animator = (*iter);
-
-      Toolkit::Visual::Base visual = GetVisualByName( mImpl->mVisuals, animator->objectName );
-
-      if( visual )
-      {
-        Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
-        visualImpl.AnimateProperty( transition, *animator );
-      }
-      else
-      {
-        // Otherwise, try any actor children of control (Including the control)
-        Actor child = Self().FindChildByName( animator->objectName );
-        if( child )
-        {
-          Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey );
-          if( propertyIndex != Property::INVALID_INDEX )
-          {
-            if( animator->animate == false )
-            {
-              if( animator->targetValue.GetType() != Property::NONE )
-              {
-                child.SetProperty( propertyIndex, animator->targetValue );
-              }
-            }
-            else // animate the property
-            {
-              if( animator->initialValue.GetType() != Property::NONE )
-              {
-                child.SetProperty( propertyIndex, animator->initialValue );
-              }
-
-              if( ! transition )
-              {
-                transition = Dali::Animation::New( 0.1f );
-              }
-
-              transition.AnimateTo( Property( child, propertyIndex ),
-                                    animator->targetValue,
-                                    animator->alphaFunction,
-                                    TimePeriod( animator->timePeriodDelay,
-                                                animator->timePeriodDuration ) );
-            }
-          }
-        }
-      }
-    }
-  }
-
-  return transition;
-}
-
-bool Control::OnAccessibilityActivated()
-{
-  return false; // Accessibility activation is not handled by default
-}
-
 bool Control::OnKeyboardEnter()
 {
   return false; // Keyboard enter is not handled by default
@@ -929,11 +391,6 @@ bool Control::OnAccessibilityPan(PanGesture gesture)
   return false; // Accessibility pan gesture is not handled by default
 }
 
-bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent)
-{
-  return false; // Accessibility touch event is not handled by default
-}
-
 bool Control::OnAccessibilityValueChange(bool isIncrease)
 {
   return false; // Accessibility value change action is not handled by default
@@ -968,20 +425,22 @@ Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
   return mImpl->mKeyInputFocusLostSignal;
 }
 
-bool Control::EmitKeyEventSignal( const KeyEvent& event )
+bool Control::EmitKeyEventSignal(const KeyEvent& event)
 {
   // Guard against destruction during signal emission
-  Dali::Toolkit::Control handle( GetOwner() );
+  Dali::Toolkit::Control handle(GetOwner());
 
   bool consumed = false;
 
+  consumed = mImpl->FilterKeyEvent(event);
+
   // signals are allocated dynamically when someone connects
-  if ( !mImpl->mKeyEventSignal.Empty() )
+  if(!consumed && !mImpl->mKeyEventSignal.Empty())
   {
-    consumed = mImpl->mKeyEventSignal.Emit( handle, event );
+    consumed = mImpl->mKeyEventSignal.Emit(handle, event);
   }
 
-  if (!consumed)
+  if(!consumed)
   {
     // Notification for derived classes
     consumed = OnKeyEvent(event);
@@ -990,8 +449,8 @@ bool Control::EmitKeyEventSignal( const KeyEvent& event )
   return consumed;
 }
 
-Control::Control( ControlBehaviour behaviourFlags )
-: CustomActorImpl( static_cast< ActorFlags >( behaviourFlags ) ),
+Control::Control(ControlBehaviour behaviourFlags)
+: CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
   mImpl(new Impl(*this))
 {
   mImpl->mFlags = behaviourFlags;
@@ -1007,69 +466,71 @@ void Control::Initialize()
   // Call deriving classes so initialised before styling is applied to them.
   OnInitialize();
 
-  if( (mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS) ||
-      !(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS) )
+  if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
   {
     Toolkit::StyleManager styleManager = StyleManager::Get();
 
     // if stylemanager is available
-    if( styleManager )
+    if(styleManager)
     {
-      StyleManager& styleManagerImpl = GetImpl( styleManager );
+      StyleManager& styleManagerImpl = GetImpl(styleManager);
 
       // Register for style changes
-      styleManagerImpl.ControlStyleChangeSignal().Connect( this, &Control::OnStyleChange );
+      styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
 
       // Apply the current style
-      styleManagerImpl.ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) );
+      styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
     }
   }
 
-  if( mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT )
+  if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
   {
-    SetKeyboardNavigationSupport( true );
+    SetKeyboardNavigationSupport(true);
   }
-}
 
-void Control::OnInitialize()
-{
-}
+  Dali::TypeInfo type;
+  Self().GetTypeInfo( type );
+  if (type)
+  {
+    auto typeName = type.GetName();
+    DevelControl::AppendAccessibilityAttribute( Self(), "t", typeName );
+  }
 
-void Control::OnControlChildAdd( Actor& child )
-{
+  if (Accessibility::IsUp())
+    mImpl->AccessibilityRegister();
 }
 
-void Control::OnControlChildRemove( Actor& child )
+void Control::OnInitialize()
 {
 }
 
-void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
+void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
 {
   // By default the control is only interested in theme (not font) changes
-  if( styleManager && change == StyleChange::THEME_CHANGE )
+  if(styleManager && change == StyleChange::THEME_CHANGE)
   {
-    GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+    GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
+    RelayoutRequest();
   }
-  RelayoutRequest();
 }
 
 void Control::OnPinch(const PinchGesture& pinch)
 {
-  if( !( mImpl->mStartingPinchScale ) )
+  if(!(mImpl->mStartingPinchScale))
   {
     // lazy allocate
     mImpl->mStartingPinchScale = new Vector3;
   }
 
-  if( pinch.state == Gesture::Started )
+  if(pinch.GetState() == GestureState::STARTED)
   {
-    *( mImpl->mStartingPinchScale ) = Self().GetCurrentScale();
+    *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
   }
 
-  Self().SetScale( *( mImpl->mStartingPinchScale ) * pinch.scale );
+  Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
 }
 
-void Control::OnPan( const PanGesture& pan )
+void Control::OnPan(const PanGesture& pan)
 {
 }
 
@@ -1077,131 +538,154 @@ void Control::OnTap(const TapGesture& tap)
 {
 }
 
-void Control::OnLongPress( const LongPressGesture& longPress )
+void Control::OnLongPress(const LongPressGesture& longPress)
 {
 }
 
-void Control::EmitKeyInputFocusSignal( bool focusGained )
+void Control::EmitKeyInputFocusSignal(bool focusGained)
 {
-  Dali::Toolkit::Control handle( GetOwner() );
+  Dali::Toolkit::Control handle(GetOwner());
 
-  if ( focusGained )
+  if( Accessibility::IsUp() )
+  {
+    auto self = mImpl->GetAccessibilityObject( Self() );
+    self->EmitFocused( focusGained );
+    auto parent = self->GetParent();
+    if( parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS] )
+    {
+      parent->EmitActiveDescendantChanged( parent, self );
+    }
+  }
+
+  if(focusGained)
   {
     // signals are allocated dynamically when someone connects
-    if ( !mImpl->mKeyInputFocusGainedSignal.Empty() )
+    if(!mImpl->mKeyInputFocusGainedSignal.Empty())
     {
-      mImpl->mKeyInputFocusGainedSignal.Emit( handle );
+      mImpl->mKeyInputFocusGainedSignal.Emit(handle);
     }
   }
   else
   {
     // signals are allocated dynamically when someone connects
-    if ( !mImpl->mKeyInputFocusLostSignal.Empty() )
+    if(!mImpl->mKeyInputFocusLostSignal.Empty())
     {
-      mImpl->mKeyInputFocusLostSignal.Emit( handle );
+      mImpl->mKeyInputFocusLostSignal.Emit(handle);
     }
   }
 }
 
-void Control::OnStageConnection( int depth )
+void Control::OnSceneConnection(int depth)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection number of registered visuals(%d)\n",  mImpl->mVisuals.Size() );
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
 
-  Actor self( Self() );
+  Actor self(Self());
 
-  for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
+  for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
   {
     // Check whether the visual is empty and enabled
-    if( (*iter)->visual && (*iter)->enabled )
+    if((*iter)->visual && (*iter)->enabled)
     {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection Setting visual(%d) on stage\n", (*iter)->index );
-      Toolkit::GetImplementation((*iter)->visual).SetOnStage( self );
+      DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
+      Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
     }
   }
 
-  if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() )
-  {
-    Property::Value clippingValue = self.GetProperty( Actor::Property::CLIPPING_MODE );
-    int clippingMode = ClippingMode::DISABLED;
-    if( clippingValue.Get( clippingMode ) )
-    {
-      // Add a transparent background if we do not have any renderers or visuals so we clip our children
+  // The clipping renderer is only created if required.
+  CreateClippingRenderer(*this);
 
-      if( clippingMode == ClippingMode::CLIP_CHILDREN )
-      {
-        // Create a transparent background visual which will also get staged.
-        SetBackgroundColor( Color::TRANSPARENT );
-      }
-    }
+  // Request to be laid out when the control is connected to the Scene.
+  // Signal that a Relayout may be needed
+  if( Accessibility::IsUp() )
+  {
+    mImpl->AccessibilityRegister();
   }
 }
 
-void Control::OnStageDisconnection()
+void Control::OnSceneDisconnection()
 {
-  for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
+  if( Accessibility::IsUp() )
   {
-    // Check whether the visual is empty
-    if( (*iter)->visual )
-    {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageDisconnection Setting visual(%d) off stage\n", (*iter)->index );
-      Actor self( Self() );
-      Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
-    }
+    mImpl->AccessibilityDeregister();
   }
+  mImpl->OnSceneDisconnection();
 }
 
 void Control::OnKeyInputFocusGained()
 {
-  EmitKeyInputFocusSignal( true );
+  EmitKeyInputFocusSignal(true);
 }
 
 void Control::OnKeyInputFocusLost()
 {
-  EmitKeyInputFocusSignal( false );
+  EmitKeyInputFocusSignal(false);
 }
 
 void Control::OnChildAdd(Actor& child)
 {
-  // Notify derived classes.
-  OnControlChildAdd( child );
 }
 
 void Control::OnChildRemove(Actor& child)
 {
-  // Notify derived classes.
-  OnControlChildRemove( child );
 }
 
-void Control::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
 {
-  Actor self( Self() );
-  if( index == Actor::Property::CLIPPING_MODE )
+  // If the clipping mode has been set, we may need to create a renderer.
+  // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
+  switch( index )
   {
-    // Only set the background if we're already on the stage and have no renderers or visuals
-
-    if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() && self.OnStage() )
+    case Actor::Property::CLIPPING_MODE:
     {
-      ClippingMode::Type clippingMode = ClippingMode::DISABLED;
-      if( Scripting::GetEnumerationProperty< ClippingMode::Type >( propertyValue, CLIPPING_MODE_TABLE, CLIPPING_MODE_TABLE_COUNT, clippingMode ) )
+      if( Self().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ))
       {
-        // Add a transparent background if we do not have one so we clip children
-
-        if( clippingMode == ClippingMode::CLIP_CHILDREN )
-        {
-          SetBackgroundColor( Color::TRANSPARENT );
-        }
+        // Note: This method will handle whether creation of the renderer is required.
+        CreateClippingRenderer( *this );
+      }
+      break;
+    }
+    case Actor::Property::VISIBLE:
+    {
+      if( Dali::Accessibility::IsUp() )
+      {
+        Dali::Accessibility::Accessible::Get(Self())->EmitVisible( Self().GetProperty( Actor::Property::VISIBLE ).Get<bool>() );
+      }
+      break;
+    }
+    case Toolkit::DevelControl::Property::ACCESSIBILITY_NAME:
+    {
+      if( Dali::Accessibility::IsUp() )
+      {
+        Dali::Accessibility::Accessible::Get(Self())->Emit( Dali::Accessibility::ObjectPropertyChangeEvent::NAME );
+      }
+      break;
+    }
+    case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
+    {
+      if( Dali::Accessibility::IsUp() )
+      {
+        Dali::Accessibility::Accessible::Get(Self())->Emit( Dali::Accessibility::ObjectPropertyChangeEvent::ROLE );
+      }
+      break;
+    }
+    case Toolkit::DevelControl::Property::ACCESSIBILITY_DESCRIPTION:
+    {
+      if( Dali::Accessibility::IsUp() )
+      {
+        Dali::Accessibility::Accessible::Get(Self())->Emit( Dali::Accessibility::ObjectPropertyChangeEvent::DESCRIPTION );
       }
+      break;
     }
   }
 }
 
 void Control::OnSizeSet(const Vector3& targetSize)
 {
-  Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
-  if( visual )
+  Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+  if(visual)
   {
-    Vector2 size( targetSize );
-    visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+    Vector2 size(targetSize);
+    visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
   }
 }
 
@@ -1210,107 +694,123 @@ void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
   // @todo size negotiate background to new size, animate as well?
 }
 
-bool Control::OnTouchEvent(const TouchEvent& event)
+bool Control::OnKeyEvent(const KeyEvent& event)
 {
   return false; // Do not consume
 }
 
-bool Control::OnHoverEvent(const HoverEvent& event)
+void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
 {
-  return false; // Do not consume
-}
+  for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
+  {
+    Actor   child = Self().GetChildAt(i);
+    Vector2 newChildSize(size);
 
-bool Control::OnKeyEvent(const KeyEvent& event)
-{
-  return false; // Do not consume
-}
+    // When set the padding or margin on the control, child should be resized and repositioned.
+    if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
+       (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
+    {
+      Extents padding = mImpl->mPadding;
 
-bool Control::OnWheelEvent(const WheelEvent& event)
-{
-  return false; // Do not consume
-}
+      Dali::CustomActor           ownerActor(GetOwner());
+      Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
 
-void Control::OnRelayout( const Vector2& size, RelayoutContainer& container )
-{
-  for( unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i )
-  {
-    container.Add( Self().GetChildAt( i ), size );
+      if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
+      {
+        std::swap(padding.start, padding.end);
+      }
+
+      newChildSize.width  = size.width - (padding.start + padding.end);
+      newChildSize.height = size.height - (padding.top + padding.bottom);
+
+      // Cannot use childs Position property as it can already have padding and margin applied on it,
+      // so we end up cumulatively applying them over and over again.
+      Vector2 childOffset(0.f, 0.f);
+      childOffset.x += (mImpl->mMargin.start + padding.start);
+      childOffset.y += (mImpl->mMargin.top + padding.top);
+
+      child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
+    }
+    container.Add(child, newChildSize);
   }
 
-  Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
-  if( visual )
+  Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+  if(visual)
   {
-    visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+    visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
   }
 }
 
-void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
+void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
 {
 }
 
 Vector3 Control::GetNaturalSize()
 {
-  Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND );
-  if( visual )
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
+  Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
+  if(visual)
   {
     Vector2 naturalSize;
-    visual.GetNaturalSize( naturalSize );
-    return Vector3( naturalSize );
+    visual.GetNaturalSize(naturalSize);
+    naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
+    naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
+    return Vector3(naturalSize);
   }
   return Vector3::ZERO;
 }
 
-float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension )
+float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
 {
-  return CalculateChildSizeBase( child, dimension );
+  return CalculateChildSizeBase(child, dimension);
 }
 
-float Control::GetHeightForWidth( float width )
+float Control::GetHeightForWidth(float width)
 {
-  return GetHeightForWidthBase( width );
+  return GetHeightForWidthBase(width);
 }
 
-float Control::GetWidthForHeight( float height )
+float Control::GetWidthForHeight(float height)
 {
-  return GetWidthForHeightBase( height );
+  return GetWidthForHeightBase(height);
 }
 
-bool Control::RelayoutDependentOnChildren( Dimension::Type dimension )
+bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
 {
-  return RelayoutDependentOnChildrenBase( dimension );
+  return RelayoutDependentOnChildrenBase(dimension);
 }
 
-void Control::OnCalculateRelayoutSize( Dimension::Type dimension )
+void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
 {
 }
 
-void Control::OnLayoutNegotiated( float size, Dimension::Type dimension )
+void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
 {
 }
 
-void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
+void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
 {
-  mImpl->SignalConnected( slotObserver, callback );
+  mImpl->SignalConnected(slotObserver, callback);
 }
 
-void Control::SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback )
+void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
 {
-  mImpl->SignalDisconnected( slotObserver, callback );
+  mImpl->SignalDisconnected(slotObserver, callback);
 }
 
-Control& GetImplementation( Dali::Toolkit::Control& handle )
+Control& GetImplementation(Dali::Toolkit::Control& handle)
 {
   CustomActorImpl& customInterface = handle.GetImplementation();
   // downcast to control
-  Control& impl = dynamic_cast< Internal::Control& >( customInterface );
+  Control& impl = dynamic_cast<Internal::Control&>(customInterface);
   return impl;
 }
 
-const Control& GetImplementation( const Dali::Toolkit::Control& handle )
+const Control& GetImplementation(const Dali::Toolkit::Control& handle)
 {
   const CustomActorImpl& customInterface = handle.GetImplementation();
   // downcast to control
-  const Control& impl = dynamic_cast< const Internal::Control& >( customInterface );
+  const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
   return impl;
 }