- void RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals )
- {
- Actor self( mControlImpl.Self() );
- for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter )
- {
- const std::string visualName = *iter;
- RemoveVisual( visuals, visualName );
- }
- }
-
- Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map )
- {
- Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
- Toolkit::Visual::Type type = Toolkit::Visual::IMAGE;
- if( typeValue )
- {
- Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
- }
- return type;
- }
-
- /**
- * Go through the list of visuals that are common to both states.
- * If they are different types, or are both image types with different
- * URLs, then the existing visual needs moving and the new visual creating
- */
- void RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
- Dictionary<Property::Map>& instancedProperties )
- {
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- for( Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
- iter != stateVisualsToChange.End(); ++iter )
- {
- const std::string& visualName = (*iter).key;
- const Property::Map& toMap = (*iter).entry;
-
- // is it a candidate for re-creation?
- bool recreate = false;
-
- Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName );
- if( visual )
- {
- Property::Map fromMap;
- visual.CreatePropertyMap( fromMap );
-
- Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap );
- Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap );
-
- if( fromType != toType )
- {
- recreate = true;
- }
- else
- {
- if( fromType == Toolkit::Visual::IMAGE )
- {
- Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
-
- if( fromUrl && toUrl )
- {
- std::string fromUrlString;
- std::string toUrlString;
- fromUrl->Get(fromUrlString);
- toUrl->Get(toUrlString);
-
- if( fromUrlString != toUrlString )
- {
- recreate = true;
- }
- }
- }
- }
-
- const Property::Map* instancedMap = instancedProperties.FindConst( visualName );
- if( recreate || instancedMap )
- {
- RemoveVisual( mVisuals, visualName );
- Style::ApplyVisual( handle, visualName, toMap, instancedMap );
- }
- else
- {
- // @todo check to see if we can apply toMap without recreating the visual
- // e.g. by setting only animatable properties
- // For now, recreate all visuals, but merge in instance data.
- RemoveVisual( mVisuals, visualName );
- Style::ApplyVisual( handle, visualName, toMap, instancedMap );
- }
- }
- }
- }
-
- void ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState )
- {
- // Collect all old visual names
- DictionaryKeys stateVisualsToRemove;
- if( oldState )
- {
- oldState->visuals.GetKeys( stateVisualsToRemove );
- if( ! subState.empty() )
- {
- const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
- if( oldSubState )
- {
- DictionaryKeys subStateVisualsToRemove;
- (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove );
- Merge( stateVisualsToRemove, subStateVisualsToRemove );
- }
- }
- }
-
- // Collect all new visual properties
- Dictionary<Property::Map> stateVisualsToAdd;
- if( newState )
- {
- stateVisualsToAdd = newState->visuals;
- if( ! subState.empty() )
- {
- const StylePtr* newSubState = newState->subStates.FindConst(subState);
- if( newSubState )
- {
- stateVisualsToAdd.Merge( (*newSubState)->visuals );
- }
- }
- }
-
- // If a name is in both add/remove, move it to change list.
- Dictionary<Property::Map> stateVisualsToChange;
- FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
-
- // Copy instanced properties (e.g. text label) of current visuals
- Dictionary<Property::Map> instancedProperties;
- CopyInstancedProperties( mVisuals, instancedProperties );
-
- // For each visual in remove list, remove from mVisuals
- RemoveVisuals( mVisuals, stateVisualsToRemove );
-
- // For each visual in add list, create and add to mVisuals
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties );
-
- // For each visual in change list, if it requires a new visual,
- // remove old visual, create and add to mVisuals
- RecreateChangedVisuals( stateVisualsToChange, instancedProperties );
- }
-
- void SetState( DevelControl::State newState, bool withTransitions=true )
- {
- DevelControl::State oldState = mState;
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n",
- (mState == DevelControl::NORMAL ? "NORMAL" :(
- mState == DevelControl::FOCUSED ?"FOCUSED" : (
- mState == DevelControl::DISABLED?"DISABLED":"NONE" ))));
-
- if( mState != newState )
- {
- // If mState was Disabled, and new state is Focused, should probably
- // store that fact, e.g. in another property that FocusManager can access.
- mState = newState;
-
- // Trigger state change and transitions
- // Apply new style, if stylemanager is available
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )